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Searched refs:light_owner (Results 1 – 24 of 24) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/
H A Drasterizer_dummy.cpp1050 return light_owner.make_rid(light); in light_create()
1055 Light *light = light_owner.get(p_light); in light_get_type()
1062 Light *light = light_owner.get(p_light); in light_set_color()
1069 Light *light = light_owner.get(p_light); in light_get_color()
1077 Light *light = light_owner.get(p_light); in light_set_shadow()
1084 Light *light = light_owner.get(p_light); in light_has_shadow()
1091 Light *light = light_owner.get(p_light); in light_set_volumetric()
1536 return light_owner.owns(p_rid); in is_light()
1629 } else if (light_owner.owns(p_rid)) { in free()
1631 Light *light = light_owner.get(p_rid); in free()
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H A Drasterizer_dummy.h366 mutable RID_Owner<Light> light_owner; variable
/dports/devel/godot2/godot-2.1.6-stable/servers/visual/
H A Drasterizer_dummy.cpp1050 return light_owner.make_rid(light); in light_create()
1055 Light *light = light_owner.get(p_light); in light_get_type()
1062 Light *light = light_owner.get(p_light); in light_set_color()
1069 Light *light = light_owner.get(p_light); in light_get_color()
1077 Light *light = light_owner.get(p_light); in light_set_shadow()
1084 Light *light = light_owner.get(p_light); in light_has_shadow()
1091 Light *light = light_owner.get(p_light); in light_set_volumetric()
1536 return light_owner.owns(p_rid); in is_light()
1629 } else if (light_owner.owns(p_rid)) { in free()
1631 Light *light = light_owner.get(p_rid); in free()
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H A Drasterizer_dummy.h366 mutable RID_Owner<Light> light_owner; variable
/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/
H A Drasterizer_iphone.cpp1322 return light_owner.make_rid(light); in light_create()
1327 Light *light = light_owner.get(p_light); in light_get_type()
1334 Light *light = light_owner.get(p_light); in light_set_color()
1341 Light *light = light_owner.get(p_light); in light_get_color()
1349 Light *light = light_owner.get(p_light); in light_set_shadow()
1356 Light *light = light_owner.get(p_light); in light_has_shadow()
1363 Light *light = light_owner.get(p_light); in light_set_volumetric()
2461 return light_owner.owns(p_rid); in is_light()
2539 } else if (light_owner.owns(p_rid)) { in free()
2541 Light *light = light_owner.get(p_rid); in free()
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H A Drasterizer_iphone.h314 mutable RID_Owner<Light> light_owner; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/
H A Drasterizer_iphone.cpp1322 return light_owner.make_rid(light); in light_create()
1327 Light *light = light_owner.get(p_light); in light_get_type()
1334 Light *light = light_owner.get(p_light); in light_set_color()
1341 Light *light = light_owner.get(p_light); in light_get_color()
1349 Light *light = light_owner.get(p_light); in light_set_shadow()
1356 Light *light = light_owner.get(p_light); in light_has_shadow()
1363 Light *light = light_owner.get(p_light); in light_set_volumetric()
2461 return light_owner.owns(p_rid); in is_light()
2539 } else if (light_owner.owns(p_rid)) { in free()
2541 Light *light = light_owner.get(p_rid); in free()
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H A Drasterizer_iphone.h314 mutable RID_Owner<Light> light_owner; variable
/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_storage_gles2.cpp3822 return light_owner.make_rid(light); in light_create()
3826 Light *light = light_owner.getornull(p_light); in light_set_color()
3833 Light *light = light_owner.getornull(p_light); in light_set_param()
3857 Light *light = light_owner.getornull(p_light); in light_set_shadow()
3867 Light *light = light_owner.getornull(p_light); in light_set_shadow_color()
4580 inst = light_owner.getornull(p_base); in instance_add_dependency()
4625 inst = light_owner.getornull(p_base); in instance_remove_dependency()
5526 } else if (light_owner.owns(p_rid)) { in get_base_type()
5704 } else if (light_owner.owns(p_rid)) { in free()
5706 Light *light = light_owner.get(p_rid); in free()
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H A Drasterizer_storage_gles2.h950 mutable RID_Owner<Light> light_owner; variable
H A Drasterizer_scene_gles2.cpp885 light_instance->light_ptr = storage->light_owner.getornull(p_light); in light_instance_create()
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_storage_gles2.cpp3822 return light_owner.make_rid(light); in light_create()
3826 Light *light = light_owner.getornull(p_light); in light_set_color()
3833 Light *light = light_owner.getornull(p_light); in light_set_param()
3857 Light *light = light_owner.getornull(p_light); in light_set_shadow()
3867 Light *light = light_owner.getornull(p_light); in light_set_shadow_color()
4580 inst = light_owner.getornull(p_base); in instance_add_dependency()
4625 inst = light_owner.getornull(p_base); in instance_remove_dependency()
5526 } else if (light_owner.owns(p_rid)) { in get_base_type()
5704 } else if (light_owner.owns(p_rid)) { in free()
5706 Light *light = light_owner.get(p_rid); in free()
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H A Drasterizer_storage_gles2.h950 mutable RID_Owner<Light> light_owner; variable
H A Drasterizer_scene_gles2.cpp885 light_instance->light_ptr = storage->light_owner.getornull(p_light); in light_instance_create()
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/
H A Drasterizer_storage_gles3.cpp5485 return light_owner.make_rid(light);
5490 Light *light = light_owner.getornull(p_light);
5497 Light *light = light_owner.getornull(p_light);
5522 Light *light = light_owner.getornull(p_light);
5532 Light *light = light_owner.getornull(p_light);
6949 inst = light_owner.getornull(p_base);
6994 inst = light_owner.getornull(p_base);
7866 if (light_owner.owns(p_rid)) {
8036 } else if (light_owner.owns(p_rid)) {
8039 Light *light = light_owner.get(p_rid);
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H A Drasterizer_storage_gles3.h952 mutable RID_Owner<Light> light_owner; variable
H A Drasterizer_scene_gles3.cpp1007 light_instance->light_ptr = storage->light_owner.getornull(p_light); in light_instance_create()
4649 RasterizerStorageGLES3::Light *light = storage->light_owner.getornull(light_instance->light); in render_shadow()
/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/
H A Drasterizer_storage_gles3.cpp5485 return light_owner.make_rid(light);
5490 Light *light = light_owner.getornull(p_light);
5497 Light *light = light_owner.getornull(p_light);
5522 Light *light = light_owner.getornull(p_light);
5532 Light *light = light_owner.getornull(p_light);
6949 inst = light_owner.getornull(p_base);
6994 inst = light_owner.getornull(p_base);
7866 if (light_owner.owns(p_rid)) {
8036 } else if (light_owner.owns(p_rid)) {
8039 Light *light = light_owner.get(p_rid);
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H A Drasterizer_storage_gles3.h952 mutable RID_Owner<Light> light_owner; variable
H A Drasterizer_scene_gles3.cpp1007 light_instance->light_ptr = storage->light_owner.getornull(p_light); in light_instance_create()
4649 RasterizerStorageGLES3::Light *light = storage->light_owner.getornull(light_instance->light); in render_shadow()
/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/gles2/
H A Drasterizer_gles2.cpp3434 return light_owner.make_rid(light); in light_create()
3439 Light *light = light_owner.get(p_light); in light_get_type()
3446 Light *light = light_owner.get(p_light); in light_set_color()
3453 Light *light = light_owner.get(p_light); in light_get_color()
3461 Light *light = light_owner.get(p_light); in light_set_shadow()
3468 Light *light = light_owner.get(p_light); in light_has_shadow()
3475 Light *light = light_owner.get(p_light); in light_set_volumetric()
3481 Light *light = light_owner.get(p_light); in light_is_volumetric()
9351 return light_owner.owns(p_rid); in is_light()
9509 } else if (light_owner.owns(p_rid)) { in free()
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H A Drasterizer_gles2.h809 mutable RID_Owner<Light> light_owner; variable
/dports/devel/godot2/godot-2.1.6-stable/drivers/gles2/
H A Drasterizer_gles2.cpp3434 return light_owner.make_rid(light); in light_create()
3439 Light *light = light_owner.get(p_light); in light_get_type()
3446 Light *light = light_owner.get(p_light); in light_set_color()
3453 Light *light = light_owner.get(p_light); in light_get_color()
3461 Light *light = light_owner.get(p_light); in light_set_shadow()
3468 Light *light = light_owner.get(p_light); in light_has_shadow()
3475 Light *light = light_owner.get(p_light); in light_set_volumetric()
3481 Light *light = light_owner.get(p_light); in light_is_volumetric()
9351 return light_owner.owns(p_rid); in is_light()
9509 } else if (light_owner.owns(p_rid)) { in free()
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H A Drasterizer_gles2.h809 mutable RID_Owner<Light> light_owner; variable