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Searched refs:lightlev (Results 1 – 11 of 11) sorted by relevance

/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dam_map.c214 static int lightlev; // used for funky strobing effect variable
436 lightlev = 0; in AM_initVariables()
818 lightlev = litelevels[litelevelscnt++]; in AM_updateLightLev()
1163 AM_drawMline(&l, WALLCOLORS+lightlev); in AM_drawWalls()
1173 if (cheating) AM_drawMline(&l, SECRETWALLCOLORS + lightlev); in AM_drawWalls()
1174 else AM_drawMline(&l, WALLCOLORS+lightlev); in AM_drawWalls()
1178 AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change in AM_drawWalls()
1182 AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change in AM_drawWalls()
1185 AM_drawMline(&l, TSWALLCOLORS+lightlev); in AM_drawWalls()
1328 16<<FRACBITS, t->angle, colors+lightlev, t->x, t->y); in AM_drawThings()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dam_map.c257 static int lightlev; // used for funky strobing effect variable
504 lightlev = 0; in AM_initVariables()
869 lightlev = litelevels[litelevelscnt++]; in AM_updateLightLev()
1270 AM_drawMline(&l, WALLCOLORS+lightlev); in AM_drawWalls()
1294 if (am_cheating) AM_drawMline(&l, SECRETWALLCOLORS + lightlev); in AM_drawWalls()
1295 else AM_drawMline(&l, WALLCOLORS+lightlev); in AM_drawWalls()
1299 AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change in AM_drawWalls()
1303 AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change in AM_drawWalls()
1306 AM_drawMline(&l, TSWALLCOLORS+lightlev); in AM_drawWalls()
1444 16<<FRACBITS, t->angle, colors+lightlev, t->x, t->y); in AM_drawThings()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dam_map.c239 static int lightlev; // used for funky strobing effect variable
502 lightlev = 0; in AM_initVariables()
996 lightlev = litelevels[litelevelscnt++]; in AM_updateLightLev()
1607 AM_drawMline(&l, WALLCOLORS+lightlev); in AM_drawWalls()
1624 else AM_drawMline(&l, WALLCOLORS+lightlev); in AM_drawWalls()
1644 AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change in AM_drawWalls()
1648 AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change in AM_drawWalls()
1651 AM_drawMline(&l, TSWALLCOLORS+lightlev); in AM_drawWalls()
1880 colors+lightlev, in AM_drawThings()
1909 colors+lightlev, in AM_drawThings()
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dam_map.c104 static int lightlev; // used for funky strobing effect variable
343 lightlev = 0; in AM_initVariables()
1291 AM_drawMline(&l, WALLCOLORS + lightlev); in AM_drawWalls()
1304 AM_drawMline(&l, WALLCOLORS + lightlev); in AM_drawWalls()
1329 AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change in AM_drawWalls()
1334 AM_drawMline(&l, CDWALLCOLORS + lightlev); // ceiling level change in AM_drawWalls()
1338 AM_drawMline(&l, TSWALLCOLORS + lightlev); in AM_drawWalls()
1450 16 << FRACBITS, t->angle, colors + lightlev, in AM_drawThings()
/dports/games/heretic/glheretic-1.2/
H A Dam_map.c82 static int lightlev; /* used for funky strobing effect */ variable
319 lightlev = 0; in AM_initVariables()
1270 AM_drawMline(&l, WALLCOLORS+lightlev); in AM_drawWalls()
1278 else AM_drawMline(&l, WALLCOLORS+lightlev); in AM_drawWalls()
1302 AM_drawMline(&l, FDWALLCOLORS + lightlev); /* floor level change */ in AM_drawWalls()
1305 AM_drawMline(&l, CDWALLCOLORS+lightlev); /* ceiling level change */ in AM_drawWalls()
1307 AM_drawMline(&l, TSWALLCOLORS+lightlev); in AM_drawWalls()
1412 16<<FRACBITS, t->angle, colors+lightlev, t->x, t->y); in AM_drawThings()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dam_map.c104 static int lightlev; // used for funky strobing effect variable
343 lightlev = 0; in AM_initVariables()
1305 AM_drawMline(&l, WALLCOLORS + lightlev); in AM_drawWalls()
1318 AM_drawMline(&l, WALLCOLORS + lightlev); in AM_drawWalls()
1343 AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change in AM_drawWalls()
1348 AM_drawMline(&l, CDWALLCOLORS + lightlev); // ceiling level change in AM_drawWalls()
1352 AM_drawMline(&l, TSWALLCOLORS + lightlev); in AM_drawWalls()
1464 16 << FRACBITS, t->angle, colors + lightlev, in AM_drawThings()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dam_map.c43 static int lightlev; // used for funky strobing effect variable
285 lightlev = 0; in AM_initVariables()
1192 AM_drawMline(&l, WALLCOLORS + lightlev); in AM_drawWalls()
1201 AM_drawMline(&l, WALLCOLORS + lightlev); in AM_drawWalls()
1218 AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change in AM_drawWalls()
1223 AM_drawMline(&l, CDWALLCOLORS + lightlev); // ceiling level change in AM_drawWalls()
1227 AM_drawMline(&l, TSWALLCOLORS + lightlev); in AM_drawWalls()
1338 16 << FRACBITS, t->angle, colors + lightlev, in AM_drawThings()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dam_map.c43 static int lightlev; // used for funky strobing effect variable
285 lightlev = 0; in AM_initVariables()
1189 AM_drawMline(&l, WALLCOLORS + lightlev); in AM_drawWalls()
1198 AM_drawMline(&l, WALLCOLORS + lightlev); in AM_drawWalls()
1215 AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change in AM_drawWalls()
1220 AM_drawMline(&l, CDWALLCOLORS + lightlev); // ceiling level change in AM_drawWalls()
1224 AM_drawMline(&l, TSWALLCOLORS + lightlev); in AM_drawWalls()
1335 16 << FRACBITS, t->angle, colors + lightlev, in AM_drawThings()
/dports/games/uhexen/uhexen-0.601/src/
H A Dam_map.c41 static int lightlev; // used for funky strobing effect variable
277 lightlev = 0; in AM_initVariables()
1189 AM_drawMline(&l, WALLCOLORS+lightlev);
1194 else AM_drawMline(&l, WALLCOLORS+lightlev);
1210 AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change
1213 AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change
1215 AM_drawMline(&l, TSWALLCOLORS+lightlev);
1322 16<<FRACBITS, t->angle, colors+lightlev, t->x, t->y);
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dam_map.c190 static int lightlev; // used for funky strobing effect variable
413 lightlev = 0; in AM_initVariables()
810 lightlev = litelevels[litelevelscnt++]; in AM_updateLightLev()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dam_map.c190 static int lightlev; // used for funky strobing effect variable
413 lightlev = 0; in AM_initVariables()
810 lightlev = litelevels[litelevelscnt++]; in AM_updateLightLev()