/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/res/effectlib/ |
H A D | defaultMaterialLighting.glsllib | 41 float calculateDiffuseAreaFactors( in vec3 lightDir, in vec3 lightPos, in vec4 lightUp, in vec4 lig… 43 vec3 v0 = lightPos - (lightRt.xyz * lightRt.w * 0.5) - (lightUp.xyz * lightUp.w * 0.5); 44 vec3 v1 = lightPos - (lightRt.xyz * lightRt.w * 0.5) + (lightUp.xyz * lightUp.w * 0.5); 45 vec3 v2 = lightPos + (lightRt.xyz * lightRt.w * 0.5) + (lightUp.xyz * lightUp.w * 0.5); 46 vec3 v3 = lightPos + (lightRt.xyz * lightRt.w * 0.5) - (lightUp.xyz * lightUp.w * 0.5); 64 vec3 calculateSpecDirection( in vec3 lightDir, in vec3 lightPos, in vec4 lightUp, in vec4 lightRt, … 73 float ty = dot( xsectPos - lightPos, lightUp.xyz ); 75 ty = clamp(ty, -lightUp.w*0.5, lightUp.w*0.5); 76 xsectPos = lightPos + lightUp.xyz * ty + lightRt.xyz * tx;
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H A D | funccalculateDiffuseAreaOld.glsllib | 1 float calculateDiffuseAreaOld(in vec3 lightDir, in vec3 lightPos, in vec4 lightUp, 7 vec3 v0 = lightPos - (lightRt.xyz * lightRt.w * 0.5) - (lightUp.xyz * lightUp.w * 0.5); 8 vec3 v1 = lightPos - (lightRt.xyz * lightRt.w * 0.5) + (lightUp.xyz * lightUp.w * 0.5); 9 vec3 v2 = lightPos + (lightRt.xyz * lightRt.w * 0.5) + (lightUp.xyz * lightUp.w * 0.5); 10 vec3 v3 = lightPos + (lightRt.xyz * lightRt.w * 0.5) - (lightUp.xyz * lightUp.w * 0.5);
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/ |
H A D | LightDlg.cpp | 53 lightUp.Zero(); in Defaults() 86 lightUp[1] = -128; in DefaultProjected() 95 lightUp.Zero(); in FromDict() 198 e->Set("light_up", va("%g %g %g", lightUp[0], lightUp[1], lightUp[2])); in ToDictWriteAllInfo() 257 e->Set("light_up", va("%g %g %g", lightUp[0], lightUp[1], lightUp[2])); in ToDict() 488 m_fUpX = lightInfo.lightUp[0]; in UpdateDialogFromLightInfo() 489 m_fUpY = lightInfo.lightUp[1]; in UpdateDialogFromLightInfo() 490 m_fUpZ = lightInfo.lightUp[2]; in UpdateDialogFromLightInfo() 560 lightInfo.lightUp[0] = m_fUpX; in UpdateLightInfoFromDialog() 561 lightInfo.lightUp[1] = m_fUpY; in UpdateLightInfoFromDialog() [all …]
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H A D | LightDlg.h | 48 idVec3 lightUp; variable
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H A D | QERTYPES.H | 288 idVec3 lightUp; member
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H A D | EditorBrush.cpp | 128 b->lightUp.Zero(); in Brush_Alloc() 2376 n->lightUp = b->lightUp; in Brush_Clone() 2424 n->lightUp = b->lightUp; in Brush_FullClone() 3132 VectorAdd(b->lightTarget, vUp, b->lightUp); in Brush_UpdateLightPoints() 3134 UpdateSelectablePoint(b, Brush_TransformedPoint(b, b->lightUp), LIGHT_UP); in Brush_UpdateLightPoints() 3333 pb->lightUp = v; in Brush_SnapToGrid() 3678 tv = b->lightUp; in DrawProjectedLight()
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H A D | SELECT.CPP | 270 AddSelectablePoint(brush, Brush_TransformedPoint(brush, brush->lightUp), LIGHT_UP, false); in Select_Brush()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthUtil/ |
H A D | Shadowing.cpp | 250 osg::Vec3d lightUp(0,0,1); in traverse() local 251 osg::Vec3d side = lightVectorWorld ^ lightUp; in traverse() 252 lightUp = side ^ lightVectorWorld; in traverse() 253 lightUp.normalize(); in traverse() 254 lightViewMat.makeLookAt(lightPosWorld, lightPosWorld+lightVectorWorld, lightUp); in traverse()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgShadow/ |
H A D | StandardShadowMap.cpp | 479 osg::Vec3 lightUp( 0,0,0 ); // force computing most approprate dir in cull() local 487 aimShadowCastingCamera( light, lightPos, lightDir, lightUp ); in cull() 727 const osg::Vec3 &lightUp in aimShadowCastingCamera() argument 741 ( bs, light, lightPos, lightDir, lightUp ); in aimShadowCastingCamera()
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H A D | MinimalCullBoundsShadowMap.cpp | 51 const osg::Vec3 &lightUp ) in aimShadowCastingCamera() argument 54 ( light, lightPos, lightDir, lightUp ); in aimShadowCastingCamera()
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H A D | ViewDependentShadowMap.cpp | 1410 osg::Vec3d lightUp = lightSide ^ positionedLight.lightDir; in computeShadowCameraSettings() local 1415 OSG_NOTICE<<"lightUp="<<lightUp<<std::endl; in computeShadowCameraSettings() 1431 cornerDelta*lightUp, in computeShadowCameraSettings() 1449 modelCenterRelativeFrustumCenter*lightUp, in computeShadowCameraSettings() 1472 …ustum.center+positionedLight.lightDir*zMin, frustum.center+positionedLight.lightDir*zMax, lightUp); in computeShadowCameraSettings() 1487 cornerDelta*lightUp, in computeShadowCameraSettings() 1511 … positionedLight.lightPos3+positionedLight.lightDir, lightUp); in computeShadowCameraSettings() 1545 positionedLight.lightPos3+positionedLight.lightDir, lightUp); in computeShadowCameraSettings()
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H A D | MinimalShadowMap.cpp | 130 const osg::Vec3 &lightDir, const osg::Vec3 &lightUp ) in aimShadowCastingCamera() argument 137 osg::Vec3 up = lightUp; in aimShadowCastingCamera()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgShadow/ |
H A D | StandardShadowMap.cpp | 446 osg::Vec3 lightUp( 0,0,0 ); // force computing most approprate dir 454 aimShadowCastingCamera( light, lightPos, lightDir, lightUp ); 694 const osg::Vec3 &lightUp 708 ( bs, light, lightPos, lightDir, lightUp );
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H A D | MinimalCullBoundsShadowMap.cpp | 51 const osg::Vec3 &lightUp ) in aimShadowCastingCamera() argument 54 ( light, lightPos, lightDir, lightUp ); in aimShadowCastingCamera()
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H A D | ViewDependentShadowMap.cpp | 1416 osg::Vec3d lightUp = lightSide ^ positionedLight.lightDir; 1421 OSG_NOTICE<<"lightUp="<<lightUp<<std::endl; 1437 cornerDelta*lightUp, 1455 modelCenterRelativeFrustumCenter*lightUp, 1478 …ustum.center+positionedLight.lightDir*zMin, frustum.center+positionedLight.lightDir*zMax, lightUp); 1493 cornerDelta*lightUp, 1517 … positionedLight.lightPos3+positionedLight.lightDir, lightUp); 1551 positionedLight.lightPos3+positionedLight.lightDir, lightUp);
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H A D | MinimalShadowMap.cpp | 130 const osg::Vec3 &lightDir, const osg::Vec3 &lightUp ) in aimShadowCastingCamera() argument 137 osg::Vec3 up = lightUp; in aimShadowCastingCamera()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/materialeditor/ |
H A D | MaterialPreviewView.cpp | 302 idVec3 lightForward, lightRight, lightUp; in mouseMove() local 306 viewRotation.ToVectors( &lightForward, &lightRight, &lightUp ); in mouseMove() 330 lightMove += lightUp * lightMovement; in mouseMove()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/avalanche/ |
H A D | dropdown.h | 83 void lightUp(Common::Point cursorPos);
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H A D | dropdown.cpp | 173 void MenuItem::lightUp(Common::Point cursorPos) { in lightUp() function in Avalanche::MenuItem 708 _activeMenuItem.lightUp(cursorPos); in update() 750 _activeMenuItem.lightUp(cursorPos); in update()
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/dports/games/scummvm/scummvm-2.5.1/engines/avalanche/ |
H A D | dropdown.h | 83 void lightUp(Common::Point cursorPos);
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H A D | dropdown.cpp | 173 void MenuItem::lightUp(Common::Point cursorPos) { in lightUp() function in Avalanche::MenuItem 716 _activeMenuItem.lightUp(cursorPos); in update() 758 _activeMenuItem.lightUp(cursorPos); in update()
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/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/ |
H A D | mwshadowtechnique.cpp | 1787 osg::Vec3d lightUp = lightSide ^ positionedLight.lightDir; in computeShadowCameraSettings() local 1792 OSG_NOTICE<<"lightUp="<<lightUp<<std::endl; in computeShadowCameraSettings() 1808 cornerDelta*lightUp, in computeShadowCameraSettings() 1826 modelCenterRelativeFrustumCenter*lightUp, in computeShadowCameraSettings() 1849 …ustum.center+positionedLight.lightDir*zMin, frustum.center+positionedLight.lightDir*zMax, lightUp); in computeShadowCameraSettings() 1864 cornerDelta*lightUp, in computeShadowCameraSettings() 1888 … positionedLight.lightPos3+positionedLight.lightDir, lightUp); in computeShadowCameraSettings() 1922 positionedLight.lightPos3+positionedLight.lightDir, lightUp); in computeShadowCameraSettings()
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/dports/devel/R-cran-gdata/gdata/inst/perl/Spreadsheet/ |
H A D | ParseXLSX.pm | 425 lightUp => 14,
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/dports/textproc/p5-Spreadsheet-ParseXLSX/Spreadsheet-ParseXLSX-0.27/lib/Spreadsheet/ |
H A D | ParseXLSX.pm | 728 lightUp => 14,
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/ |
H A D | ChangeLog | 9936 ….center, lightUp); to viewMatrix.makeLookAt(frustum.center+positionedLight.lightDir*zMin, frustum.…
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