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Searched refs:light_green (Results 1 – 25 of 150) sorted by relevance

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/dports/editors/joe/joe-4.6/colors/
H A Dgruvbox.jcf18 .set light_green 142
54 =DefinedFunction [light_green]
55 =Builtin [light_green]
84 =diff.AddLine [bg0]/[light_green]
99 -term 10 [light_green]
119 .set light_green $b8bb26
155 =DefinedFunction [light_green]
156 =Builtin [light_green]
185 =diff.AddLine [bg0]/[light_green]
200 -term 10 [light_green]
/dports/sysutils/vivid/vivid-0.7.0/themes/
H A Djellybeans.yml26 light_green: "99ad6a"
82 foreground: light_green
86 foreground: light_green
H A Dayu.yml13 light_green: '9ae845'
91 foreground: light_green
H A Dsnazzy.yml16 light_green: 'a5ffc3'
100 foreground: light_green
/dports/games/openbve/OpenBVE-1.8.2.1/assets/Compatibility/Signals/Japanese/
H A Dsignal_5b_5.csv23 LoadTexture,..\graphics\light_green.png
65 LoadTexture,..\graphics\light_green.png
H A Dsignal_6_5.csv23 LoadTexture,..\graphics\light_green.png
65 LoadTexture,..\graphics\light_green.png
H A Dsignal_3_4.csv23 LoadTexture,..\graphics\light_green.png
H A Dsignal_4a_4.csv23 LoadTexture,..\graphics\light_green.png
H A Dsignal_5_4.csv23 LoadTexture,..\graphics\light_green.png
H A Dsignal_2b_4.csv25 LoadTexture,..\graphics\light_green.png
H A Dsignal_4b_4.csv23 LoadTexture,..\graphics\light_green.png
H A Dsignal_6_4.csv23 LoadTexture,..\graphics\light_green.png
/dports/games/openbve/OpenBVE-1.8.2.1/assets/Compatibility/Signals/Australian/
H A Dsignal_4_4.csv23 LoadTexture,..\graphics\light_green.png
81 LoadTexture,..\graphics\light_green.png
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/testsuite/misc-ming.all/
H A DDrawingApiTestRunner.cpp100 rgba light_green(128, 255, 128, 255); in trymain() local
659 check_pixel(244, 160, 2, light_green, 2); in trymain()
661 check_pixel(276, 160, 2, light_green, 2); in trymain()
663 check_pixel(260, 145, 2, light_green, 2); in trymain()
665 check_pixel(260, 175, 2, light_green, 2); in trymain()
696 check_pixel(294, 160, 2, light_green, 2); in trymain()
698 check_pixel(325, 160, 2, light_green, 2); in trymain()
700 check_pixel(309, 145, 2, light_green, 2); in trymain()
702 check_pixel(309, 175, 2, light_green, 2); in trymain()
/dports/editors/textadept/textadept_11.1.linux/themes/
H A Ddark.lua45 colors.light_green = 0x80CC80
83 styles.regex = {fore = colors.light_green}
/dports/editors/textadept/textadept-textadept_11.1/themes/
H A Ddark.lua45 colors.light_green = 0x80CC80
83 styles.regex = {fore = colors.light_green}
/dports/games/openbve/OpenBVE-1.8.2.1/assets/Compatibility/Signals/SNCF/
H A Drepeatingsignal_2.csv24 LoadTexture,..\graphics\light_green.png
H A Dsignal_3_4.csv24 LoadTexture,..\graphics\light_green.png
H A Dsignal_5_4.csv25 LoadTexture,..\graphics\light_green.png
H A Dsignal_4_3.csv24 LoadTexture,..\graphics\light_green.png
H A Dsignal_2b_4.csv24 LoadTexture,..\graphics\light_green.png
/dports/x11/workrave/workrave-1.10.44/frontend/applets/win32/src/
H A DTimeBar.cpp284 HBRUSH light_green = CreateSolidBrush(GDK_TO_COLORREF(37008,61166,37008)); in init() local
290 bar_colors[ITimeBar::COLOR_ID_INACTIVE] = light_green; in init()
293 bar_colors[ITimeBar::COLOR_ID_INACTIVE_OVER_OVERDUE] = light_green; in init()
/dports/games/openbve/OpenBVE-1.8.2.1/assets/Compatibility/Signals/BritishRail/
H A Dsignal_4_4.csv23 LoadTexture,..\graphics\light_green.png
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/doc/
H A DMOVE_MODE.md12 "panel_color": "light_green",
13 "symbol_color": "light_green",
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/doc/
H A DMOVE_MODE.md12 "panel_color": "light_green",
13 "symbol_color": "light_green",

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