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Searched refs:lightEdge (Results 1 – 9 of 9) sorted by relevance

/dports/emulators/mgba/mgba-0.9.2/src/gba/
H A Dhardware.c417 hw->lightEdge = false; in GBAHardwareInitLight()
437 if ((hw->pinState & 1) && hw->lightEdge) { in _lightReadPins()
440 hw->lightEdge = !(hw->pinState & 1); in _lightReadPins()
646 flags1 = GBASerializedHWFlags1SetLightEdge(flags1, hw->lightEdge); in GBAHardwareSerialize()
678 hw->lightEdge = GBASerializedHWFlags1GetLightEdge(flags1); in GBAHardwareDeserialize()
/dports/games/libretro-mgba/mgba-6186d45/src/gba/
H A Dhardware.c392 hw->lightEdge = false; in GBAHardwareInitLight()
412 if ((hw->pinState & 1) && hw->lightEdge) { in _lightReadPins()
415 hw->lightEdge = !(hw->pinState & 1); in _lightReadPins()
620 flags1 = GBASerializedHWFlags1SetLightEdge(flags1, hw->lightEdge); in GBAHardwareSerialize()
652 hw->lightEdge = GBASerializedHWFlags1GetLightEdge(flags1); in GBAHardwareDeserialize()
/dports/games/libretro-mgba/mgba-6186d45/include/mgba/internal/gba/
H A Dhardware.h114 bool lightEdge; member
/dports/science/py-pymol/pymol-open-source-2.4.0/layer1/
H A DControl.cpp543 float lightEdge[3] = { 0.65F, 0.65F, 0.65F }; in draw() local
644 but_width, but_height, lightEdge, darkEdge, pushed ORTHOCGOARGVAR); in draw()
649 but_width, but_height, lightEdge, darkEdge, I->ActiveColor ORTHOCGOARGVAR); in draw()
652 but_width, but_height, lightEdge, darkEdge, I->ButtonColor ORTHOCGOARGVAR); in draw()
H A DScene.cpp2866 float lightEdge[3] = { 0.6F, 0.6F, 0.6F }; in SceneDrawButtons() local
3007 draw_button(x, y, 0, (x2 - x) - 1, (lineHeight - 1), lightEdge, in SceneDrawButtons()
3010 draw_button(x, y, 0, (x2 - x) - 1, (lineHeight - 1), lightEdge, in SceneDrawButtons()
3013 draw_button(x, y, 0, (x2 - x) - 1, (lineHeight - 1), lightEdge, in SceneDrawButtons()
/dports/emulators/mgba/mgba-0.9.2/include/mgba/internal/gba/
H A Dhardware.h152 bool lightEdge; member
/dports/games/scourge/scourge/src/render/
H A Dmap.cpp739 bool lightEdge; in setupLocation() local
743 &posX, &posY, &posZ, &xpos2, &ypos2, &zpos2, &chunkX, &chunkY, &lightEdge ); in setupLocation()
746 if ( checkLightMap( chunkX, chunkY ) || lightEdge ) { in setupLocation()
3008 bool lightEdge; in moveCreaturePos() local
3013 &chunkX, &chunkY, &lightEdge ); in moveCreaturePos()
3068 bool *lightEdge ) { in calculateLocationInfo() argument
3080 *lightEdge = in calculateLocationInfo()
H A Dmap.h1035 bool *lightEdge );
/dports/science/py-pymol/pymol-open-source-2.4.0/layer3/
H A DExecutive.cpp15769 float lightEdge[3] = { 0.6F, 0.6F, 0.6F }; in draw() local
16012 draw_button(x3, y2, button_width, (ExecLineHeight - 1), lightEdge, darkEdge, in draw()
16015 draw_button(x3, y2, button_width, (ExecLineHeight - 1), lightEdge, darkEdge, in draw()
16018 draw_button(x3, y2, button_width, (ExecLineHeight - 1), lightEdge, darkEdge, in draw()
16055 draw_button(x3, y2, but_width, (ExecLineHeight - 1), lightEdge, in draw()