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Searched refs:light_y (Results 1 – 25 of 44) sorted by relevance

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/dports/graphics/xpaint/xpaint-2.9.10.3/share/include/
H A DXpaint3d.h17 double light_x, light_y, light_z; variable
65 light = sqrt(light_x*light_x + light_y*light_y + light_z*light_z); in init_3d_buffer()
68 light_y = light_y/light; in init_3d_buffer()
211 (1.000001 + light_x * delta_x + light_y*delta_y + light_z * delta_z); in mesh()
/dports/graphics/gimp-app/gimp-2.10.30/plug-ins/pygimp/plug-ins/
H A Dsphere.py42 light_y = cy - radius * 0.6 * math.sin(radians)
79 light_x, light_y, light_end_x, light_end_y)
/dports/graphics/libvisual04-plugins/libvisual-plugins-0.4.0/plugins/actor/bumpscope/
H A Dactor_bumpscope.h60 int light_y; member
H A Dactor_bumpscope.c258 priv->light_y = ev.event.mousemotion.y; in act_bumpscope_events()
H A Dbump_scope.c165 ly = priv->light_y; in bumpscope_draw()
/dports/astro/wmglobe/wmglobe-1.3/src/
H A Drend.c46 double light_x, light_y, light_z; /* vector of sunlight with lengt 1 */ variable
540 (light_x * hit_x + light_y * hit_y + in renderFrame()
676 (light_x * hit_x + light_y * hit_y + in renderFrame()
696 (light_x * hit2_x + light_y * hit2_y + in renderFrame()
721 (light_x * hit2_x + light_y * hit2_y + in renderFrame()
877 light_y = sin(sun_lat); in updateTime()
883 marker[sun_marker][1] = light_y; in updateTime()
H A Dwmglobe.h158 extern double light_x, light_y, light_z; /* vector of sunlight with lengt 1 */
/dports/graphics/xpaint/xpaint-2.9.10.3/share/c_scripts/3d_surfaces/
H A Dwaves.c28 light_x = -0.3; light_y = -0.5; light_z = -1.1; in ImageCreate()
H A Dhyperboloid.c33 light_x = -0.3; light_y = -0.5; light_z = -1.1; in ImageCreate()
H A Dtorus.c34 light_x = -0.3; light_y = -0.5; light_z = -1.1; in ImageCreate()
H A Dheart.c36 light_x = -0.3; light_y = -0.5; light_z = -1.1; in ImageCreate()
H A Dellipsoid.c31 light_x = -0.3; light_y = -0.5; light_z = -1.1; in ImageCreate()
H A Dgenre_g.c57 light_x = -0.3; light_y = -0.5; light_z = -1.1; in ImageCreate()
H A Dtrefoil.c71 light_x = -0.3; light_y = -0.5; light_z = -1.1; in ImageCreate()
H A Dpolyhedra.c101 light_x = -0.3; light_y = -0.5; light_z = -1.1; in ImageCreate()
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dlighting.cpp495 int dist_x, dist_y, light_x, light_y, block_x, block_y, temp_x, temp_y; in DoLighting() local
500 light_y = 0; in DoLighting()
563 RotateRadius(&xoff, &yoff, &dist_x, &dist_y, &light_x, &light_y, &block_x, &block_y); in DoLighting()
578 RotateRadius(&xoff, &yoff, &dist_x, &dist_y, &light_x, &light_y, &block_x, &block_y); in DoLighting()
593 RotateRadius(&xoff, &yoff, &dist_x, &dist_y, &light_x, &light_y, &block_x, &block_y); in DoLighting()
/dports/games/egoboo/egoboo-2.8.1/src/game/file_formats/
H A Dwawalite_file.h181 float light_y; member
H A Dwawalite_file.c143 pdata->light_y = 1.00f; in read_wawalite_light()
151 pdata->light_y = fget_next_float( fileread ); in read_wawalite_light()
397 fput_float( filewrite, "Light Y direction ( 1.00 ) :", pdata->light_y ); in write_wawalite_light()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/Software/
H A DTransformUnit.cpp362 int light_y = std::clamp(static_cast<int>(lightCol.y), 0, 255); in TransformColor() local
365 chancolor[2] = (matcolor[2] * (light_y + (light_y >> 7))) >> 8; in TransformColor()
/dports/graphics/gegl/gegl-0.4.34/operations/common-gpl3+/
H A Dmosaic.c150 gdouble light_y;
287 gdouble light_y);
427 mdatas.light_y = sin (o->light_dir * G_PI / 180.0);
1834 mdatas->light_x, mdatas->light_y);
1845 mdatas->light_x, mdatas->light_y);
2014 mdatas->light_x, mdatas->light_y);
2133 gdouble light_y)
2155 vec->light = vec->norm_x * light_x + vec->norm_y * light_y;
/dports/math/giacxcas/giac-1.6.0/src/
H A Dopengl.h131 float light_x[8],light_y[8],light_z[8],light_w[8]; variable
H A DGraph.h173 float light_x[8],light_y[8],light_z[8],light_w[8]; variable
H A Dopengl.cc422 light_x[j]=0;light_y[j]=0;light_z[j]=0;light_w[j]=1; in update_infos()
461 light_y[j]=xyzw[1]._DOUBLE_val; in update_infos()
775 light_x[i]=0;light_y[i]=0;light_z[i]=1;light_w[i]=0; in reset_light()
973 light_y[i]=gr.light_y[i]; in copy()
3550 l_pos[i][1]=light_y[i]; in display()
/dports/graphics/p5-Imager/Imager-1.012/
H A Dfilters.im227 =item i_bumpmap(im, bump, channel, light_x, light_y, st)
235 light_y - y coordinate of light source
242 i_bumpmap(i_img *im, i_img *bump, int channel, i_img_dim light_x, i_img_dim light_y, i_img_dim st) {
256 im, bump, channel, i_DFcp(light_x, light_y), i_DFc(st)));
270 aY = (light_y > (my >> 1)) ? light_y : my - light_y;
297 tY = i_abs(y - light_y) / aL;
H A Dimager.h283 void i_bumpmap(i_img *im,i_img *bump,int channel,i_img_dim light_x,i_img_dim light_y,i_img_dim stre…

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