/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/ |
H A D | rasterizer_dummy.cpp | 1050 return light_owner.make_rid(light); in light_create() 1055 Light *light = light_owner.get(p_light); in light_get_type() 1062 Light *light = light_owner.get(p_light); in light_set_color() 1069 Light *light = light_owner.get(p_light); in light_get_color() 1077 Light *light = light_owner.get(p_light); in light_set_shadow() 1084 Light *light = light_owner.get(p_light); in light_has_shadow() 1091 Light *light = light_owner.get(p_light); in light_set_volumetric() 1536 return light_owner.owns(p_rid); in is_light() 1629 } else if (light_owner.owns(p_rid)) { in free() 1631 Light *light = light_owner.get(p_rid); in free() [all …]
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H A D | rasterizer_dummy.h | 366 mutable RID_Owner<Light> light_owner; variable
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/dports/devel/godot2/godot-2.1.6-stable/servers/visual/ |
H A D | rasterizer_dummy.cpp | 1050 return light_owner.make_rid(light); in light_create() 1055 Light *light = light_owner.get(p_light); in light_get_type() 1062 Light *light = light_owner.get(p_light); in light_set_color() 1069 Light *light = light_owner.get(p_light); in light_get_color() 1077 Light *light = light_owner.get(p_light); in light_set_shadow() 1084 Light *light = light_owner.get(p_light); in light_has_shadow() 1091 Light *light = light_owner.get(p_light); in light_set_volumetric() 1536 return light_owner.owns(p_rid); in is_light() 1629 } else if (light_owner.owns(p_rid)) { in free() 1631 Light *light = light_owner.get(p_rid); in free() [all …]
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H A D | rasterizer_dummy.h | 366 mutable RID_Owner<Light> light_owner; variable
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/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/ |
H A D | rasterizer_iphone.cpp | 1322 return light_owner.make_rid(light); in light_create() 1327 Light *light = light_owner.get(p_light); in light_get_type() 1334 Light *light = light_owner.get(p_light); in light_set_color() 1341 Light *light = light_owner.get(p_light); in light_get_color() 1349 Light *light = light_owner.get(p_light); in light_set_shadow() 1356 Light *light = light_owner.get(p_light); in light_has_shadow() 1363 Light *light = light_owner.get(p_light); in light_set_volumetric() 2461 return light_owner.owns(p_rid); in is_light() 2539 } else if (light_owner.owns(p_rid)) { in free() 2541 Light *light = light_owner.get(p_rid); in free() [all …]
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H A D | rasterizer_iphone.h | 314 mutable RID_Owner<Light> light_owner; variable
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/ |
H A D | rasterizer_iphone.cpp | 1322 return light_owner.make_rid(light); in light_create() 1327 Light *light = light_owner.get(p_light); in light_get_type() 1334 Light *light = light_owner.get(p_light); in light_set_color() 1341 Light *light = light_owner.get(p_light); in light_get_color() 1349 Light *light = light_owner.get(p_light); in light_set_shadow() 1356 Light *light = light_owner.get(p_light); in light_has_shadow() 1363 Light *light = light_owner.get(p_light); in light_set_volumetric() 2461 return light_owner.owns(p_rid); in is_light() 2539 } else if (light_owner.owns(p_rid)) { in free() 2541 Light *light = light_owner.get(p_rid); in free() [all …]
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H A D | rasterizer_iphone.h | 314 mutable RID_Owner<Light> light_owner; variable
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_storage_gles2.cpp | 3822 return light_owner.make_rid(light); in light_create() 3826 Light *light = light_owner.getornull(p_light); in light_set_color() 3833 Light *light = light_owner.getornull(p_light); in light_set_param() 3857 Light *light = light_owner.getornull(p_light); in light_set_shadow() 3867 Light *light = light_owner.getornull(p_light); in light_set_shadow_color() 4580 inst = light_owner.getornull(p_base); in instance_add_dependency() 4625 inst = light_owner.getornull(p_base); in instance_remove_dependency() 5526 } else if (light_owner.owns(p_rid)) { in get_base_type() 5704 } else if (light_owner.owns(p_rid)) { in free() 5706 Light *light = light_owner.get(p_rid); in free() [all …]
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H A D | rasterizer_storage_gles2.h | 950 mutable RID_Owner<Light> light_owner; variable
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H A D | rasterizer_scene_gles2.cpp | 885 light_instance->light_ptr = storage->light_owner.getornull(p_light); in light_instance_create()
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_storage_gles2.cpp | 3822 return light_owner.make_rid(light); in light_create() 3826 Light *light = light_owner.getornull(p_light); in light_set_color() 3833 Light *light = light_owner.getornull(p_light); in light_set_param() 3857 Light *light = light_owner.getornull(p_light); in light_set_shadow() 3867 Light *light = light_owner.getornull(p_light); in light_set_shadow_color() 4580 inst = light_owner.getornull(p_base); in instance_add_dependency() 4625 inst = light_owner.getornull(p_base); in instance_remove_dependency() 5526 } else if (light_owner.owns(p_rid)) { in get_base_type() 5704 } else if (light_owner.owns(p_rid)) { in free() 5706 Light *light = light_owner.get(p_rid); in free() [all …]
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H A D | rasterizer_storage_gles2.h | 950 mutable RID_Owner<Light> light_owner; variable
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H A D | rasterizer_scene_gles2.cpp | 885 light_instance->light_ptr = storage->light_owner.getornull(p_light); in light_instance_create()
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/ |
H A D | rasterizer_storage_gles3.cpp | 5485 return light_owner.make_rid(light); 5490 Light *light = light_owner.getornull(p_light); 5497 Light *light = light_owner.getornull(p_light); 5522 Light *light = light_owner.getornull(p_light); 5532 Light *light = light_owner.getornull(p_light); 6949 inst = light_owner.getornull(p_base); 6994 inst = light_owner.getornull(p_base); 7866 if (light_owner.owns(p_rid)) { 8036 } else if (light_owner.owns(p_rid)) { 8039 Light *light = light_owner.get(p_rid); [all …]
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H A D | rasterizer_storage_gles3.h | 952 mutable RID_Owner<Light> light_owner; variable
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H A D | rasterizer_scene_gles3.cpp | 1007 light_instance->light_ptr = storage->light_owner.getornull(p_light); in light_instance_create() 4649 RasterizerStorageGLES3::Light *light = storage->light_owner.getornull(light_instance->light); in render_shadow()
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/ |
H A D | rasterizer_storage_gles3.cpp | 5485 return light_owner.make_rid(light); 5490 Light *light = light_owner.getornull(p_light); 5497 Light *light = light_owner.getornull(p_light); 5522 Light *light = light_owner.getornull(p_light); 5532 Light *light = light_owner.getornull(p_light); 6949 inst = light_owner.getornull(p_base); 6994 inst = light_owner.getornull(p_base); 7866 if (light_owner.owns(p_rid)) { 8036 } else if (light_owner.owns(p_rid)) { 8039 Light *light = light_owner.get(p_rid); [all …]
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H A D | rasterizer_storage_gles3.h | 952 mutable RID_Owner<Light> light_owner; variable
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H A D | rasterizer_scene_gles3.cpp | 1007 light_instance->light_ptr = storage->light_owner.getornull(p_light); in light_instance_create() 4649 RasterizerStorageGLES3::Light *light = storage->light_owner.getornull(light_instance->light); in render_shadow()
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/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/gles2/ |
H A D | rasterizer_gles2.cpp | 3434 return light_owner.make_rid(light); in light_create() 3439 Light *light = light_owner.get(p_light); in light_get_type() 3446 Light *light = light_owner.get(p_light); in light_set_color() 3453 Light *light = light_owner.get(p_light); in light_get_color() 3461 Light *light = light_owner.get(p_light); in light_set_shadow() 3468 Light *light = light_owner.get(p_light); in light_has_shadow() 3475 Light *light = light_owner.get(p_light); in light_set_volumetric() 3481 Light *light = light_owner.get(p_light); in light_is_volumetric() 9351 return light_owner.owns(p_rid); in is_light() 9509 } else if (light_owner.owns(p_rid)) { in free() [all …]
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H A D | rasterizer_gles2.h | 809 mutable RID_Owner<Light> light_owner; variable
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/dports/devel/godot2/godot-2.1.6-stable/drivers/gles2/ |
H A D | rasterizer_gles2.cpp | 3434 return light_owner.make_rid(light); in light_create() 3439 Light *light = light_owner.get(p_light); in light_get_type() 3446 Light *light = light_owner.get(p_light); in light_set_color() 3453 Light *light = light_owner.get(p_light); in light_get_color() 3461 Light *light = light_owner.get(p_light); in light_set_shadow() 3468 Light *light = light_owner.get(p_light); in light_has_shadow() 3475 Light *light = light_owner.get(p_light); in light_set_volumetric() 3481 Light *light = light_owner.get(p_light); in light_is_volumetric() 9351 return light_owner.owns(p_rid); in is_light() 9509 } else if (light_owner.owns(p_rid)) { in free() [all …]
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H A D | rasterizer_gles2.h | 809 mutable RID_Owner<Light> light_owner; variable
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