/dports/games/flightgear-data/fgdata/Compositor/Shaders/ALS/ |
H A D | terrain-ultra.vert | 80 vec4 light_ambient; 199 …light_ambient.g = light_ambient.r * 0.4/0.33; //light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0… 200 …light_ambient.b = light_ambient.r * 0.5/0.33; //light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0… 201 light_ambient.a = 1.0; 211 …light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade… 260 light_ambient.g = light_ambient.r * 0.4/0.33; 261 light_ambient.b = light_ambient.r * 0.5/0.33; 262 light_ambient.a = 1.0; 273 light_ambient = light_ambient * ((1.0+steepness)/2.0 * 1.2 + (1.0-steepness)/2.0 * 0.2); 279 light_ambient.rgb = light_ambient.rgb * (1.0 - shade_depth); [all …]
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H A D | space-base.vert | 66 vec4 light_ambient; 161 light_ambient.g = light_ambient.r * 0.4/0.33; 162 light_ambient.b = light_ambient.r * 0.5/0.33; 163 light_ambient.a = 1.0; 171 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade)); 222 light_ambient.g = light_ambient.r * 0.4/0.33; 223 light_ambient.b = light_ambient.r * 0.5/0.33; 224 light_ambient.a = 1.0; 238 light_ambient.rgb = light_ambient.rgb * ambient_reduction; 240 …light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade… [all …]
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H A D | terrain-detailed.vert | 77 vec4 light_ambient; 199 …light_ambient.g = light_ambient.r * 0.4/0.33; //light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0… 200 …light_ambient.b = light_ambient.r * 0.5/0.33; //light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0… 201 light_ambient.a = 1.0; 211 …light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade… 260 light_ambient.g = light_ambient.r * 0.4/0.33; 261 light_ambient.b = light_ambient.r * 0.5/0.33; 262 light_ambient.a = 1.0; 273 light_ambient = light_ambient * ((1.0+steepness)/2.0 * 1.2 + (1.0-steepness)/2.0 * 0.2); 280 light_ambient.rgb = light_ambient.rgb * (1.0 - shade_depth); [all …]
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H A D | urban.vert | 78 vec4 light_ambient; 196 light_ambient.g = light_ambient.r * 0.4/0.33; 197 light_ambient.b = light_ambient.r * 0.5/0.33; 198 light_ambient.a = 1.0; 205 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade)); 206 intensity = length(light_ambient.rgb); 209 …light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade… 254 light_ambient.b = 0.41 + lightArg * 0.08; 268 light_ambient = light_ambient * ((1.0+steepness)/2.0 * 1.2 + (1.0-steepness)/2.0 * 0.2); 274 light_ambient.rgb = light_ambient.rgb * (1.0 - shade_depth); [all …]
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H A D | generic-base.vert | 67 vec4 light_ambient; 162 light_ambient.g = light_ambient.r * 0.4/0.33; 163 light_ambient.b = light_ambient.r * 0.5/0.33; 164 light_ambient.a = 1.0; 172 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade)); 173 intensity = length(light_ambient.xyz); 176 …light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade… 222 light_ambient.r = 0.316 + lightArg * 0.016; 223 light_ambient.g = light_ambient.r * 0.4/0.33; 224 light_ambient.b = light_ambient.r * 0.5/0.33; [all …]
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H A D | model-interior-detailed.vert | 74 vec4 light_ambient; 169 light_ambient.g = light_ambient.r * 0.4/0.33; 170 light_ambient.b = light_ambient.r * 0.5/0.33; 171 light_ambient.a = 1.0; 179 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade)); 180 intensity = length(light_ambient.xyz); 183 …light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade… 230 light_ambient.g = light_ambient.r * 0.4/0.33; 231 light_ambient.b = light_ambient.r * 0.5/0.33; 232 light_ambient.a = 1.0; [all …]
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H A D | glass.vert | 58 vec3 light_ambient; 66 light_ambient.r = light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0.33); 67 light_ambient.g = light_ambient.r * 0.4/0.33; 68 light_ambient.b = light_ambient.r * 0.5/0.33; 74 intensity = length(light_ambient.xyz); 76 …light_ambient.rgb = intensity * normalize(mix(light_ambient.rgb, shadedFogColor, 1.0 -smoothstep(… 77 …light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade… 127 ambient_fraction = length(light_ambient.rgb)/(length(light_diffuse.rgb +light_ambient.rgb ) + 0.01); 137 …erm = gl_FrontMaterial.emission + ambient_color * vec4 (light_diffuse.rgb + light_ambient.rgb,1.0);
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H A D | hud.vert | 58 vec3 light_ambient; 66 light_ambient.r = light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0.33); 67 light_ambient.g = light_ambient.r * 0.4/0.33; 68 light_ambient.b = light_ambient.r * 0.5/0.33; 74 intensity = length(light_ambient.xyz); 76 …light_ambient.rgb = intensity * normalize(mix(light_ambient.rgb, shadedFogColor, 1.0 -smoothstep(… 77 …light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade… 127 ambient_fraction = length(light_ambient.rgb)/(length(light_diffuse.rgb +light_ambient.rgb ) + 0.01); 138 …erm = gl_FrontMaterial.emission + ambient_color * vec4 (light_diffuse.rgb + light_ambient.rgb,1.0);
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H A D | tree.vert | 78 vec4 light_ambient; 199 light_ambient.g = light_ambient.r * 0.4/0.33; 200 light_ambient.b = light_ambient.r * 0.5/0.33; 201 light_ambient.a = 1.0; 211 //light_ambient = light_ambient * (0.4 + 0.6 * smoothstep(0.2, 0.5, earthShade)); 212 intensity = length(light_ambient.rgb); 254 light_ambient.g = light_ambient.r * 0.4/0.33; 255 light_ambient.b = light_ambient.r * 0.5/0.33; 256 light_ambient.a = 1.0; 263 light_ambient.rgb = light_ambient.rgb * (1.0 + smoothstep(1000000.0, 3000000.0,terminator)); [all …]
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H A D | chute.vert | 69 vec4 light_ambient; 203 light_ambient.g = light_ambient.r * 0.4/0.33; 204 light_ambient.b = light_ambient.r * 0.5/0.33; 205 light_ambient.a = 1.0; 213 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade)); 214 intensity = length(light_ambient.xyz); 217 …light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade… 263 light_ambient.r = 0.316 + lightArg * 0.016; 264 light_ambient.g = light_ambient.r * 0.4/0.33; 265 light_ambient.b = light_ambient.r * 0.5/0.33; [all …]
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H A D | flutter.vert | 103 vec4 light_ambient; 223 light_ambient.g = light_ambient.r * 0.4/0.33; 224 light_ambient.b = light_ambient.r * 0.5/0.33; 225 light_ambient.a = 1.0; 233 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade)); 234 intensity = length(light_ambient.xyz); 237 …light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade… 283 light_ambient.r = 0.316 + lightArg * 0.016; 284 light_ambient.g = light_ambient.r * 0.4/0.33; 285 light_ambient.b = light_ambient.r * 0.5/0.33; [all …]
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H A D | tree-shadow.vert | 83 vec4 light_ambient; 287 light_ambient.g = light_ambient.r * 0.4/0.33; 288 light_ambient.b = light_ambient.r * 0.5/0.33; 289 light_ambient.a = 1.0; 299 //light_ambient = light_ambient * (0.4 + 0.6 * smoothstep(0.2, 0.5, earthShade)); 300 intensity = length(light_ambient.rgb); 342 light_ambient.g = light_ambient.r * 0.4/0.33; 343 light_ambient.b = light_ambient.r * 0.5/0.33; 344 light_ambient.a = 1.0; 351 light_ambient.rgb = light_ambient.rgb * (1.0 + smoothstep(1000000.0, 3000000.0,terminator)); [all …]
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H A D | building.vert | 76 vec4 light_ambient; 196 light_ambient.g = light_ambient.r * 0.4/0.33; 197 light_ambient.b = light_ambient.r * 0.5/0.33; 198 light_ambient.a = 1.0; 203 //light_ambient = light_ambient * (0.4 + 0.6 * smoothstep(0.2, 0.5, earthShade)); 204 intensity = length(light_ambient.rgb); 251 light_ambient.r = 0.316 + lightArg * 0.016; 252 light_ambient.g = light_ambient.r * 0.4/0.33; 253 light_ambient.b = light_ambient.r * 0.5/0.33; 254 light_ambient.a = 1.0; [all …]
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/dports/games/flightgear-data/fgdata/Shaders/ |
H A D | terrain-ALS-ultra.vert | 76 vec4 light_ambient; 192 …light_ambient.g = light_ambient.r * 0.4/0.33; //light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0… 193 …light_ambient.b = light_ambient.r * 0.5/0.33; //light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0… 194 light_ambient.a = 1.0; 204 …light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade… 253 light_ambient.g = light_ambient.r * 0.4/0.33; 254 light_ambient.b = light_ambient.r * 0.5/0.33; 255 light_ambient.a = 1.0; 266 light_ambient = light_ambient * ((1.0+steepness)/2.0 * 1.2 + (1.0-steepness)/2.0 * 0.2); 272 light_ambient.rgb = light_ambient.rgb * (1.0 - shade_depth); [all …]
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H A D | space-ALS-base.vert | 64 vec4 light_ambient; 157 light_ambient.g = light_ambient.r * 0.4/0.33; 158 light_ambient.b = light_ambient.r * 0.5/0.33; 159 light_ambient.a = 1.0; 167 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade)); 218 light_ambient.g = light_ambient.r * 0.4/0.33; 219 light_ambient.b = light_ambient.r * 0.5/0.33; 220 light_ambient.a = 1.0; 234 light_ambient.rgb = light_ambient.rgb * ambient_reduction; 236 …light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade… [all …]
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H A D | terrain-ALS-detailed.vert | 74 vec4 light_ambient; 193 …light_ambient.g = light_ambient.r * 0.4/0.33; //light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0… 194 …light_ambient.b = light_ambient.r * 0.5/0.33; //light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0… 195 light_ambient.a = 1.0; 205 …light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade… 254 light_ambient.g = light_ambient.r * 0.4/0.33; 255 light_ambient.b = light_ambient.r * 0.5/0.33; 256 light_ambient.a = 1.0; 267 light_ambient = light_ambient * ((1.0+steepness)/2.0 * 1.2 + (1.0-steepness)/2.0 * 0.2); 274 light_ambient.rgb = light_ambient.rgb * (1.0 - shade_depth); [all …]
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H A D | urban-ALS.vert | 76 vec4 light_ambient; 192 light_ambient.g = light_ambient.r * 0.4/0.33; 193 light_ambient.b = light_ambient.r * 0.5/0.33; 194 light_ambient.a = 1.0; 201 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade)); 202 intensity = length(light_ambient.rgb); 205 …light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade… 250 light_ambient.b = 0.41 + lightArg * 0.08; 264 light_ambient = light_ambient * ((1.0+steepness)/2.0 * 1.2 + (1.0-steepness)/2.0 * 0.2); 270 light_ambient.rgb = light_ambient.rgb * (1.0 - shade_depth); [all …]
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H A D | generic-ALS-base.vert | 62 vec4 light_ambient; 155 light_ambient.g = light_ambient.r * 0.4/0.33; 156 light_ambient.b = light_ambient.r * 0.5/0.33; 157 light_ambient.a = 1.0; 165 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade)); 166 intensity = length(light_ambient.xyz); 169 …light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade… 215 light_ambient.r = 0.316 + lightArg * 0.016; 216 light_ambient.g = light_ambient.r * 0.4/0.33; 217 light_ambient.b = light_ambient.r * 0.5/0.33; [all …]
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H A D | model-interior-ALS-detailed.vert | 72 vec4 light_ambient; 165 light_ambient.g = light_ambient.r * 0.4/0.33; 166 light_ambient.b = light_ambient.r * 0.5/0.33; 167 light_ambient.a = 1.0; 175 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade)); 176 intensity = length(light_ambient.xyz); 179 …light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade… 226 light_ambient.g = light_ambient.r * 0.4/0.33; 227 light_ambient.b = light_ambient.r * 0.5/0.33; 228 light_ambient.a = 1.0; [all …]
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H A D | tree-ALS.vert | 76 vec4 light_ambient; 195 light_ambient.g = light_ambient.r * 0.4/0.33; 196 light_ambient.b = light_ambient.r * 0.5/0.33; 197 light_ambient.a = 1.0; 207 //light_ambient = light_ambient * (0.4 + 0.6 * smoothstep(0.2, 0.5, earthShade)); 208 intensity = length(light_ambient.rgb); 250 light_ambient.g = light_ambient.r * 0.4/0.33; 251 light_ambient.b = light_ambient.r * 0.5/0.33; 252 light_ambient.a = 1.0; 259 light_ambient.rgb = light_ambient.rgb * (1.0 + smoothstep(1000000.0, 3000000.0,terminator)); [all …]
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H A D | hud-ALS.vert | 56 vec3 light_ambient; 64 light_ambient.r = light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0.33); 65 light_ambient.g = light_ambient.r * 0.4/0.33; 66 light_ambient.b = light_ambient.r * 0.5/0.33; 72 intensity = length(light_ambient.xyz); 74 …light_ambient.rgb = intensity * normalize(mix(light_ambient.rgb, shadedFogColor, 1.0 -smoothstep(… 75 …light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade… 125 ambient_fraction = length(light_ambient.rgb)/(length(light_diffuse.rgb +light_ambient.rgb ) + 0.01); 134 …erm = gl_FrontMaterial.emission + ambient_color * vec4 (light_diffuse.rgb + light_ambient.rgb,1.0);
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H A D | glass-ALS.vert | 56 vec3 light_ambient; 64 light_ambient.r = light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0.33); 65 light_ambient.g = light_ambient.r * 0.4/0.33; 66 light_ambient.b = light_ambient.r * 0.5/0.33; 72 intensity = length(light_ambient.xyz); 74 …light_ambient.rgb = intensity * normalize(mix(light_ambient.rgb, shadedFogColor, 1.0 -smoothstep(… 75 …light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade… 125 ambient_fraction = length(light_ambient.rgb)/(length(light_diffuse.rgb +light_ambient.rgb ) + 0.01); 134 …erm = gl_FrontMaterial.emission + ambient_color * vec4 (light_diffuse.rgb + light_ambient.rgb,1.0);
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H A D | chute-ALS.vert | 67 vec4 light_ambient; 201 light_ambient.g = light_ambient.r * 0.4/0.33; 202 light_ambient.b = light_ambient.r * 0.5/0.33; 203 light_ambient.a = 1.0; 211 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade)); 212 intensity = length(light_ambient.xyz); 215 …light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade… 261 light_ambient.r = 0.316 + lightArg * 0.016; 262 light_ambient.g = light_ambient.r * 0.4/0.33; 263 light_ambient.b = light_ambient.r * 0.5/0.33; [all …]
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H A D | flutter-ALS.vert | 102 vec4 light_ambient; 220 light_ambient.g = light_ambient.r * 0.4/0.33; 221 light_ambient.b = light_ambient.r * 0.5/0.33; 222 light_ambient.a = 1.0; 230 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade)); 231 intensity = length(light_ambient.xyz); 234 …light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade… 280 light_ambient.r = 0.316 + lightArg * 0.016; 281 light_ambient.g = light_ambient.r * 0.4/0.33; 282 light_ambient.b = light_ambient.r * 0.5/0.33; [all …]
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H A D | tree-ALS-shadow.vert | 81 vec4 light_ambient; 283 light_ambient.g = light_ambient.r * 0.4/0.33; 284 light_ambient.b = light_ambient.r * 0.5/0.33; 285 light_ambient.a = 1.0; 295 //light_ambient = light_ambient * (0.4 + 0.6 * smoothstep(0.2, 0.5, earthShade)); 296 intensity = length(light_ambient.rgb); 338 light_ambient.g = light_ambient.r * 0.4/0.33; 339 light_ambient.b = light_ambient.r * 0.5/0.33; 340 light_ambient.a = 1.0; 347 light_ambient.rgb = light_ambient.rgb * (1.0 + smoothstep(1000000.0, 3000000.0,terminator)); [all …]
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