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Searched refs:lightmap_surfaces (Results 1 – 9 of 9) sorted by relevance

/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_rsurf.c49 msurface_t *lightmap_surfaces[MAX_LIGHTMAPS]; member
374 if ( gl_lms.lightmap_surfaces[i] ) in R_BlendLightmaps()
400 newdrawsurf = gl_lms.lightmap_surfaces[0]; in R_BlendLightmaps()
561 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly()
562 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly()
566 fa->lightmapchain = gl_lms.lightmap_surfaces[0]; in R_RenderBrushPoly()
567 gl_lms.lightmap_surfaces[0] = fa; in R_RenderBrushPoly()
572 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly()
573 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly()
991 memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); in R_DrawBrushModel()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_rsurf.c49 msurface_t *lightmap_surfaces[MAX_LIGHTMAPS]; member
374 if ( gl_lms.lightmap_surfaces[i] ) in R_BlendLightmaps()
400 newdrawsurf = gl_lms.lightmap_surfaces[0]; in R_BlendLightmaps()
561 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly()
562 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly()
566 fa->lightmapchain = gl_lms.lightmap_surfaces[0]; in R_RenderBrushPoly()
567 gl_lms.lightmap_surfaces[0] = fa; in R_RenderBrushPoly()
572 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly()
573 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly()
991 memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); in R_DrawBrushModel()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_rsurf.c49 msurface_t *lightmap_surfaces[MAX_LIGHTMAPS]; member
382 if ( gl_lms.lightmap_surfaces[i] ) in R_BlendLightmaps()
408 newdrawsurf = gl_lms.lightmap_surfaces[0]; in R_BlendLightmaps()
569 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly()
570 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly()
574 fa->lightmapchain = gl_lms.lightmap_surfaces[0]; in R_RenderBrushPoly()
575 gl_lms.lightmap_surfaces[0] = fa; in R_RenderBrushPoly()
580 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly()
581 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly()
996 memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); in R_DrawBrushModel()
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/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_rsurf.c49 msurface_t *lightmap_surfaces[MAX_LIGHTMAPS]; member
354 if ( gl_lms.lightmap_surfaces[i] ) in R_BlendLightmaps()
380 newdrawsurf = gl_lms.lightmap_surfaces[0]; in R_BlendLightmaps()
569 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly()
570 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly()
574 fa->lightmapchain = gl_lms.lightmap_surfaces[0]; in R_RenderBrushPoly()
575 gl_lms.lightmap_surfaces[0] = fa; in R_RenderBrushPoly()
580 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly()
581 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly()
1002 memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); in R_DrawBrushModel()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_rsurf.c49 msurface_t *lightmap_surfaces[MAX_LIGHTMAPS]; member
382 if ( gl_lms.lightmap_surfaces[i] ) in R_BlendLightmaps()
408 newdrawsurf = gl_lms.lightmap_surfaces[0]; in R_BlendLightmaps()
569 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly()
570 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly()
574 fa->lightmapchain = gl_lms.lightmap_surfaces[0]; in R_RenderBrushPoly()
575 gl_lms.lightmap_surfaces[0] = fa; in R_RenderBrushPoly()
580 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly()
581 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly()
996 memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); in R_DrawBrushModel()
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/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_rsurf.c42 msurface_t *lightmap_surfaces[MAX_LIGHTMAPS]; member
189 if(gl_lms.lightmap_surfaces[i]){ in GL_BlendLightmaps()
194 for(surf = gl_lms.lightmap_surfaces[i]; surf != 0; surf = surf->lightmapchain){ in GL_BlendLightmaps()
242 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in GL_RenderBrushPoly()
243 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in GL_RenderBrushPoly()
474 memset(gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); in GL_DrawBrushModel()
639 memset(gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); in GL_DrawWorld()
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_rsurf.c49 msurface_t *lightmap_surfaces[MAX_LIGHTMAPS]; member
329 if (gl_lms.lightmap_surfaces[i]) { in R_BlendLightmaps()
352 newdrawsurf = gl_lms.lightmap_surfaces[0]; in R_BlendLightmaps()
511 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly()
512 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly()
514 fa->lightmapchain = gl_lms.lightmap_surfaces[0]; in R_RenderBrushPoly()
515 gl_lms.lightmap_surfaces[0] = fa; in R_RenderBrushPoly()
518 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly()
519 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly()
1208 memset(gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); in R_DrawBrushModel()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_rsurf.c50 msurface_t *lightmap_surfaces[MAX_LIGHTMAPS]; member
480 if ( gl_lms.lightmap_surfaces[i] ) in R_BlendLightmaps()
506 newdrawsurf = gl_lms.lightmap_surfaces[0]; in R_BlendLightmaps()
698 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly()
699 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly()
703 fa->lightmapchain = gl_lms.lightmap_surfaces[0]; in R_RenderBrushPoly()
704 gl_lms.lightmap_surfaces[0] = fa; in R_RenderBrushPoly()
709 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly()
710 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly()
1288 memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); in R_DrawBrushModel()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_rsurf.c47 msurface_t *lightmap_surfaces[MAX_LIGHTMAPS]; member
341 if ( gl_lms.lightmap_surfaces[i] ) in R_BlendLightmaps()
367 newdrawsurf = gl_lms.lightmap_surfaces[0]; in R_BlendLightmaps()
536 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly()
537 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly()
541 fa->lightmapchain = gl_lms.lightmap_surfaces[0]; in R_RenderBrushPoly()
542 gl_lms.lightmap_surfaces[0] = fa; in R_RenderBrushPoly()
547 fa->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum]; in R_RenderBrushPoly()
548 gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa; in R_RenderBrushPoly()
1143 memset (gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); in R_DrawBrushModel()
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