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Searched refs:lightUp (Results 1 – 25 of 26) sorted by relevance

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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/res/effectlib/
H A DdefaultMaterialLighting.glsllib41 float calculateDiffuseAreaFactors( in vec3 lightDir, in vec3 lightPos, in vec4 lightUp, in vec4 lig…
43 vec3 v0 = lightPos - (lightRt.xyz * lightRt.w * 0.5) - (lightUp.xyz * lightUp.w * 0.5);
44 vec3 v1 = lightPos - (lightRt.xyz * lightRt.w * 0.5) + (lightUp.xyz * lightUp.w * 0.5);
45 vec3 v2 = lightPos + (lightRt.xyz * lightRt.w * 0.5) + (lightUp.xyz * lightUp.w * 0.5);
46 vec3 v3 = lightPos + (lightRt.xyz * lightRt.w * 0.5) - (lightUp.xyz * lightUp.w * 0.5);
64 vec3 calculateSpecDirection( in vec3 lightDir, in vec3 lightPos, in vec4 lightUp, in vec4 lightRt, …
73 float ty = dot( xsectPos - lightPos, lightUp.xyz );
75 ty = clamp(ty, -lightUp.w*0.5, lightUp.w*0.5);
76 xsectPos = lightPos + lightUp.xyz * ty + lightRt.xyz * tx;
H A DfunccalculateDiffuseAreaOld.glsllib1 float calculateDiffuseAreaOld(in vec3 lightDir, in vec3 lightPos, in vec4 lightUp,
7 vec3 v0 = lightPos - (lightRt.xyz * lightRt.w * 0.5) - (lightUp.xyz * lightUp.w * 0.5);
8 vec3 v1 = lightPos - (lightRt.xyz * lightRt.w * 0.5) + (lightUp.xyz * lightUp.w * 0.5);
9 vec3 v2 = lightPos + (lightRt.xyz * lightRt.w * 0.5) + (lightUp.xyz * lightUp.w * 0.5);
10 vec3 v3 = lightPos + (lightRt.xyz * lightRt.w * 0.5) - (lightUp.xyz * lightUp.w * 0.5);
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/
H A DLightDlg.cpp53 lightUp.Zero(); in Defaults()
86 lightUp[1] = -128; in DefaultProjected()
95 lightUp.Zero(); in FromDict()
198 e->Set("light_up", va("%g %g %g", lightUp[0], lightUp[1], lightUp[2])); in ToDictWriteAllInfo()
257 e->Set("light_up", va("%g %g %g", lightUp[0], lightUp[1], lightUp[2])); in ToDict()
488 m_fUpX = lightInfo.lightUp[0]; in UpdateDialogFromLightInfo()
489 m_fUpY = lightInfo.lightUp[1]; in UpdateDialogFromLightInfo()
490 m_fUpZ = lightInfo.lightUp[2]; in UpdateDialogFromLightInfo()
560 lightInfo.lightUp[0] = m_fUpX; in UpdateLightInfoFromDialog()
561 lightInfo.lightUp[1] = m_fUpY; in UpdateLightInfoFromDialog()
[all …]
H A DLightDlg.h48 idVec3 lightUp; variable
H A DQERTYPES.H288 idVec3 lightUp; member
H A DEditorBrush.cpp128 b->lightUp.Zero(); in Brush_Alloc()
2376 n->lightUp = b->lightUp; in Brush_Clone()
2424 n->lightUp = b->lightUp; in Brush_FullClone()
3132 VectorAdd(b->lightTarget, vUp, b->lightUp); in Brush_UpdateLightPoints()
3134 UpdateSelectablePoint(b, Brush_TransformedPoint(b, b->lightUp), LIGHT_UP); in Brush_UpdateLightPoints()
3333 pb->lightUp = v; in Brush_SnapToGrid()
3678 tv = b->lightUp; in DrawProjectedLight()
H A DSELECT.CPP270 AddSelectablePoint(brush, Brush_TransformedPoint(brush, brush->lightUp), LIGHT_UP, false); in Select_Brush()
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthUtil/
H A DShadowing.cpp250 osg::Vec3d lightUp(0,0,1); in traverse() local
251 osg::Vec3d side = lightVectorWorld ^ lightUp; in traverse()
252 lightUp = side ^ lightVectorWorld; in traverse()
253 lightUp.normalize(); in traverse()
254 lightViewMat.makeLookAt(lightPosWorld, lightPosWorld+lightVectorWorld, lightUp); in traverse()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgShadow/
H A DStandardShadowMap.cpp479 osg::Vec3 lightUp( 0,0,0 ); // force computing most approprate dir in cull() local
487 aimShadowCastingCamera( light, lightPos, lightDir, lightUp ); in cull()
727 const osg::Vec3 &lightUp in aimShadowCastingCamera() argument
741 ( bs, light, lightPos, lightDir, lightUp ); in aimShadowCastingCamera()
H A DMinimalCullBoundsShadowMap.cpp51 const osg::Vec3 &lightUp ) in aimShadowCastingCamera() argument
54 ( light, lightPos, lightDir, lightUp ); in aimShadowCastingCamera()
H A DViewDependentShadowMap.cpp1410 osg::Vec3d lightUp = lightSide ^ positionedLight.lightDir; in computeShadowCameraSettings() local
1415 OSG_NOTICE<<"lightUp="<<lightUp<<std::endl; in computeShadowCameraSettings()
1431 cornerDelta*lightUp, in computeShadowCameraSettings()
1449 modelCenterRelativeFrustumCenter*lightUp, in computeShadowCameraSettings()
1472 …ustum.center+positionedLight.lightDir*zMin, frustum.center+positionedLight.lightDir*zMax, lightUp); in computeShadowCameraSettings()
1487 cornerDelta*lightUp, in computeShadowCameraSettings()
1511 … positionedLight.lightPos3+positionedLight.lightDir, lightUp); in computeShadowCameraSettings()
1545 positionedLight.lightPos3+positionedLight.lightDir, lightUp); in computeShadowCameraSettings()
H A DMinimalShadowMap.cpp130 const osg::Vec3 &lightDir, const osg::Vec3 &lightUp ) in aimShadowCastingCamera() argument
137 osg::Vec3 up = lightUp; in aimShadowCastingCamera()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgShadow/
H A DStandardShadowMap.cpp446 osg::Vec3 lightUp( 0,0,0 ); // force computing most approprate dir
454 aimShadowCastingCamera( light, lightPos, lightDir, lightUp );
694 const osg::Vec3 &lightUp
708 ( bs, light, lightPos, lightDir, lightUp );
H A DMinimalCullBoundsShadowMap.cpp51 const osg::Vec3 &lightUp ) in aimShadowCastingCamera() argument
54 ( light, lightPos, lightDir, lightUp ); in aimShadowCastingCamera()
H A DViewDependentShadowMap.cpp1416 osg::Vec3d lightUp = lightSide ^ positionedLight.lightDir;
1421 OSG_NOTICE<<"lightUp="<<lightUp<<std::endl;
1437 cornerDelta*lightUp,
1455 modelCenterRelativeFrustumCenter*lightUp,
1478 …ustum.center+positionedLight.lightDir*zMin, frustum.center+positionedLight.lightDir*zMax, lightUp);
1493 cornerDelta*lightUp,
1517 … positionedLight.lightPos3+positionedLight.lightDir, lightUp);
1551 positionedLight.lightPos3+positionedLight.lightDir, lightUp);
H A DMinimalShadowMap.cpp130 const osg::Vec3 &lightDir, const osg::Vec3 &lightUp ) in aimShadowCastingCamera() argument
137 osg::Vec3 up = lightUp; in aimShadowCastingCamera()
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/materialeditor/
H A DMaterialPreviewView.cpp302 idVec3 lightForward, lightRight, lightUp; in mouseMove() local
306 viewRotation.ToVectors( &lightForward, &lightRight, &lightUp ); in mouseMove()
330 lightMove += lightUp * lightMovement; in mouseMove()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/avalanche/
H A Ddropdown.h83 void lightUp(Common::Point cursorPos);
H A Ddropdown.cpp173 void MenuItem::lightUp(Common::Point cursorPos) { in lightUp() function in Avalanche::MenuItem
708 _activeMenuItem.lightUp(cursorPos); in update()
750 _activeMenuItem.lightUp(cursorPos); in update()
/dports/games/scummvm/scummvm-2.5.1/engines/avalanche/
H A Ddropdown.h83 void lightUp(Common::Point cursorPos);
H A Ddropdown.cpp173 void MenuItem::lightUp(Common::Point cursorPos) { in lightUp() function in Avalanche::MenuItem
716 _activeMenuItem.lightUp(cursorPos); in update()
758 _activeMenuItem.lightUp(cursorPos); in update()
/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/
H A Dmwshadowtechnique.cpp1787 osg::Vec3d lightUp = lightSide ^ positionedLight.lightDir; in computeShadowCameraSettings() local
1792 OSG_NOTICE<<"lightUp="<<lightUp<<std::endl; in computeShadowCameraSettings()
1808 cornerDelta*lightUp, in computeShadowCameraSettings()
1826 modelCenterRelativeFrustumCenter*lightUp, in computeShadowCameraSettings()
1849 …ustum.center+positionedLight.lightDir*zMin, frustum.center+positionedLight.lightDir*zMax, lightUp); in computeShadowCameraSettings()
1864 cornerDelta*lightUp, in computeShadowCameraSettings()
1888 … positionedLight.lightPos3+positionedLight.lightDir, lightUp); in computeShadowCameraSettings()
1922 positionedLight.lightPos3+positionedLight.lightDir, lightUp); in computeShadowCameraSettings()
/dports/devel/R-cran-gdata/gdata/inst/perl/Spreadsheet/
H A DParseXLSX.pm425 lightUp => 14,
/dports/textproc/p5-Spreadsheet-ParseXLSX/Spreadsheet-ParseXLSX-0.27/lib/Spreadsheet/
H A DParseXLSX.pm728 lightUp => 14,
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/
H A DChangeLog9936 ….center, lightUp); to viewMatrix.makeLookAt(frustum.center+positionedLight.lightDir*zMin, frustum.…

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