/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | am_map.c | 214 static int lightlev; // used for funky strobing effect variable 436 lightlev = 0; in AM_initVariables() 818 lightlev = litelevels[litelevelscnt++]; in AM_updateLightLev() 1163 AM_drawMline(&l, WALLCOLORS+lightlev); in AM_drawWalls() 1173 if (cheating) AM_drawMline(&l, SECRETWALLCOLORS + lightlev); in AM_drawWalls() 1174 else AM_drawMline(&l, WALLCOLORS+lightlev); in AM_drawWalls() 1178 AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change in AM_drawWalls() 1182 AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change in AM_drawWalls() 1185 AM_drawMline(&l, TSWALLCOLORS+lightlev); in AM_drawWalls() 1328 16<<FRACBITS, t->angle, colors+lightlev, t->x, t->y); in AM_drawThings()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | am_map.c | 257 static int lightlev; // used for funky strobing effect variable 504 lightlev = 0; in AM_initVariables() 869 lightlev = litelevels[litelevelscnt++]; in AM_updateLightLev() 1270 AM_drawMline(&l, WALLCOLORS+lightlev); in AM_drawWalls() 1294 if (am_cheating) AM_drawMline(&l, SECRETWALLCOLORS + lightlev); in AM_drawWalls() 1295 else AM_drawMline(&l, WALLCOLORS+lightlev); in AM_drawWalls() 1299 AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change in AM_drawWalls() 1303 AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change in AM_drawWalls() 1306 AM_drawMline(&l, TSWALLCOLORS+lightlev); in AM_drawWalls() 1444 16<<FRACBITS, t->angle, colors+lightlev, t->x, t->y); in AM_drawThings()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | am_map.c | 239 static int lightlev; // used for funky strobing effect variable 502 lightlev = 0; in AM_initVariables() 996 lightlev = litelevels[litelevelscnt++]; in AM_updateLightLev() 1607 AM_drawMline(&l, WALLCOLORS+lightlev); in AM_drawWalls() 1624 else AM_drawMline(&l, WALLCOLORS+lightlev); in AM_drawWalls() 1644 AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change in AM_drawWalls() 1648 AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change in AM_drawWalls() 1651 AM_drawMline(&l, TSWALLCOLORS+lightlev); in AM_drawWalls() 1880 colors+lightlev, in AM_drawThings() 1909 colors+lightlev, in AM_drawThings() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | am_map.c | 104 static int lightlev; // used for funky strobing effect variable 343 lightlev = 0; in AM_initVariables() 1291 AM_drawMline(&l, WALLCOLORS + lightlev); in AM_drawWalls() 1304 AM_drawMline(&l, WALLCOLORS + lightlev); in AM_drawWalls() 1329 AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change in AM_drawWalls() 1334 AM_drawMline(&l, CDWALLCOLORS + lightlev); // ceiling level change in AM_drawWalls() 1338 AM_drawMline(&l, TSWALLCOLORS + lightlev); in AM_drawWalls() 1450 16 << FRACBITS, t->angle, colors + lightlev, in AM_drawThings()
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/dports/games/heretic/glheretic-1.2/ |
H A D | am_map.c | 82 static int lightlev; /* used for funky strobing effect */ variable 319 lightlev = 0; in AM_initVariables() 1270 AM_drawMline(&l, WALLCOLORS+lightlev); in AM_drawWalls() 1278 else AM_drawMline(&l, WALLCOLORS+lightlev); in AM_drawWalls() 1302 AM_drawMline(&l, FDWALLCOLORS + lightlev); /* floor level change */ in AM_drawWalls() 1305 AM_drawMline(&l, CDWALLCOLORS+lightlev); /* ceiling level change */ in AM_drawWalls() 1307 AM_drawMline(&l, TSWALLCOLORS+lightlev); in AM_drawWalls() 1412 16<<FRACBITS, t->angle, colors+lightlev, t->x, t->y); in AM_drawThings()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | am_map.c | 104 static int lightlev; // used for funky strobing effect variable 343 lightlev = 0; in AM_initVariables() 1305 AM_drawMline(&l, WALLCOLORS + lightlev); in AM_drawWalls() 1318 AM_drawMline(&l, WALLCOLORS + lightlev); in AM_drawWalls() 1343 AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change in AM_drawWalls() 1348 AM_drawMline(&l, CDWALLCOLORS + lightlev); // ceiling level change in AM_drawWalls() 1352 AM_drawMline(&l, TSWALLCOLORS + lightlev); in AM_drawWalls() 1464 16 << FRACBITS, t->angle, colors + lightlev, in AM_drawThings()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | am_map.c | 43 static int lightlev; // used for funky strobing effect variable 285 lightlev = 0; in AM_initVariables() 1192 AM_drawMline(&l, WALLCOLORS + lightlev); in AM_drawWalls() 1201 AM_drawMline(&l, WALLCOLORS + lightlev); in AM_drawWalls() 1218 AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change in AM_drawWalls() 1223 AM_drawMline(&l, CDWALLCOLORS + lightlev); // ceiling level change in AM_drawWalls() 1227 AM_drawMline(&l, TSWALLCOLORS + lightlev); in AM_drawWalls() 1338 16 << FRACBITS, t->angle, colors + lightlev, in AM_drawThings()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | am_map.c | 43 static int lightlev; // used for funky strobing effect variable 285 lightlev = 0; in AM_initVariables() 1189 AM_drawMline(&l, WALLCOLORS + lightlev); in AM_drawWalls() 1198 AM_drawMline(&l, WALLCOLORS + lightlev); in AM_drawWalls() 1215 AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change in AM_drawWalls() 1220 AM_drawMline(&l, CDWALLCOLORS + lightlev); // ceiling level change in AM_drawWalls() 1224 AM_drawMline(&l, TSWALLCOLORS + lightlev); in AM_drawWalls() 1335 16 << FRACBITS, t->angle, colors + lightlev, in AM_drawThings()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | am_map.c | 41 static int lightlev; // used for funky strobing effect variable 277 lightlev = 0; in AM_initVariables() 1189 AM_drawMline(&l, WALLCOLORS+lightlev); 1194 else AM_drawMline(&l, WALLCOLORS+lightlev); 1210 AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change 1213 AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change 1215 AM_drawMline(&l, TSWALLCOLORS+lightlev); 1322 16<<FRACBITS, t->angle, colors+lightlev, t->x, t->y);
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | am_map.c | 190 static int lightlev; // used for funky strobing effect variable 413 lightlev = 0; in AM_initVariables() 810 lightlev = litelevels[litelevelscnt++]; in AM_updateLightLev()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | am_map.c | 190 static int lightlev; // used for funky strobing effect variable 413 lightlev = 0; in AM_initVariables() 810 lightlev = litelevels[litelevelscnt++]; in AM_updateLightLev()
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