/dports/games/ufoai-data/ufoai-data-2.5_1/base/materials/ |
H A D | hills.mat | 20 lightmap 32 lightmap 43 lightmap 54 lightmap 65 lightmap 76 lightmap 87 lightmap 98 lightmap 109 lightmap 120 lightmap [all …]
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H A D | village2.mat | 8 lightmap 48 lightmap 75 lightmap 86 lightmap 96 lightmap 107 lightmap 272 lightmap 283 lightmap 294 lightmap 305 lightmap [all …]
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H A D | city3.mat | 11 lightmap 23 lightmap 37 lightmap 49 lightmap 61 lightmap 73 lightmap 85 lightmap 97 lightmap 111 lightmap 125 lightmap [all …]
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H A D | village.mat | 8 lightmap 48 lightmap 75 lightmap 86 lightmap 99 lightmap 112 lightmap 122 lightmap 133 lightmap 147 lightmap 158 lightmap [all …]
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H A D | tropic.mat | 18 lightmap 29 lightmap 40 lightmap 51 lightmap 62 lightmap 73 lightmap 83 lightmap 94 lightmap 104 lightmap 114 lightmap [all …]
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H A D | baseattack.mat | 31 lightmap 40 lightmap 49 lightmap 58 lightmap 67 lightmap 76 lightmap 85 lightmap 94 lightmap 112 lightmap 128 lightmap [all …]
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H A D | urban.mat | 8 lightmap 50 lightmap 63 lightmap 117 lightmap 138 lightmap 152 lightmap 164 lightmap 176 lightmap 187 lightmap 198 lightmap [all …]
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H A D | frozen.mat | 36 lightmap 57 lightmap 67 lightmap 81 lightmap 92 lightmap 103 lightmap 114 lightmap 125 lightmap 136 lightmap 146 lightmap [all …]
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H A D | corrupter_crash.mat | 45 lightmap 56 lightmap 67 lightmap 78 lightmap 89 lightmap 100 lightmap 110 lightmap 121 lightmap 131 lightmap 141 lightmap [all …]
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H A D | industrial.mat | 30 lightmap 41 lightmap 52 lightmap 63 lightmap 74 lightmap 85 lightmap 95 lightmap 106 lightmap 116 lightmap 126 lightmap [all …]
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H A D | beach.mat | 6 lightmap 11 lightmap 16 lightmap 21 lightmap 26 lightmap 35 lightmap 44 lightmap 53 lightmap
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H A D | office.mat | 9 lightmap 17 lightmap 27 lightmap 32 lightmap 42 lightmap 52 lightmap
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/dports/games/ufoai/ufoai-2.5-source/radiant/prefabs/ufos/ |
H A D | crashed_gunboat.mat | 8 lightmap 20 lightmap 32 lightmap 47 lightmap 58 lightmap 69 lightmap 80 lightmap 91 lightmap 102 lightmap 112 lightmap [all …]
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H A D | ufo_bomber.mat | 11 lightmap 22 lightmap 33 lightmap 44 lightmap 55 lightmap 66 lightmap 76 lightmap 87 lightmap 97 lightmap 107 lightmap [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | gl_light.c | 42 byte *lightmap; in RecursiveLightPoint() local 102 lightmap = surf->samples; in RecursiveLightPoint() 104 if(lightmap){ in RecursiveLightPoint() 117 lightmap += 3 *((surf->extents[0] >> 4) + 1) * in RecursiveLightPoint() 168 byte *lightmap; in GL_BuildLightMap() local 188 lightmap = surf->samples; in GL_BuildLightMap() 198 bl[0] += (lightmap[i * 3 + 0] * gl_modulate->value); in GL_BuildLightMap() 202 bl[0] = lightmap[i * 3 + 0] * gl_modulate->value; in GL_BuildLightMap() 203 bl[1] = lightmap[i * 3 + 1] * gl_modulate->value; in GL_BuildLightMap() 204 bl[2] = lightmap[i * 3 + 2] * gl_modulate->value; in GL_BuildLightMap() [all …]
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | r_light.c | 152 byte *lightmap; in RecursiveLightPoint() local 224 lightmap = surf->samples; in RecursiveLightPoint() 226 if (lightmap) { in RecursiveLightPoint() 227 lightmap += dt * ((surf->extents[0] >> 4) + 1) + ds; in RecursiveLightPoint() 231 r += *lightmap * scale; in RecursiveLightPoint() 233 lightmap += ((surf->extents[0] >> 4) + 1) * ((surf->extents[1] >> 4) + 1) * 3; in RecursiveLightPoint() 320 byte *lightmap; in RecursiveLightPointRGB() local 330 …r00 += (float) lightmap[ 0] * scale;g00 += (float) lightmap[ 1] * scale;b00 += (float) l… in RecursiveLightPointRGB() 331 …r01 += (float) lightmap[ 3] * scale;g01 += (float) lightmap[ 4] * scale;b01 += (float) l… in RecursiveLightPointRGB() 332 …r10 += (float) lightmap[line3+0] * scale;g10 += (float) lightmap[line3+1] * scale;b10 += (float) l… in RecursiveLightPointRGB() [all …]
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_light.c | 184 byte *lightmap; in RecursiveLightPoint() local 244 lightmap = surf->samples; in RecursiveLightPoint() 377 byte *lightmap, *old_dest; in R_BuildLightMap() local 410 lightmap = surf->samples; in R_BuildLightMap() 431 bl[0] = lightmap[i*3+0]; in R_BuildLightMap() 432 bl[1] = lightmap[i*3+1]; in R_BuildLightMap() 433 bl[2] = lightmap[i*3+2]; in R_BuildLightMap() 440 bl[0] = lightmap[i*3+0] * scale[0]; in R_BuildLightMap() 468 bl[0] += lightmap[i*3+0]; in R_BuildLightMap() 469 bl[1] += lightmap[i*3+1]; in R_BuildLightMap() [all …]
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_light.c | 184 byte *lightmap; in RecursiveLightPoint() local 244 lightmap = surf->samples; in RecursiveLightPoint() 377 byte *lightmap, *old_dest; in R_BuildLightMap() local 410 lightmap = surf->samples; in R_BuildLightMap() 431 bl[0] = lightmap[i*3+0]; in R_BuildLightMap() 432 bl[1] = lightmap[i*3+1]; in R_BuildLightMap() 433 bl[2] = lightmap[i*3+2]; in R_BuildLightMap() 440 bl[0] = lightmap[i*3+0] * scale[0]; in R_BuildLightMap() 468 bl[0] += lightmap[i*3+0]; in R_BuildLightMap() 469 bl[1] += lightmap[i*3+1]; in R_BuildLightMap() [all …]
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | baked_lightmap_editor_plugin.cpp | 35 if (lightmap) { in _bake() 37 if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == lightmap) { in _bake() 38 err = lightmap->bake(lightmap); in _bake() 40 err = lightmap->bake(lightmap->get_parent()); in _bake() 65 lightmap = s; in edit() 118 lightmap = NULL; in BakedLightmapEditorPlugin()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | baked_lightmap_editor_plugin.cpp | 35 if (lightmap) { in _bake() 37 if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == lightmap) { in _bake() 38 err = lightmap->bake(lightmap); in _bake() 40 err = lightmap->bake(lightmap->get_parent()); in _bake() 65 lightmap = s; in edit() 118 lightmap = NULL; in BakedLightmapEditorPlugin()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_light.c | 202 byte *lightmap; in RecursiveLightPoint() local 264 lightmap = surf->samples; in RecursiveLightPoint() 266 if (lightmap) in RecursiveLightPoint() 460 byte *lightmap; in R_BuildLightMap() local 496 lightmap = surf->samples; in R_BuildLightMap() 517 bl[0] = lightmap[i*3+0]; in R_BuildLightMap() 518 bl[1] = lightmap[i*3+1]; in R_BuildLightMap() 519 bl[2] = lightmap[i*3+2]; in R_BuildLightMap() 554 bl[0] += lightmap[i*3+0]; in R_BuildLightMap() 555 bl[1] += lightmap[i*3+1]; in R_BuildLightMap() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_light.c | 202 byte *lightmap; in RecursiveLightPoint() local 264 lightmap = surf->samples; in RecursiveLightPoint() 266 if (lightmap) in RecursiveLightPoint() 460 byte *lightmap; in R_BuildLightMap() local 496 lightmap = surf->samples; in R_BuildLightMap() 517 bl[0] = lightmap[i*3+0]; in R_BuildLightMap() 518 bl[1] = lightmap[i*3+1]; in R_BuildLightMap() 519 bl[2] = lightmap[i*3+2]; in R_BuildLightMap() 554 bl[0] += lightmap[i*3+0]; in R_BuildLightMap() 555 bl[1] += lightmap[i*3+1]; in R_BuildLightMap() [all …]
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_light.c | 211 byte *lightmap; in RecursiveLightPoint() local 273 lightmap = surf->samples; in RecursiveLightPoint() 276 if (lightmap) in RecursiveLightPoint() 567 byte *lightmap; in R_BuildLightMap() local 603 lightmap = surf->samples; in R_BuildLightMap() 625 bl[0] = lightmap[i*3+0]; in R_BuildLightMap() 626 bl[1] = lightmap[i*3+1]; in R_BuildLightMap() 627 bl[2] = lightmap[i*3+2]; in R_BuildLightMap() 663 bl[0] += lightmap[i*3+0]; in R_BuildLightMap() 664 bl[1] += lightmap[i*3+1]; in R_BuildLightMap() [all …]
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_light.c | 130 byte *lightmap; in RecursiveLightPoint() local 195 lightmap = surf->samples; in RecursiveLightPoint() 197 if (lightmap) in RecursiveLightPoint() 392 byte *lightmap; in R_BuildLightMap() local 420 lightmap = surf->samples; in R_BuildLightMap() 421 if( lightmap ) { in R_BuildLightMap() 433 lightmap += LIGHTMAP_BYTES; in R_BuildLightMap() 451 byte *lightmap; in R_BuildLightMap() local 476 lightmap = surf->samples; in R_BuildLightMap() 477 if( lightmap ) { in R_BuildLightMap() [all …]
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/dports/games/crossfire-client/crossfire-client-1.75.1/gtk-v2/src/ |
H A D | sdl.c | 38 static SDL_Surface* lightmap; variable 218 if( lightmap) { in init_SDL() 279 SDL_FreeSurface( lightmap); in init_SDL() 289 if( lightmap == NULL) { in init_SDL() 296 lightmap= SDL_DisplayFormatAlpha( lightmap); in init_SDL() 297 if( lightmap == NULL) { in init_SDL() 497 SDL_FillRect(lightmap, &dst, SDL_MapRGBA(lightmap->format, 0, 0, 0, in do_sdl_per_pixel_lighting() 517 SDL_FillRect(lightmap, &dst, SDL_MapRGBA(lightmap->format, 0, 0, 0, in do_sdl_per_pixel_lighting() 542 SDL_FillRect(lightmap, &dst, SDL_MapRGBA(lightmap->format, 0, 0, 0, in do_sdl_per_pixel_lighting() 558 SDL_FillRect(lightmap, &dst, SDL_MapRGBA(lightmap->format, 0, 0, 0, in do_sdl_per_pixel_lighting() [all …]
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