Home
last modified time | relevance | path

Searched refs:lightmap (Results 1 – 25 of 624) sorted by relevance

12345678910>>...25

/dports/games/ufoai-data/ufoai-data-2.5_1/base/materials/
H A Dhills.mat20 lightmap
32 lightmap
43 lightmap
54 lightmap
65 lightmap
76 lightmap
87 lightmap
98 lightmap
109 lightmap
120 lightmap
[all …]
H A Dvillage2.mat8 lightmap
48 lightmap
75 lightmap
86 lightmap
96 lightmap
107 lightmap
272 lightmap
283 lightmap
294 lightmap
305 lightmap
[all …]
H A Dcity3.mat11 lightmap
23 lightmap
37 lightmap
49 lightmap
61 lightmap
73 lightmap
85 lightmap
97 lightmap
111 lightmap
125 lightmap
[all …]
H A Dvillage.mat8 lightmap
48 lightmap
75 lightmap
86 lightmap
99 lightmap
112 lightmap
122 lightmap
133 lightmap
147 lightmap
158 lightmap
[all …]
H A Dtropic.mat18 lightmap
29 lightmap
40 lightmap
51 lightmap
62 lightmap
73 lightmap
83 lightmap
94 lightmap
104 lightmap
114 lightmap
[all …]
H A Dbaseattack.mat31 lightmap
40 lightmap
49 lightmap
58 lightmap
67 lightmap
76 lightmap
85 lightmap
94 lightmap
112 lightmap
128 lightmap
[all …]
H A Durban.mat8 lightmap
50 lightmap
63 lightmap
117 lightmap
138 lightmap
152 lightmap
164 lightmap
176 lightmap
187 lightmap
198 lightmap
[all …]
H A Dfrozen.mat36 lightmap
57 lightmap
67 lightmap
81 lightmap
92 lightmap
103 lightmap
114 lightmap
125 lightmap
136 lightmap
146 lightmap
[all …]
H A Dcorrupter_crash.mat45 lightmap
56 lightmap
67 lightmap
78 lightmap
89 lightmap
100 lightmap
110 lightmap
121 lightmap
131 lightmap
141 lightmap
[all …]
H A Dindustrial.mat30 lightmap
41 lightmap
52 lightmap
63 lightmap
74 lightmap
85 lightmap
95 lightmap
106 lightmap
116 lightmap
126 lightmap
[all …]
H A Dbeach.mat6 lightmap
11 lightmap
16 lightmap
21 lightmap
26 lightmap
35 lightmap
44 lightmap
53 lightmap
H A Doffice.mat9 lightmap
17 lightmap
27 lightmap
32 lightmap
42 lightmap
52 lightmap
/dports/games/ufoai/ufoai-2.5-source/radiant/prefabs/ufos/
H A Dcrashed_gunboat.mat8 lightmap
20 lightmap
32 lightmap
47 lightmap
58 lightmap
69 lightmap
80 lightmap
91 lightmap
102 lightmap
112 lightmap
[all …]
H A Dufo_bomber.mat11 lightmap
22 lightmap
33 lightmap
44 lightmap
55 lightmap
66 lightmap
76 lightmap
87 lightmap
97 lightmap
107 lightmap
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_light.c42 byte *lightmap; in RecursiveLightPoint() local
102 lightmap = surf->samples; in RecursiveLightPoint()
104 if(lightmap){ in RecursiveLightPoint()
117 lightmap += 3 *((surf->extents[0] >> 4) + 1) * in RecursiveLightPoint()
168 byte *lightmap; in GL_BuildLightMap() local
188 lightmap = surf->samples; in GL_BuildLightMap()
198 bl[0] += (lightmap[i * 3 + 0] * gl_modulate->value); in GL_BuildLightMap()
202 bl[0] = lightmap[i * 3 + 0] * gl_modulate->value; in GL_BuildLightMap()
203 bl[1] = lightmap[i * 3 + 1] * gl_modulate->value; in GL_BuildLightMap()
204 bl[2] = lightmap[i * 3 + 2] * gl_modulate->value; in GL_BuildLightMap()
[all …]
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dr_light.c152 byte *lightmap; in RecursiveLightPoint() local
224 lightmap = surf->samples; in RecursiveLightPoint()
226 if (lightmap) { in RecursiveLightPoint()
227 lightmap += dt * ((surf->extents[0] >> 4) + 1) + ds; in RecursiveLightPoint()
231 r += *lightmap * scale; in RecursiveLightPoint()
233 lightmap += ((surf->extents[0] >> 4) + 1) * ((surf->extents[1] >> 4) + 1) * 3; in RecursiveLightPoint()
320 byte *lightmap; in RecursiveLightPointRGB() local
330 …r00 += (float) lightmap[ 0] * scale;g00 += (float) lightmap[ 1] * scale;b00 += (float) l… in RecursiveLightPointRGB()
331 …r01 += (float) lightmap[ 3] * scale;g01 += (float) lightmap[ 4] * scale;b01 += (float) l… in RecursiveLightPointRGB()
332 …r10 += (float) lightmap[line3+0] * scale;g10 += (float) lightmap[line3+1] * scale;b10 += (float) l… in RecursiveLightPointRGB()
[all …]
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_light.c184 byte *lightmap; in RecursiveLightPoint() local
244 lightmap = surf->samples; in RecursiveLightPoint()
377 byte *lightmap, *old_dest; in R_BuildLightMap() local
410 lightmap = surf->samples; in R_BuildLightMap()
431 bl[0] = lightmap[i*3+0]; in R_BuildLightMap()
432 bl[1] = lightmap[i*3+1]; in R_BuildLightMap()
433 bl[2] = lightmap[i*3+2]; in R_BuildLightMap()
440 bl[0] = lightmap[i*3+0] * scale[0]; in R_BuildLightMap()
468 bl[0] += lightmap[i*3+0]; in R_BuildLightMap()
469 bl[1] += lightmap[i*3+1]; in R_BuildLightMap()
[all …]
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_light.c184 byte *lightmap; in RecursiveLightPoint() local
244 lightmap = surf->samples; in RecursiveLightPoint()
377 byte *lightmap, *old_dest; in R_BuildLightMap() local
410 lightmap = surf->samples; in R_BuildLightMap()
431 bl[0] = lightmap[i*3+0]; in R_BuildLightMap()
432 bl[1] = lightmap[i*3+1]; in R_BuildLightMap()
433 bl[2] = lightmap[i*3+2]; in R_BuildLightMap()
440 bl[0] = lightmap[i*3+0] * scale[0]; in R_BuildLightMap()
468 bl[0] += lightmap[i*3+0]; in R_BuildLightMap()
469 bl[1] += lightmap[i*3+1]; in R_BuildLightMap()
[all …]
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dbaked_lightmap_editor_plugin.cpp35 if (lightmap) { in _bake()
37 if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == lightmap) { in _bake()
38 err = lightmap->bake(lightmap); in _bake()
40 err = lightmap->bake(lightmap->get_parent()); in _bake()
65 lightmap = s; in edit()
118 lightmap = NULL; in BakedLightmapEditorPlugin()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dbaked_lightmap_editor_plugin.cpp35 if (lightmap) { in _bake()
37 if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == lightmap) { in _bake()
38 err = lightmap->bake(lightmap); in _bake()
40 err = lightmap->bake(lightmap->get_parent()); in _bake()
65 lightmap = s; in edit()
118 lightmap = NULL; in BakedLightmapEditorPlugin()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_light.c202 byte *lightmap; in RecursiveLightPoint() local
264 lightmap = surf->samples; in RecursiveLightPoint()
266 if (lightmap) in RecursiveLightPoint()
460 byte *lightmap; in R_BuildLightMap() local
496 lightmap = surf->samples; in R_BuildLightMap()
517 bl[0] = lightmap[i*3+0]; in R_BuildLightMap()
518 bl[1] = lightmap[i*3+1]; in R_BuildLightMap()
519 bl[2] = lightmap[i*3+2]; in R_BuildLightMap()
554 bl[0] += lightmap[i*3+0]; in R_BuildLightMap()
555 bl[1] += lightmap[i*3+1]; in R_BuildLightMap()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_light.c202 byte *lightmap; in RecursiveLightPoint() local
264 lightmap = surf->samples; in RecursiveLightPoint()
266 if (lightmap) in RecursiveLightPoint()
460 byte *lightmap; in R_BuildLightMap() local
496 lightmap = surf->samples; in R_BuildLightMap()
517 bl[0] = lightmap[i*3+0]; in R_BuildLightMap()
518 bl[1] = lightmap[i*3+1]; in R_BuildLightMap()
519 bl[2] = lightmap[i*3+2]; in R_BuildLightMap()
554 bl[0] += lightmap[i*3+0]; in R_BuildLightMap()
555 bl[1] += lightmap[i*3+1]; in R_BuildLightMap()
[all …]
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_light.c211 byte *lightmap; in RecursiveLightPoint() local
273 lightmap = surf->samples; in RecursiveLightPoint()
276 if (lightmap) in RecursiveLightPoint()
567 byte *lightmap; in R_BuildLightMap() local
603 lightmap = surf->samples; in R_BuildLightMap()
625 bl[0] = lightmap[i*3+0]; in R_BuildLightMap()
626 bl[1] = lightmap[i*3+1]; in R_BuildLightMap()
627 bl[2] = lightmap[i*3+2]; in R_BuildLightMap()
663 bl[0] += lightmap[i*3+0]; in R_BuildLightMap()
664 bl[1] += lightmap[i*3+1]; in R_BuildLightMap()
[all …]
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_light.c130 byte *lightmap; in RecursiveLightPoint() local
195 lightmap = surf->samples; in RecursiveLightPoint()
197 if (lightmap) in RecursiveLightPoint()
392 byte *lightmap; in R_BuildLightMap() local
420 lightmap = surf->samples; in R_BuildLightMap()
421 if( lightmap ) { in R_BuildLightMap()
433 lightmap += LIGHTMAP_BYTES; in R_BuildLightMap()
451 byte *lightmap; in R_BuildLightMap() local
476 lightmap = surf->samples; in R_BuildLightMap()
477 if( lightmap ) { in R_BuildLightMap()
[all …]
/dports/games/crossfire-client/crossfire-client-1.75.1/gtk-v2/src/
H A Dsdl.c38 static SDL_Surface* lightmap; variable
218 if( lightmap) { in init_SDL()
279 SDL_FreeSurface( lightmap); in init_SDL()
289 if( lightmap == NULL) { in init_SDL()
296 lightmap= SDL_DisplayFormatAlpha( lightmap); in init_SDL()
297 if( lightmap == NULL) { in init_SDL()
497 SDL_FillRect(lightmap, &dst, SDL_MapRGBA(lightmap->format, 0, 0, 0, in do_sdl_per_pixel_lighting()
517 SDL_FillRect(lightmap, &dst, SDL_MapRGBA(lightmap->format, 0, 0, 0, in do_sdl_per_pixel_lighting()
542 SDL_FillRect(lightmap, &dst, SDL_MapRGBA(lightmap->format, 0, 0, 0, in do_sdl_per_pixel_lighting()
558 SDL_FillRect(lightmap, &dst, SDL_MapRGBA(lightmap->format, 0, 0, 0, in do_sdl_per_pixel_lighting()
[all …]

12345678910>>...25