/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/fow/ |
H A D | C4FoWAmbient.cpp | 26 double AmbientForPix(int x0, int y0, double R, const LightMap& light_map) in AmbientForPix() argument 40 if(light_map(x0 + x, y0 + y)) d += 1. / l; in AmbientForPix() 41 if(light_map(x0 + x, y0 - y)) d += 1. / l; in AmbientForPix() 42 if(light_map(x0 - x, y0 - y)) d += 1. / l; in AmbientForPix() 43 if(light_map(x0 - x, y0 + y)) d += 1. / l; in AmbientForPix() 48 if(light_map(x0 + y, y0)) d += 1. / l; in AmbientForPix() 49 if(light_map(x0 - y, y0)) d += 1. / l; in AmbientForPix() 50 if(light_map(x0, y0 + y)) d += 1. / l; in AmbientForPix() 51 if(light_map(x0, y0 - y)) d += 1. / l; in AmbientForPix() 55 if(light_map(x0, y0)) d += 2 * sqrt(M_PI); // int_0^2pi int_0^1/sqrt(pi) 1/r dr r dphi in AmbientForPix()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/ |
H A D | fireworkx.c | 88 float *light_map; member 150 st->light_map[v] = f; in render_light_map() 526 r = rgb[0] * st->light_map[v] + rgb[4] * st->light_map[v+1] in chromo_2x2_light() 527 + rgb[ 8] * st->light_map[v+2] + rgb[12] * st->light_map[v+3]; in chromo_2x2_light() 528 g = rgb[1] * st->light_map[v] + rgb[5] * st->light_map[v+1] in chromo_2x2_light() 529 + rgb[ 9] * st->light_map[v+2] + rgb[13] * st->light_map[v+3]; in chromo_2x2_light() 530 b = rgb[2] * st->light_map[v] + rgb[6] * st->light_map[v+1] in chromo_2x2_light() 531 + rgb[10] * st->light_map[v+2] + rgb[14] * st->light_map[v+3]; in chromo_2x2_light() 607 if (st->light_map) free(st->light_map); in resize() 709 st->light_map = NULL; in fireworkx_init() [all …]
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/dports/graphics/blender/blender-2.91.0/intern/cycles/blender/ |
H A D | blender_light.cpp | 42 if (!light_map.add_or_update(&light, b_ob, b_parent, key)) { in sync_light() 179 if (light_map.add_or_update(&light, b_world, b_world, key) || world_recalc || in sync_background_light() 202 light_map.set_recalc(b_world); in sync_background_light()
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H A D | blender_object.cpp | 339 light_map.pre_sync(); in sync_objects() 408 light_map.post_sync(); in sync_objects()
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H A D | blender_sync.cpp | 62 light_map(scene), in BlenderSync() 186 light_map.set_recalc(b_ob); in sync_recalc() 190 light_map.set_recalc(b_ob); in sync_recalc()
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H A D | blender_sync.h | 222 id_map<ObjectKey, Light> light_map; variable
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/dports/games/simutrans/simutrans-121.0/descriptor/ |
H A D | ground_desc.cc | 348 static const ground_desc_t* light_map = NULL; variable 363 { &light_map, "LightTexture" }, 471 if( light_map->get_image_ptr(imgindex) == NULL ) { in init_ground_textures() 846 …final_tile = create_textured_tile( light_map->get_image_ptr( slope ), water_stage_texture[stage], … in init_ground_textures() 863 …final_tile = create_textured_tile( light_map->get_image_ptr( slope ), boden_texture->get_image_ptr… in init_ground_textures() 873 …final_tile = create_textured_tile( light_map->get_image_ptr( slope ), boden_texture->get_image_ptr… in init_ground_textures() 882 …final_tile = create_alpha_tile( light_map->get_image_ptr( slope ), dslope, all_rotations_slope[dsl… in init_ground_textures() 900 …final_tile = create_alpha_tile( light_map->get_image_ptr( slope ), dslope, all_rotations_slope[dou… in init_ground_textures() 905 …final_tile = create_alpha_tile( light_map->get_image_ptr( slope ), dslope, all_rotations_beach[dou… in init_ground_textures()
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/dports/devel/libgee/libgee-0.20.3/gee/ |
H A D | future.vala | 129 * @see light_map 168 public virtual Future<A> light_map<A> (owned LightMapFunc<A, G> func) { 172 [CCode (ordering = 4, cname = "gee_future_light_map", vfunc_name = "light_map")] 174 return light_map<A> (func);
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H A D | future.c | 89 …GeeFuture* (*light_map) (GeeFuture* self, GType a_type, GBoxedCopyFunc a_dup_func, GDestroyNotify … member 716 …return GEE_FUTURE_GET_INTERFACE (self)->light_map (self, a_type, a_dup_func, a_destroy_func, func,… in gee_future_light_map() 1463 iface->light_map = gee_future_real_light_map_broken; in gee_future_default_init()
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H A D | task.c | 79 …GeeFuture* (*light_map) (GeeFuture* self, GType a_type, GBoxedCopyFunc a_dup_func, GDestroyNotify … member
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H A D | lightmapfuture.c | 83 …GeeFuture* (*light_map) (GeeFuture* self, GType a_type, GBoxedCopyFunc a_dup_func, GDestroyNotify … member
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H A D | gee-0.8.vapi | 588 public virtual Gee.Future<A> light_map<A> (owned Gee.Future.LightMapFunc<A,G> func); 589 [CCode (cname = "gee_future_light_map", ordering = 4, vfunc_name = "light_map")]
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H A D | lazy.c | 129 …GeeFuture* (*light_map) (GeeFuture* self, GType a_type, GBoxedCopyFunc a_dup_func, GDestroyNotify … member
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H A D | promise.c | 129 …GeeFuture* (*light_map) (GeeFuture* self, GType a_type, GBoxedCopyFunc a_dup_func, GDestroyNotify … member
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H A D | gee.h | 1241 …GeeFuture* (*light_map) (GeeFuture* self, GType a_type, GBoxedCopyFunc a_dup_func, GDestroyNotify … member
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/dports/games/flightgear-data/fgdata/Shaders/ |
H A D | reflect.frag | 33 uniform int light_map; 131 if ( light_map >= 1 ) {
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/dports/games/craft/Craft-1.0fbsd/src/ |
H A D | main.c | 1180 Map *light_map = item->light_maps[1][1]; in load_chunk() local 1183 db_load_lights(light_map, p, q); in load_chunk() 1203 Map *light_map = &chunk->lights; in init_chunk() local 1208 map_alloc(light_map, dx, dy, dz, 0xf); in init_chunk() 1278 Map *light_map = item->light_maps[1][1]; in check_workers() local 1282 map_copy(&chunk->lights, light_map); in check_workers() 1295 if (light_map) { in check_workers() 1296 map_free(light_map); in check_workers() 1297 free(light_map); in check_workers() 1402 Map *light_map = malloc(sizeof(Map)); in ensure_chunks_worker() local [all …]
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/dports/devel/allegro/allegro-4.4.3.1/tests/ |
H A D | test.c | 96 COLOR_MAP *light_map = NULL; variable 186 else if ((!rgb_map) || (!trans_map) || (!light_map)) { in check_tables() 197 if (!light_map) { in check_tables() 198 light_map = malloc(sizeof(COLOR_MAP)); in check_tables() 199 create_light_table(light_map, mypal, 0, 0, 0, NULL); in check_tables() 2825 color_map = light_map; in lit_sprite_proc() 3034 color_map = light_map; in polygon3d_proc() 3339 color_map = light_map; in do_profile() 3347 color_map = light_map; in do_profile() 4656 if (light_map) in main() [all …]
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