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Searched refs:light_ambient (Results 1 – 25 of 176) sorted by relevance

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/dports/games/flightgear-data/fgdata/Compositor/Shaders/ALS/
H A Dterrain-ultra.vert80 vec4 light_ambient;
199light_ambient.g = light_ambient.r * 0.4/0.33; //light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0…
200light_ambient.b = light_ambient.r * 0.5/0.33; //light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0…
201 light_ambient.a = 1.0;
211light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade…
260 light_ambient.g = light_ambient.r * 0.4/0.33;
261 light_ambient.b = light_ambient.r * 0.5/0.33;
262 light_ambient.a = 1.0;
273 light_ambient = light_ambient * ((1.0+steepness)/2.0 * 1.2 + (1.0-steepness)/2.0 * 0.2);
279 light_ambient.rgb = light_ambient.rgb * (1.0 - shade_depth);
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H A Dspace-base.vert66 vec4 light_ambient;
161 light_ambient.g = light_ambient.r * 0.4/0.33;
162 light_ambient.b = light_ambient.r * 0.5/0.33;
163 light_ambient.a = 1.0;
171 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade));
222 light_ambient.g = light_ambient.r * 0.4/0.33;
223 light_ambient.b = light_ambient.r * 0.5/0.33;
224 light_ambient.a = 1.0;
238 light_ambient.rgb = light_ambient.rgb * ambient_reduction;
240light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade…
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H A Dterrain-detailed.vert77 vec4 light_ambient;
199light_ambient.g = light_ambient.r * 0.4/0.33; //light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0…
200light_ambient.b = light_ambient.r * 0.5/0.33; //light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0…
201 light_ambient.a = 1.0;
211light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade…
260 light_ambient.g = light_ambient.r * 0.4/0.33;
261 light_ambient.b = light_ambient.r * 0.5/0.33;
262 light_ambient.a = 1.0;
273 light_ambient = light_ambient * ((1.0+steepness)/2.0 * 1.2 + (1.0-steepness)/2.0 * 0.2);
280 light_ambient.rgb = light_ambient.rgb * (1.0 - shade_depth);
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H A Durban.vert78 vec4 light_ambient;
196 light_ambient.g = light_ambient.r * 0.4/0.33;
197 light_ambient.b = light_ambient.r * 0.5/0.33;
198 light_ambient.a = 1.0;
205 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade));
206 intensity = length(light_ambient.rgb);
209light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade…
254 light_ambient.b = 0.41 + lightArg * 0.08;
268 light_ambient = light_ambient * ((1.0+steepness)/2.0 * 1.2 + (1.0-steepness)/2.0 * 0.2);
274 light_ambient.rgb = light_ambient.rgb * (1.0 - shade_depth);
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H A Dgeneric-base.vert67 vec4 light_ambient;
162 light_ambient.g = light_ambient.r * 0.4/0.33;
163 light_ambient.b = light_ambient.r * 0.5/0.33;
164 light_ambient.a = 1.0;
172 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade));
173 intensity = length(light_ambient.xyz);
176light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade…
222 light_ambient.r = 0.316 + lightArg * 0.016;
223 light_ambient.g = light_ambient.r * 0.4/0.33;
224 light_ambient.b = light_ambient.r * 0.5/0.33;
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H A Dmodel-interior-detailed.vert74 vec4 light_ambient;
169 light_ambient.g = light_ambient.r * 0.4/0.33;
170 light_ambient.b = light_ambient.r * 0.5/0.33;
171 light_ambient.a = 1.0;
179 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade));
180 intensity = length(light_ambient.xyz);
183light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade…
230 light_ambient.g = light_ambient.r * 0.4/0.33;
231 light_ambient.b = light_ambient.r * 0.5/0.33;
232 light_ambient.a = 1.0;
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H A Dglass.vert58 vec3 light_ambient;
66 light_ambient.r = light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0.33);
67 light_ambient.g = light_ambient.r * 0.4/0.33;
68 light_ambient.b = light_ambient.r * 0.5/0.33;
74 intensity = length(light_ambient.xyz);
76light_ambient.rgb = intensity * normalize(mix(light_ambient.rgb, shadedFogColor, 1.0 -smoothstep(…
77light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade…
127 ambient_fraction = length(light_ambient.rgb)/(length(light_diffuse.rgb +light_ambient.rgb ) + 0.01);
137 …erm = gl_FrontMaterial.emission + ambient_color * vec4 (light_diffuse.rgb + light_ambient.rgb,1.0);
H A Dhud.vert58 vec3 light_ambient;
66 light_ambient.r = light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0.33);
67 light_ambient.g = light_ambient.r * 0.4/0.33;
68 light_ambient.b = light_ambient.r * 0.5/0.33;
74 intensity = length(light_ambient.xyz);
76light_ambient.rgb = intensity * normalize(mix(light_ambient.rgb, shadedFogColor, 1.0 -smoothstep(…
77light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade…
127 ambient_fraction = length(light_ambient.rgb)/(length(light_diffuse.rgb +light_ambient.rgb ) + 0.01);
138 …erm = gl_FrontMaterial.emission + ambient_color * vec4 (light_diffuse.rgb + light_ambient.rgb,1.0);
H A Dtree.vert78 vec4 light_ambient;
199 light_ambient.g = light_ambient.r * 0.4/0.33;
200 light_ambient.b = light_ambient.r * 0.5/0.33;
201 light_ambient.a = 1.0;
211 //light_ambient = light_ambient * (0.4 + 0.6 * smoothstep(0.2, 0.5, earthShade));
212 intensity = length(light_ambient.rgb);
254 light_ambient.g = light_ambient.r * 0.4/0.33;
255 light_ambient.b = light_ambient.r * 0.5/0.33;
256 light_ambient.a = 1.0;
263 light_ambient.rgb = light_ambient.rgb * (1.0 + smoothstep(1000000.0, 3000000.0,terminator));
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H A Dchute.vert69 vec4 light_ambient;
203 light_ambient.g = light_ambient.r * 0.4/0.33;
204 light_ambient.b = light_ambient.r * 0.5/0.33;
205 light_ambient.a = 1.0;
213 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade));
214 intensity = length(light_ambient.xyz);
217light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade…
263 light_ambient.r = 0.316 + lightArg * 0.016;
264 light_ambient.g = light_ambient.r * 0.4/0.33;
265 light_ambient.b = light_ambient.r * 0.5/0.33;
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H A Dflutter.vert103 vec4 light_ambient;
223 light_ambient.g = light_ambient.r * 0.4/0.33;
224 light_ambient.b = light_ambient.r * 0.5/0.33;
225 light_ambient.a = 1.0;
233 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade));
234 intensity = length(light_ambient.xyz);
237light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade…
283 light_ambient.r = 0.316 + lightArg * 0.016;
284 light_ambient.g = light_ambient.r * 0.4/0.33;
285 light_ambient.b = light_ambient.r * 0.5/0.33;
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H A Dtree-shadow.vert83 vec4 light_ambient;
287 light_ambient.g = light_ambient.r * 0.4/0.33;
288 light_ambient.b = light_ambient.r * 0.5/0.33;
289 light_ambient.a = 1.0;
299 //light_ambient = light_ambient * (0.4 + 0.6 * smoothstep(0.2, 0.5, earthShade));
300 intensity = length(light_ambient.rgb);
342 light_ambient.g = light_ambient.r * 0.4/0.33;
343 light_ambient.b = light_ambient.r * 0.5/0.33;
344 light_ambient.a = 1.0;
351 light_ambient.rgb = light_ambient.rgb * (1.0 + smoothstep(1000000.0, 3000000.0,terminator));
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H A Dbuilding.vert76 vec4 light_ambient;
196 light_ambient.g = light_ambient.r * 0.4/0.33;
197 light_ambient.b = light_ambient.r * 0.5/0.33;
198 light_ambient.a = 1.0;
203 //light_ambient = light_ambient * (0.4 + 0.6 * smoothstep(0.2, 0.5, earthShade));
204 intensity = length(light_ambient.rgb);
251 light_ambient.r = 0.316 + lightArg * 0.016;
252 light_ambient.g = light_ambient.r * 0.4/0.33;
253 light_ambient.b = light_ambient.r * 0.5/0.33;
254 light_ambient.a = 1.0;
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/dports/games/flightgear-data/fgdata/Shaders/
H A Dterrain-ALS-ultra.vert76 vec4 light_ambient;
192light_ambient.g = light_ambient.r * 0.4/0.33; //light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0…
193light_ambient.b = light_ambient.r * 0.5/0.33; //light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0…
194 light_ambient.a = 1.0;
204light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade…
253 light_ambient.g = light_ambient.r * 0.4/0.33;
254 light_ambient.b = light_ambient.r * 0.5/0.33;
255 light_ambient.a = 1.0;
266 light_ambient = light_ambient * ((1.0+steepness)/2.0 * 1.2 + (1.0-steepness)/2.0 * 0.2);
272 light_ambient.rgb = light_ambient.rgb * (1.0 - shade_depth);
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H A Dspace-ALS-base.vert64 vec4 light_ambient;
157 light_ambient.g = light_ambient.r * 0.4/0.33;
158 light_ambient.b = light_ambient.r * 0.5/0.33;
159 light_ambient.a = 1.0;
167 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade));
218 light_ambient.g = light_ambient.r * 0.4/0.33;
219 light_ambient.b = light_ambient.r * 0.5/0.33;
220 light_ambient.a = 1.0;
234 light_ambient.rgb = light_ambient.rgb * ambient_reduction;
236light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade…
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H A Dterrain-ALS-detailed.vert74 vec4 light_ambient;
193light_ambient.g = light_ambient.r * 0.4/0.33; //light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0…
194light_ambient.b = light_ambient.r * 0.5/0.33; //light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0…
195 light_ambient.a = 1.0;
205light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade…
254 light_ambient.g = light_ambient.r * 0.4/0.33;
255 light_ambient.b = light_ambient.r * 0.5/0.33;
256 light_ambient.a = 1.0;
267 light_ambient = light_ambient * ((1.0+steepness)/2.0 * 1.2 + (1.0-steepness)/2.0 * 0.2);
274 light_ambient.rgb = light_ambient.rgb * (1.0 - shade_depth);
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H A Durban-ALS.vert76 vec4 light_ambient;
192 light_ambient.g = light_ambient.r * 0.4/0.33;
193 light_ambient.b = light_ambient.r * 0.5/0.33;
194 light_ambient.a = 1.0;
201 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade));
202 intensity = length(light_ambient.rgb);
205light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade…
250 light_ambient.b = 0.41 + lightArg * 0.08;
264 light_ambient = light_ambient * ((1.0+steepness)/2.0 * 1.2 + (1.0-steepness)/2.0 * 0.2);
270 light_ambient.rgb = light_ambient.rgb * (1.0 - shade_depth);
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H A Dgeneric-ALS-base.vert62 vec4 light_ambient;
155 light_ambient.g = light_ambient.r * 0.4/0.33;
156 light_ambient.b = light_ambient.r * 0.5/0.33;
157 light_ambient.a = 1.0;
165 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade));
166 intensity = length(light_ambient.xyz);
169light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade…
215 light_ambient.r = 0.316 + lightArg * 0.016;
216 light_ambient.g = light_ambient.r * 0.4/0.33;
217 light_ambient.b = light_ambient.r * 0.5/0.33;
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H A Dmodel-interior-ALS-detailed.vert72 vec4 light_ambient;
165 light_ambient.g = light_ambient.r * 0.4/0.33;
166 light_ambient.b = light_ambient.r * 0.5/0.33;
167 light_ambient.a = 1.0;
175 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade));
176 intensity = length(light_ambient.xyz);
179light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade…
226 light_ambient.g = light_ambient.r * 0.4/0.33;
227 light_ambient.b = light_ambient.r * 0.5/0.33;
228 light_ambient.a = 1.0;
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H A Dtree-ALS.vert76 vec4 light_ambient;
195 light_ambient.g = light_ambient.r * 0.4/0.33;
196 light_ambient.b = light_ambient.r * 0.5/0.33;
197 light_ambient.a = 1.0;
207 //light_ambient = light_ambient * (0.4 + 0.6 * smoothstep(0.2, 0.5, earthShade));
208 intensity = length(light_ambient.rgb);
250 light_ambient.g = light_ambient.r * 0.4/0.33;
251 light_ambient.b = light_ambient.r * 0.5/0.33;
252 light_ambient.a = 1.0;
259 light_ambient.rgb = light_ambient.rgb * (1.0 + smoothstep(1000000.0, 3000000.0,terminator));
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H A Dhud-ALS.vert56 vec3 light_ambient;
64 light_ambient.r = light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0.33);
65 light_ambient.g = light_ambient.r * 0.4/0.33;
66 light_ambient.b = light_ambient.r * 0.5/0.33;
72 intensity = length(light_ambient.xyz);
74light_ambient.rgb = intensity * normalize(mix(light_ambient.rgb, shadedFogColor, 1.0 -smoothstep(…
75light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade…
125 ambient_fraction = length(light_ambient.rgb)/(length(light_diffuse.rgb +light_ambient.rgb ) + 0.01);
134 …erm = gl_FrontMaterial.emission + ambient_color * vec4 (light_diffuse.rgb + light_ambient.rgb,1.0);
H A Dglass-ALS.vert56 vec3 light_ambient;
64 light_ambient.r = light_func(lightArg, 0.236, 0.253, 1.073, 0.572, 0.33);
65 light_ambient.g = light_ambient.r * 0.4/0.33;
66 light_ambient.b = light_ambient.r * 0.5/0.33;
72 intensity = length(light_ambient.xyz);
74light_ambient.rgb = intensity * normalize(mix(light_ambient.rgb, shadedFogColor, 1.0 -smoothstep(…
75light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade…
125 ambient_fraction = length(light_ambient.rgb)/(length(light_diffuse.rgb +light_ambient.rgb ) + 0.01);
134 …erm = gl_FrontMaterial.emission + ambient_color * vec4 (light_diffuse.rgb + light_ambient.rgb,1.0);
H A Dchute-ALS.vert67 vec4 light_ambient;
201 light_ambient.g = light_ambient.r * 0.4/0.33;
202 light_ambient.b = light_ambient.r * 0.5/0.33;
203 light_ambient.a = 1.0;
211 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade));
212 intensity = length(light_ambient.xyz);
215light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade…
261 light_ambient.r = 0.316 + lightArg * 0.016;
262 light_ambient.g = light_ambient.r * 0.4/0.33;
263 light_ambient.b = light_ambient.r * 0.5/0.33;
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H A Dflutter-ALS.vert102 vec4 light_ambient;
220 light_ambient.g = light_ambient.r * 0.4/0.33;
221 light_ambient.b = light_ambient.r * 0.5/0.33;
222 light_ambient.a = 1.0;
230 //light_ambient = light_ambient * (0.7 + 0.3 * smoothstep(0.2, 0.5, earthShade));
231 intensity = length(light_ambient.xyz);
234light_ambient.rgb = light_ambient.rgb + moonLightColor * (1.0 - smoothstep(0.4, 0.5, earthShade…
280 light_ambient.r = 0.316 + lightArg * 0.016;
281 light_ambient.g = light_ambient.r * 0.4/0.33;
282 light_ambient.b = light_ambient.r * 0.5/0.33;
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H A Dtree-ALS-shadow.vert81 vec4 light_ambient;
283 light_ambient.g = light_ambient.r * 0.4/0.33;
284 light_ambient.b = light_ambient.r * 0.5/0.33;
285 light_ambient.a = 1.0;
295 //light_ambient = light_ambient * (0.4 + 0.6 * smoothstep(0.2, 0.5, earthShade));
296 intensity = length(light_ambient.rgb);
338 light_ambient.g = light_ambient.r * 0.4/0.33;
339 light_ambient.b = light_ambient.r * 0.5/0.33;
340 light_ambient.a = 1.0;
347 light_ambient.rgb = light_ambient.rgb * (1.0 + smoothstep(1000000.0, 3000000.0,terminator));
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