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Searched refs:lightSourceDelay (Results 1 – 7 of 7) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dacttorch.cpp325 if ( lightSourceDelay > 0 && lightSourceDelayCounter == 0 ) in actLightSource()
327 lightSourceDelayCounter = lightSourceDelay; in actLightSource()
384 else if ( lightSourceInvertPower == 0 && lightSourceDelay > 0 ) in actLightSource()
386 lightSourceDelayCounter = lightSourceDelay; in actLightSource()
419 else if ( lightSourceInvertPower == 1 && lightSourceDelay > 0 ) in actLightSource()
421 lightSourceDelayCounter = lightSourceDelay; in actLightSource()
H A Dentity_shared.cpp1612 entityNew->lightSourceDelay = entityToCopy->lightSourceDelay; in setSpriteAttributes()
1623 entityNew->lightSourceDelay = 0; in setSpriteAttributes()
H A Dentity_editor.cpp286 lightSourceDelay(skill[6]), in Entity()
H A Dentity.hpp468 Sint32& lightSourceDelay; //skill[6] member in Entity
H A Dfiles.cpp1089 fread(&entity->lightSourceDelay, sizeof(Sint32), 1, fp); in loadMap()
1514 fwrite(&entity->lightSourceDelay, sizeof(Sint32), 1, fp); in saveMap()
H A Dbuttons.cpp2047 snprintf(spriteProperties[6], 5, "%d", static_cast<int>(selectedEntity->lightSourceDelay)); in buttonSpriteProperties()
3203 selectedEntity->lightSourceDelay = (Sint32)atoi(spriteProperties[6]); in buttonSpritePropertiesConfirm()
H A Dentity.cpp311 lightSourceDelay(skill[6]), in Entity()