/dports/emulators/mgba/mgba-0.9.2/src/gba/ |
H A D | hardware.c | 417 hw->lightEdge = false; in GBAHardwareInitLight() 437 if ((hw->pinState & 1) && hw->lightEdge) { in _lightReadPins() 440 hw->lightEdge = !(hw->pinState & 1); in _lightReadPins() 646 flags1 = GBASerializedHWFlags1SetLightEdge(flags1, hw->lightEdge); in GBAHardwareSerialize() 678 hw->lightEdge = GBASerializedHWFlags1GetLightEdge(flags1); in GBAHardwareDeserialize()
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/dports/games/libretro-mgba/mgba-6186d45/src/gba/ |
H A D | hardware.c | 392 hw->lightEdge = false; in GBAHardwareInitLight() 412 if ((hw->pinState & 1) && hw->lightEdge) { in _lightReadPins() 415 hw->lightEdge = !(hw->pinState & 1); in _lightReadPins() 620 flags1 = GBASerializedHWFlags1SetLightEdge(flags1, hw->lightEdge); in GBAHardwareSerialize() 652 hw->lightEdge = GBASerializedHWFlags1GetLightEdge(flags1); in GBAHardwareDeserialize()
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/dports/games/libretro-mgba/mgba-6186d45/include/mgba/internal/gba/ |
H A D | hardware.h | 114 bool lightEdge; member
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/dports/science/py-pymol/pymol-open-source-2.4.0/layer1/ |
H A D | Control.cpp | 543 float lightEdge[3] = { 0.65F, 0.65F, 0.65F }; in draw() local 644 but_width, but_height, lightEdge, darkEdge, pushed ORTHOCGOARGVAR); in draw() 649 but_width, but_height, lightEdge, darkEdge, I->ActiveColor ORTHOCGOARGVAR); in draw() 652 but_width, but_height, lightEdge, darkEdge, I->ButtonColor ORTHOCGOARGVAR); in draw()
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H A D | Scene.cpp | 2866 float lightEdge[3] = { 0.6F, 0.6F, 0.6F }; in SceneDrawButtons() local 3007 draw_button(x, y, 0, (x2 - x) - 1, (lineHeight - 1), lightEdge, in SceneDrawButtons() 3010 draw_button(x, y, 0, (x2 - x) - 1, (lineHeight - 1), lightEdge, in SceneDrawButtons() 3013 draw_button(x, y, 0, (x2 - x) - 1, (lineHeight - 1), lightEdge, in SceneDrawButtons()
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/dports/emulators/mgba/mgba-0.9.2/include/mgba/internal/gba/ |
H A D | hardware.h | 152 bool lightEdge; member
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/dports/games/scourge/scourge/src/render/ |
H A D | map.cpp | 739 bool lightEdge; in setupLocation() local 743 &posX, &posY, &posZ, &xpos2, &ypos2, &zpos2, &chunkX, &chunkY, &lightEdge ); in setupLocation() 746 if ( checkLightMap( chunkX, chunkY ) || lightEdge ) { in setupLocation() 3008 bool lightEdge; in moveCreaturePos() local 3013 &chunkX, &chunkY, &lightEdge ); in moveCreaturePos() 3068 bool *lightEdge ) { in calculateLocationInfo() argument 3080 *lightEdge = in calculateLocationInfo()
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H A D | map.h | 1035 bool *lightEdge );
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/dports/science/py-pymol/pymol-open-source-2.4.0/layer3/ |
H A D | Executive.cpp | 15769 float lightEdge[3] = { 0.6F, 0.6F, 0.6F }; in draw() local 16012 draw_button(x3, y2, button_width, (ExecLineHeight - 1), lightEdge, darkEdge, in draw() 16015 draw_button(x3, y2, button_width, (ExecLineHeight - 1), lightEdge, darkEdge, in draw() 16018 draw_button(x3, y2, button_width, (ExecLineHeight - 1), lightEdge, darkEdge, in draw() 16055 draw_button(x3, y2, but_width, (ExecLineHeight - 1), lightEdge, in draw()
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