/dports/editors/joe/joe-4.6/colors/ |
H A D | gruvbox.jcf | 18 .set light_green 142 54 =DefinedFunction [light_green] 55 =Builtin [light_green] 84 =diff.AddLine [bg0]/[light_green] 99 -term 10 [light_green] 119 .set light_green $b8bb26 155 =DefinedFunction [light_green] 156 =Builtin [light_green] 185 =diff.AddLine [bg0]/[light_green] 200 -term 10 [light_green]
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/dports/sysutils/vivid/vivid-0.7.0/themes/ |
H A D | jellybeans.yml | 26 light_green: "99ad6a" 82 foreground: light_green 86 foreground: light_green
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H A D | ayu.yml | 13 light_green: '9ae845' 91 foreground: light_green
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H A D | snazzy.yml | 16 light_green: 'a5ffc3' 100 foreground: light_green
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/dports/games/openbve/OpenBVE-1.8.2.1/assets/Compatibility/Signals/Japanese/ |
H A D | signal_5b_5.csv | 23 LoadTexture,..\graphics\light_green.png 65 LoadTexture,..\graphics\light_green.png
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H A D | signal_6_5.csv | 23 LoadTexture,..\graphics\light_green.png 65 LoadTexture,..\graphics\light_green.png
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H A D | signal_3_4.csv | 23 LoadTexture,..\graphics\light_green.png
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H A D | signal_4a_4.csv | 23 LoadTexture,..\graphics\light_green.png
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H A D | signal_5_4.csv | 23 LoadTexture,..\graphics\light_green.png
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H A D | signal_2b_4.csv | 25 LoadTexture,..\graphics\light_green.png
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H A D | signal_4b_4.csv | 23 LoadTexture,..\graphics\light_green.png
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H A D | signal_6_4.csv | 23 LoadTexture,..\graphics\light_green.png
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/dports/games/openbve/OpenBVE-1.8.2.1/assets/Compatibility/Signals/Australian/ |
H A D | signal_4_4.csv | 23 LoadTexture,..\graphics\light_green.png 81 LoadTexture,..\graphics\light_green.png
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/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/testsuite/misc-ming.all/ |
H A D | DrawingApiTestRunner.cpp | 100 rgba light_green(128, 255, 128, 255); in trymain() local 659 check_pixel(244, 160, 2, light_green, 2); in trymain() 661 check_pixel(276, 160, 2, light_green, 2); in trymain() 663 check_pixel(260, 145, 2, light_green, 2); in trymain() 665 check_pixel(260, 175, 2, light_green, 2); in trymain() 696 check_pixel(294, 160, 2, light_green, 2); in trymain() 698 check_pixel(325, 160, 2, light_green, 2); in trymain() 700 check_pixel(309, 145, 2, light_green, 2); in trymain() 702 check_pixel(309, 175, 2, light_green, 2); in trymain()
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/dports/editors/textadept/textadept_11.1.linux/themes/ |
H A D | dark.lua | 45 colors.light_green = 0x80CC80 83 styles.regex = {fore = colors.light_green}
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/dports/editors/textadept/textadept-textadept_11.1/themes/ |
H A D | dark.lua | 45 colors.light_green = 0x80CC80 83 styles.regex = {fore = colors.light_green}
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/dports/games/openbve/OpenBVE-1.8.2.1/assets/Compatibility/Signals/SNCF/ |
H A D | repeatingsignal_2.csv | 24 LoadTexture,..\graphics\light_green.png
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H A D | signal_3_4.csv | 24 LoadTexture,..\graphics\light_green.png
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H A D | signal_5_4.csv | 25 LoadTexture,..\graphics\light_green.png
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H A D | signal_4_3.csv | 24 LoadTexture,..\graphics\light_green.png
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H A D | signal_2b_4.csv | 24 LoadTexture,..\graphics\light_green.png
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/dports/x11/workrave/workrave-1.10.44/frontend/applets/win32/src/ |
H A D | TimeBar.cpp | 284 HBRUSH light_green = CreateSolidBrush(GDK_TO_COLORREF(37008,61166,37008)); in init() local 290 bar_colors[ITimeBar::COLOR_ID_INACTIVE] = light_green; in init() 293 bar_colors[ITimeBar::COLOR_ID_INACTIVE_OVER_OVERDUE] = light_green; in init()
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/dports/games/openbve/OpenBVE-1.8.2.1/assets/Compatibility/Signals/BritishRail/ |
H A D | signal_4_4.csv | 23 LoadTexture,..\graphics\light_green.png
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/doc/ |
H A D | MOVE_MODE.md | 12 "panel_color": "light_green", 13 "symbol_color": "light_green",
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/doc/ |
H A D | MOVE_MODE.md | 12 "panel_color": "light_green", 13 "symbol_color": "light_green",
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