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Searched refs:light_color (Results 1 – 25 of 189) sorted by relevance

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/dports/cad/opencascade/opencascade-7.6.0/samples/qt/FuncDemo/src/
H A Dnode.cpp195 QColor light_color(Qt::yellow); in paint() local
203 light_color = Qt::red; in paint()
206 light_color = Qt::green; in paint()
209 light_color = Qt::yellow; in paint()
212 light_color = Qt::blue; in paint()
216 light_color = Qt::white; in paint()
217 QColor dark_color = light_color.dark(150); in paint()
223 gradient.setColorAt(1, light_color.light(120)); in paint()
226 gradient.setColorAt(0, light_color); in paint()
/dports/games/crack-attack/crack-attack-1.1.14/src/
H A DLightManager.h127 if (mote.light_color == 0) { in configureBlockBrightness()
134 * Displayer::mote_light_colors[mote.light_color][0]; in configureBlockBrightness()
136 * Displayer::mote_light_colors[mote.light_color][1]; in configureBlockBrightness()
138 * Displayer::mote_light_colors[mote.light_color][2]; in configureBlockBrightness()
162 if (mote.light_color == 0) { in configureGarbageBrightness()
169 * Displayer::mote_light_colors[mote.light_color][0]; in configureGarbageBrightness()
171 * Displayer::mote_light_colors[mote.light_color][1]; in configureGarbageBrightness()
173 * Displayer::mote_light_colors[mote.light_color][2]; in configureGarbageBrightness()
/dports/math/py-arviz/arviz-0.11.4/arviz/plots/backends/matplotlib/
H A Dloopitplot.py82 light_color = rgb_to_hsv(to_rgb(plot_kwargs.get("color")))
83 light_color[1] /= 2 # pylint: disable=unsupported-assignment-operation
84 light_color[2] += (1 - light_color[2]) / 2 # pylint: disable=unsupported-assignment-operation
85 plot_unif_kwargs.setdefault("color", to_hex(hsv_to_rgb(light_color)))
97 fill_kwargs.setdefault("color", to_hex(hsv_to_rgb(light_color)))
106 hdi_kwargs.setdefault("color", to_hex(hsv_to_rgb(light_color)))
/dports/math/py-arviz/arviz-0.11.4/arviz/plots/backends/bokeh/
H A Dloopitplot.py86 light_color = rgb_to_hsv(to_rgb(plot_kwargs.get("color")))
87 light_color[1] /= 2 # pylint: disable=unsupported-assignment-operation
88 light_color[2] += (1 - light_color[2]) / 2 # pylint: disable=unsupported-assignment-operation
89 plot_unif_kwargs.setdefault("color", to_hex(hsv_to_rgb(light_color)))
101 fill_kwargs.setdefault("color", to_hex(hsv_to_rgb(light_color)))
110 hdi_kwargs.setdefault("color", to_hex(hsv_to_rgb(light_color)))
/dports/graphics/wings/wings-8d019ebe48/shaders/
H A Dlight_light.fs12 uniform vec4 light_color;
17 gl_FragColor = vec4(backface*light_color.rgb, light_color.a);
/dports/graphics/gimp-app/gimp-2.10.30/plug-ins/lighting/
H A Dlighting-shade.c528 GimpRGB light_color; in get_ray_color() local
564 light_color = phong_shade (position, in get_ray_color()
576 light_color = phong_shade (position, in get_ray_color()
598 GimpRGB light_color; in get_ray_color_ref() local
639 light_color = phong_shade (position, in get_ray_color_ref()
663 light_color = phong_shade (position, in get_ray_color_ref()
673 gimp_rgb_add (&color_sum, &light_color); in get_ray_color_ref()
686 GimpRGB light_color; in get_ray_color_no_bilinear() local
757 GimpRGB light_color; in get_ray_color_no_bilinear_ref() local
822 light_color = phong_shade (position, in get_ray_color_no_bilinear_ref()
[all …]
/dports/games/irrlamb/irrlamb-1.0.1/working/shaders/
H A Dlighting.frag9 vec4 light_color = vec4(0, 0, 0, 0);
24 light_color += attenuation * diffuse;
26 light_color.w = 0.0;
35 vec4 frag_color = texture_color * (ambient + light_color);
H A Dsingle_light.frag13 vec4 light_color = attenuation * diffuse;
14 light_color.w = 0.0;
18 vec4 frag_color = texture_color * (ambient + light_color);
/dports/www/ffsend/ffsend-ccd489ce2e75b91c0f17fbf13dbd91fe84f5ad98/cargo-crates/qrcode-0.12.0/src/render/
H A Dmod.rs69 light_color: P, field
83 light_color: P::default_color(Color::Light), in new()
95 pub fn light_color(&mut self, color: P) -> &mut Self { in light_color() method
96 self.light_color = color; in light_color()
174 let mut canvas = P::Canvas::new(real_width, real_height, self.dark_color, self.light_color); in build()
/dports/devel/py-marshmallow-enum/marshmallow-enum-1.5.1/
H A DREADME.md35 light_color = EnumField(StopLight)
42 schema.dump({'light_color': EnumField.red}).data
43 # {'light_color': 'red'}
45 schema.load({'light_color': 'red'}).data
46 # {'light_color': StopLight.red}
H A DPKG-INFO43 light_color = EnumField(StopLight)
50 schema.dump({'light_color': EnumField.red}).data
51 # {'light_color': 'red'}
53 schema.load({'light_color': 'red'}).data
54 # {'light_color': StopLight.red}
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/platform/graphics/filters/
H A Dfe_lighting.cc60 Color light_color = AdaptColorToOperatingInterpolationSpace(lighting_color_); in CreateImageFilter() local
73 GetLightingType(), direction, light_color.Rgb(), surface_scale_, in CreateImageFilter()
83 GetLightingType(), sk_position, light_color.Rgb(), surface_scale_, in CreateImageFilter()
104 limiting_cone_angle, light_color.Rgb(), surface_scale_, in CreateImageFilter()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/platform/graphics/filters/
H A Dfe_lighting.cc60 Color light_color = AdaptColorToOperatingInterpolationSpace(lighting_color_); in CreateImageFilter() local
73 GetLightingType(), direction, light_color.Rgb(), surface_scale_, in CreateImageFilter()
83 GetLightingType(), sk_position, light_color.Rgb(), surface_scale_, in CreateImageFilter()
104 limiting_cone_angle, light_color.Rgb(), surface_scale_, in CreateImageFilter()
/dports/devel/py-marshmallow-enum/marshmallow-enum-1.5.1/marshmallow_enum.egg-info/
H A DPKG-INFO43 light_color = EnumField(StopLight)
50 schema.dump({'light_color': EnumField.red}).data
51 # {'light_color': 'red'}
53 schema.load({'light_color': 'red'}).data
54 # {'light_color': StopLight.red}
/dports/games/vkquake/vkQuake-1.12.2/Shaders/
H A Dalias.vert17 vec3 light_color;
58 out_color = vec4(ubo.light_color * mix(dot1, dot2, ubo.blend_factor), 1.0);
61 out_color = vec4(ubo.light_color, 1.0f);
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgUtil/
H A DHighlightMapGenerator.cpp18 const osg::Vec4 &light_color, in HighlightMapGenerator() argument
23 lcol_(light_color), in HighlightMapGenerator()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgUtil/
H A DHighlightMapGenerator.cpp18 const osg::Vec4 &light_color, in HighlightMapGenerator() argument
23 lcol_(light_color), in HighlightMapGenerator()
/dports/games/flightgear-data/fgdata/Compositor/Shaders/ALS/
H A Dsurface-light.frag172 vec3 light_color = gl_Color.rgb;
175 {light_color.rgb = vec3 (0.0, 1.0, 0.0);}
177 light_color = mix(light_color, vec3 (1.0, 1.0, 1.0), 0.5 * intensity * intensity);
179 gl_FragColor = vec4 (clamp(light_color.rgb,0.0,1.0), intensity * transmission * dist_att);
H A Dplanet.frag125 vec3 light_color = vec3(1.0, 0.7, 0.3);
127light_color = mix(light_color, central_light_color, smoothstep(0.3, 0.6,noise*noise * night_light)…
129 fragColor.rgb += light_color * night_light_factor * 1.4;
/dports/games/flightgear-data/fgdata/Shaders/
H A Dsurface-light-ALS.frag168 vec3 light_color = gl_Color.rgb;
171 {light_color.rgb = vec3 (0.0, 1.0, 0.0);}
173 light_color = mix(light_color, vec3 (1.0, 1.0, 1.0), 0.5 * intensity * intensity);
175 gl_FragColor = vec4 (clamp(light_color.rgb,0.0,1.0), intensity * transmission * dist_att);
H A Dplanet.frag125 vec3 light_color = vec3(1.0, 0.7, 0.3);
127light_color = mix(light_color, central_light_color, smoothstep(0.3, 0.6,noise*noise * night_light)…
129 fragColor.rgb += light_color * night_light_factor * 1.4;
/dports/sysutils/wmmemload/dockapps/src/
H A Dmain.c47 static char *light_color; /* back-light color */ variable
81 if (light_color) { in main()
82 colors[0].pixel = dockapp_getcolor(light_color); in main()
83 colors[1].pixel = dockapp_blendedcolor(light_color, -24, -24, -24, 1.0); in main()
298 light_color = argv[i + 1]; in parse_arguments()
/dports/sysutils/wmcpuload/wmcpuload-1.1.1/src/
H A Dmain.c44 static char *light_color = NULL; /* back-light color */ variable
82 if (light_color) { in main()
83 colors[0].pixel = dockapp_getcolor_pixel(light_color); in main()
84 colors[1].pixel = dockapp_blendedcolor(light_color, -24, -24, -24, 1.0); in main()
320 light_color = argv[i + 1]; in parse_arguments()
/dports/www/dillo2/dillo-3.0.5/src/
H A Dtipwin.cc177 light_color = PREFS_UI_BUTTON_HIGHLIGHT_COLOR; in CustButton()
184 color(light_color); in handle()
199 light_color = col; in hl_color()
/dports/games/craft/Craft-1.0fbsd/shaders/
H A Dblock_fragment.glsl32 vec3 light_color = vec3(value * 0.3 + 0.2);
34 vec3 light = ambient + light_color * df;

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