Searched refs:lightSourceDelay (Results 1 – 7 of 7) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | acttorch.cpp | 325 if ( lightSourceDelay > 0 && lightSourceDelayCounter == 0 ) in actLightSource() 327 lightSourceDelayCounter = lightSourceDelay; in actLightSource() 384 else if ( lightSourceInvertPower == 0 && lightSourceDelay > 0 ) in actLightSource() 386 lightSourceDelayCounter = lightSourceDelay; in actLightSource() 419 else if ( lightSourceInvertPower == 1 && lightSourceDelay > 0 ) in actLightSource() 421 lightSourceDelayCounter = lightSourceDelay; in actLightSource()
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H A D | entity_shared.cpp | 1612 entityNew->lightSourceDelay = entityToCopy->lightSourceDelay; in setSpriteAttributes() 1623 entityNew->lightSourceDelay = 0; in setSpriteAttributes()
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H A D | entity_editor.cpp | 286 lightSourceDelay(skill[6]), in Entity()
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H A D | entity.hpp | 468 Sint32& lightSourceDelay; //skill[6] member in Entity
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H A D | files.cpp | 1089 fread(&entity->lightSourceDelay, sizeof(Sint32), 1, fp); in loadMap() 1514 fwrite(&entity->lightSourceDelay, sizeof(Sint32), 1, fp); in saveMap()
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H A D | buttons.cpp | 2047 snprintf(spriteProperties[6], 5, "%d", static_cast<int>(selectedEntity->lightSourceDelay)); in buttonSpriteProperties() 3203 selectedEntity->lightSourceDelay = (Sint32)atoi(spriteProperties[6]); in buttonSpritePropertiesConfirm()
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H A D | entity.cpp | 311 lightSourceDelay(skill[6]), in Entity()
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