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Searched refs:light_position2 (Results 1 – 5 of 5) sorted by relevance

/dports/games/billardgl/BillardGL-1.75/src/
H A DBeleuchtung.cpp54 GLfloat light_position2 [] = {-63.5,0.0,100.0,1.0}; in Initialisiere() local
56 glLightfv(GL_LIGHT2,GL_POSITION, light_position2); in Initialisiere()
/dports/databases/grass7/grass-7.8.6/raster3d/r3.showdspf/
H A Ddo_color_ogl.c9 GLfloat light_position2[] = { 150.0, 40.0, -200.0, 0.0 }; in do_lights() local
30 glLightfv(GL_LIGHT1, GL_POSITION, light_position2); in do_lights()
/dports/games/tomatoes/tomatoes-1.55/src/
H A Dgame.cpp77 static float light_position2[] = { -MAP_W*0.5f, 2.0f, MAP_H*0.25f, 1.0f }; variable
113 glLightfv(GL_LIGHT2, GL_POSITION, light_position2); in load_bgrounds()
/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/
H A DGLDrawWnd.cpp525 GLfloat light_position2[4]; // = { 0, 3, 2, 0 }; in ResetOpenGLParam() local
526 light_position2[0] = (float)pWCDI->GetDOption(216); in ResetOpenGLParam()
527 light_position2[1] = (float)pWCDI->GetDOption(217); in ResetOpenGLParam()
528 light_position2[2] = (float)pWCDI->GetDOption(218); in ResetOpenGLParam()
529 light_position2[3] = (float)pWCDI->GetIOption(211); in ResetOpenGLParam()
548 glLightfv(GL_LIGHT1, GL_POSITION, light_position2); in ResetOpenGLParam()
/dports/games/criticalmass/CriticalMass-1.5/game/
H A DVideo.cpp629 GLfloat light_position2[] = { 820.0, 620.0, 500.0, 0.0 }; in update() local
630 glLightfv(GL_LIGHT0, GL_POSITION, light_position2); in update()