/dports/cad/opencascade/opencascade-7.6.0/samples/qt/FuncDemo/src/ |
H A D | node.cpp | 195 QColor light_color(Qt::yellow); in paint() local 203 light_color = Qt::red; in paint() 206 light_color = Qt::green; in paint() 209 light_color = Qt::yellow; in paint() 212 light_color = Qt::blue; in paint() 216 light_color = Qt::white; in paint() 217 QColor dark_color = light_color.dark(150); in paint() 223 gradient.setColorAt(1, light_color.light(120)); in paint() 226 gradient.setColorAt(0, light_color); in paint()
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/dports/games/crack-attack/crack-attack-1.1.14/src/ |
H A D | LightManager.h | 127 if (mote.light_color == 0) { in configureBlockBrightness() 134 * Displayer::mote_light_colors[mote.light_color][0]; in configureBlockBrightness() 136 * Displayer::mote_light_colors[mote.light_color][1]; in configureBlockBrightness() 138 * Displayer::mote_light_colors[mote.light_color][2]; in configureBlockBrightness() 162 if (mote.light_color == 0) { in configureGarbageBrightness() 169 * Displayer::mote_light_colors[mote.light_color][0]; in configureGarbageBrightness() 171 * Displayer::mote_light_colors[mote.light_color][1]; in configureGarbageBrightness() 173 * Displayer::mote_light_colors[mote.light_color][2]; in configureGarbageBrightness()
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/dports/math/py-arviz/arviz-0.11.4/arviz/plots/backends/matplotlib/ |
H A D | loopitplot.py | 82 light_color = rgb_to_hsv(to_rgb(plot_kwargs.get("color"))) 83 light_color[1] /= 2 # pylint: disable=unsupported-assignment-operation 84 light_color[2] += (1 - light_color[2]) / 2 # pylint: disable=unsupported-assignment-operation 85 plot_unif_kwargs.setdefault("color", to_hex(hsv_to_rgb(light_color))) 97 fill_kwargs.setdefault("color", to_hex(hsv_to_rgb(light_color))) 106 hdi_kwargs.setdefault("color", to_hex(hsv_to_rgb(light_color)))
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/dports/math/py-arviz/arviz-0.11.4/arviz/plots/backends/bokeh/ |
H A D | loopitplot.py | 86 light_color = rgb_to_hsv(to_rgb(plot_kwargs.get("color"))) 87 light_color[1] /= 2 # pylint: disable=unsupported-assignment-operation 88 light_color[2] += (1 - light_color[2]) / 2 # pylint: disable=unsupported-assignment-operation 89 plot_unif_kwargs.setdefault("color", to_hex(hsv_to_rgb(light_color))) 101 fill_kwargs.setdefault("color", to_hex(hsv_to_rgb(light_color))) 110 hdi_kwargs.setdefault("color", to_hex(hsv_to_rgb(light_color)))
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/dports/graphics/wings/wings-8d019ebe48/shaders/ |
H A D | light_light.fs | 12 uniform vec4 light_color; 17 gl_FragColor = vec4(backface*light_color.rgb, light_color.a);
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/dports/graphics/gimp-app/gimp-2.10.30/plug-ins/lighting/ |
H A D | lighting-shade.c | 528 GimpRGB light_color; in get_ray_color() local 564 light_color = phong_shade (position, in get_ray_color() 576 light_color = phong_shade (position, in get_ray_color() 598 GimpRGB light_color; in get_ray_color_ref() local 639 light_color = phong_shade (position, in get_ray_color_ref() 663 light_color = phong_shade (position, in get_ray_color_ref() 673 gimp_rgb_add (&color_sum, &light_color); in get_ray_color_ref() 686 GimpRGB light_color; in get_ray_color_no_bilinear() local 757 GimpRGB light_color; in get_ray_color_no_bilinear_ref() local 822 light_color = phong_shade (position, in get_ray_color_no_bilinear_ref() [all …]
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/dports/games/irrlamb/irrlamb-1.0.1/working/shaders/ |
H A D | lighting.frag | 9 vec4 light_color = vec4(0, 0, 0, 0); 24 light_color += attenuation * diffuse; 26 light_color.w = 0.0; 35 vec4 frag_color = texture_color * (ambient + light_color);
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H A D | single_light.frag | 13 vec4 light_color = attenuation * diffuse; 14 light_color.w = 0.0; 18 vec4 frag_color = texture_color * (ambient + light_color);
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/dports/www/ffsend/ffsend-ccd489ce2e75b91c0f17fbf13dbd91fe84f5ad98/cargo-crates/qrcode-0.12.0/src/render/ |
H A D | mod.rs | 69 light_color: P, field 83 light_color: P::default_color(Color::Light), in new() 95 pub fn light_color(&mut self, color: P) -> &mut Self { in light_color() method 96 self.light_color = color; in light_color() 174 let mut canvas = P::Canvas::new(real_width, real_height, self.dark_color, self.light_color); in build()
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/dports/devel/py-marshmallow-enum/marshmallow-enum-1.5.1/ |
H A D | README.md | 35 light_color = EnumField(StopLight) 42 schema.dump({'light_color': EnumField.red}).data 43 # {'light_color': 'red'} 45 schema.load({'light_color': 'red'}).data 46 # {'light_color': StopLight.red}
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H A D | PKG-INFO | 43 light_color = EnumField(StopLight) 50 schema.dump({'light_color': EnumField.red}).data 51 # {'light_color': 'red'} 53 schema.load({'light_color': 'red'}).data 54 # {'light_color': StopLight.red}
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/platform/graphics/filters/ |
H A D | fe_lighting.cc | 60 Color light_color = AdaptColorToOperatingInterpolationSpace(lighting_color_); in CreateImageFilter() local 73 GetLightingType(), direction, light_color.Rgb(), surface_scale_, in CreateImageFilter() 83 GetLightingType(), sk_position, light_color.Rgb(), surface_scale_, in CreateImageFilter() 104 limiting_cone_angle, light_color.Rgb(), surface_scale_, in CreateImageFilter()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/platform/graphics/filters/ |
H A D | fe_lighting.cc | 60 Color light_color = AdaptColorToOperatingInterpolationSpace(lighting_color_); in CreateImageFilter() local 73 GetLightingType(), direction, light_color.Rgb(), surface_scale_, in CreateImageFilter() 83 GetLightingType(), sk_position, light_color.Rgb(), surface_scale_, in CreateImageFilter() 104 limiting_cone_angle, light_color.Rgb(), surface_scale_, in CreateImageFilter()
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/dports/devel/py-marshmallow-enum/marshmallow-enum-1.5.1/marshmallow_enum.egg-info/ |
H A D | PKG-INFO | 43 light_color = EnumField(StopLight) 50 schema.dump({'light_color': EnumField.red}).data 51 # {'light_color': 'red'} 53 schema.load({'light_color': 'red'}).data 54 # {'light_color': StopLight.red}
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/dports/games/vkquake/vkQuake-1.12.2/Shaders/ |
H A D | alias.vert | 17 vec3 light_color; 58 out_color = vec4(ubo.light_color * mix(dot1, dot2, ubo.blend_factor), 1.0); 61 out_color = vec4(ubo.light_color, 1.0f);
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgUtil/ |
H A D | HighlightMapGenerator.cpp | 18 const osg::Vec4 &light_color, in HighlightMapGenerator() argument 23 lcol_(light_color), in HighlightMapGenerator()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgUtil/ |
H A D | HighlightMapGenerator.cpp | 18 const osg::Vec4 &light_color, in HighlightMapGenerator() argument 23 lcol_(light_color), in HighlightMapGenerator()
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/dports/games/flightgear-data/fgdata/Compositor/Shaders/ALS/ |
H A D | surface-light.frag | 172 vec3 light_color = gl_Color.rgb; 175 {light_color.rgb = vec3 (0.0, 1.0, 0.0);} 177 light_color = mix(light_color, vec3 (1.0, 1.0, 1.0), 0.5 * intensity * intensity); 179 gl_FragColor = vec4 (clamp(light_color.rgb,0.0,1.0), intensity * transmission * dist_att);
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H A D | planet.frag | 125 vec3 light_color = vec3(1.0, 0.7, 0.3); 127 …light_color = mix(light_color, central_light_color, smoothstep(0.3, 0.6,noise*noise * night_light)… 129 fragColor.rgb += light_color * night_light_factor * 1.4;
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/dports/games/flightgear-data/fgdata/Shaders/ |
H A D | surface-light-ALS.frag | 168 vec3 light_color = gl_Color.rgb; 171 {light_color.rgb = vec3 (0.0, 1.0, 0.0);} 173 light_color = mix(light_color, vec3 (1.0, 1.0, 1.0), 0.5 * intensity * intensity); 175 gl_FragColor = vec4 (clamp(light_color.rgb,0.0,1.0), intensity * transmission * dist_att);
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H A D | planet.frag | 125 vec3 light_color = vec3(1.0, 0.7, 0.3); 127 …light_color = mix(light_color, central_light_color, smoothstep(0.3, 0.6,noise*noise * night_light)… 129 fragColor.rgb += light_color * night_light_factor * 1.4;
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/dports/sysutils/wmmemload/dockapps/src/ |
H A D | main.c | 47 static char *light_color; /* back-light color */ variable 81 if (light_color) { in main() 82 colors[0].pixel = dockapp_getcolor(light_color); in main() 83 colors[1].pixel = dockapp_blendedcolor(light_color, -24, -24, -24, 1.0); in main() 298 light_color = argv[i + 1]; in parse_arguments()
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/dports/sysutils/wmcpuload/wmcpuload-1.1.1/src/ |
H A D | main.c | 44 static char *light_color = NULL; /* back-light color */ variable 82 if (light_color) { in main() 83 colors[0].pixel = dockapp_getcolor_pixel(light_color); in main() 84 colors[1].pixel = dockapp_blendedcolor(light_color, -24, -24, -24, 1.0); in main() 320 light_color = argv[i + 1]; in parse_arguments()
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/dports/www/dillo2/dillo-3.0.5/src/ |
H A D | tipwin.cc | 177 light_color = PREFS_UI_BUTTON_HIGHLIGHT_COLOR; in CustButton() 184 color(light_color); in handle() 199 light_color = col; in hl_color()
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/dports/games/craft/Craft-1.0fbsd/shaders/ |
H A D | block_fragment.glsl | 32 vec3 light_color = vec3(value * 0.3 + 0.2); 34 vec3 light = ambient + light_color * df;
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