Searched refs:lightmap_surfaces (Results 1 – 9 of 9) sorted by relevance
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_rsurf.c | 49 msurface_t *lightmap_surfaces[MAX_LIGHTMAPS]; member 374 if ( gl_lms.lightmap_surfaces[i] ) in R_BlendLightmaps() 400 newdrawsurf = gl_lms.lightmap_surfaces[0]; in R_BlendLightmaps() 561 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly() 562 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly() 566 fa->lightmapchain = gl_lms.lightmap_surfaces[0]; in R_RenderBrushPoly() 567 gl_lms.lightmap_surfaces[0] = fa; in R_RenderBrushPoly() 572 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly() 573 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly() 991 memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); in R_DrawBrushModel() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_rsurf.c | 49 msurface_t *lightmap_surfaces[MAX_LIGHTMAPS]; member 374 if ( gl_lms.lightmap_surfaces[i] ) in R_BlendLightmaps() 400 newdrawsurf = gl_lms.lightmap_surfaces[0]; in R_BlendLightmaps() 561 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly() 562 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly() 566 fa->lightmapchain = gl_lms.lightmap_surfaces[0]; in R_RenderBrushPoly() 567 gl_lms.lightmap_surfaces[0] = fa; in R_RenderBrushPoly() 572 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly() 573 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly() 991 memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); in R_DrawBrushModel() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_rsurf.c | 49 msurface_t *lightmap_surfaces[MAX_LIGHTMAPS]; member 382 if ( gl_lms.lightmap_surfaces[i] ) in R_BlendLightmaps() 408 newdrawsurf = gl_lms.lightmap_surfaces[0]; in R_BlendLightmaps() 569 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly() 570 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly() 574 fa->lightmapchain = gl_lms.lightmap_surfaces[0]; in R_RenderBrushPoly() 575 gl_lms.lightmap_surfaces[0] = fa; in R_RenderBrushPoly() 580 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly() 581 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly() 996 memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); in R_DrawBrushModel() [all …]
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_rsurf.c | 49 msurface_t *lightmap_surfaces[MAX_LIGHTMAPS]; member 354 if ( gl_lms.lightmap_surfaces[i] ) in R_BlendLightmaps() 380 newdrawsurf = gl_lms.lightmap_surfaces[0]; in R_BlendLightmaps() 569 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly() 570 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly() 574 fa->lightmapchain = gl_lms.lightmap_surfaces[0]; in R_RenderBrushPoly() 575 gl_lms.lightmap_surfaces[0] = fa; in R_RenderBrushPoly() 580 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly() 581 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly() 1002 memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); in R_DrawBrushModel() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_rsurf.c | 49 msurface_t *lightmap_surfaces[MAX_LIGHTMAPS]; member 382 if ( gl_lms.lightmap_surfaces[i] ) in R_BlendLightmaps() 408 newdrawsurf = gl_lms.lightmap_surfaces[0]; in R_BlendLightmaps() 569 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly() 570 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly() 574 fa->lightmapchain = gl_lms.lightmap_surfaces[0]; in R_RenderBrushPoly() 575 gl_lms.lightmap_surfaces[0] = fa; in R_RenderBrushPoly() 580 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly() 581 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly() 996 memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); in R_DrawBrushModel() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | gl_rsurf.c | 42 msurface_t *lightmap_surfaces[MAX_LIGHTMAPS]; member 189 if(gl_lms.lightmap_surfaces[i]){ in GL_BlendLightmaps() 194 for(surf = gl_lms.lightmap_surfaces[i]; surf != 0; surf = surf->lightmapchain){ in GL_BlendLightmaps() 242 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in GL_RenderBrushPoly() 243 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in GL_RenderBrushPoly() 474 memset(gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); in GL_DrawBrushModel() 639 memset(gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); in GL_DrawWorld()
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_rsurf.c | 49 msurface_t *lightmap_surfaces[MAX_LIGHTMAPS]; member 329 if (gl_lms.lightmap_surfaces[i]) { in R_BlendLightmaps() 352 newdrawsurf = gl_lms.lightmap_surfaces[0]; in R_BlendLightmaps() 511 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly() 512 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly() 514 fa->lightmapchain = gl_lms.lightmap_surfaces[0]; in R_RenderBrushPoly() 515 gl_lms.lightmap_surfaces[0] = fa; in R_RenderBrushPoly() 518 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly() 519 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly() 1208 memset(gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); in R_DrawBrushModel() [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_rsurf.c | 50 msurface_t *lightmap_surfaces[MAX_LIGHTMAPS]; member 480 if ( gl_lms.lightmap_surfaces[i] ) in R_BlendLightmaps() 506 newdrawsurf = gl_lms.lightmap_surfaces[0]; in R_BlendLightmaps() 698 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly() 699 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly() 703 fa->lightmapchain = gl_lms.lightmap_surfaces[0]; in R_RenderBrushPoly() 704 gl_lms.lightmap_surfaces[0] = fa; in R_RenderBrushPoly() 709 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly() 710 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly() 1288 memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); in R_DrawBrushModel() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_rsurf.c | 47 msurface_t *lightmap_surfaces[MAX_LIGHTMAPS]; member 341 if ( gl_lms.lightmap_surfaces[i] ) in R_BlendLightmaps() 367 newdrawsurf = gl_lms.lightmap_surfaces[0]; in R_BlendLightmaps() 536 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly() 537 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly() 541 fa->lightmapchain = gl_lms.lightmap_surfaces[0]; in R_RenderBrushPoly() 542 gl_lms.lightmap_surfaces[0] = fa; in R_RenderBrushPoly() 547 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly() 548 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly() 1143 memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); in R_DrawBrushModel() [all …]
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