Searched refs:lightningdistance (Results 1 – 1 of 1) sorted by relevance
152 static int lightningdistance=0; variable542 lightningdistance=0; in SetupLightLevels()745 SD_Play3D (SD_LIGHTNINGSND, 0, lightningdistance); in UpdateLightning()747 lightningdistance=GameRandomNumber("UpdateLightning",0); in UpdateLightning()748 lightninglevel=(255-lightningdistance)>>LIGHTNINGLEVEL; in UpdateLightning()754 lightningsoundtime=lightningdistance>>1; in UpdateLightning()755 if (lightningdistance<100) in UpdateLightning()777 volume=255-lightningdistance; in UpdateLightning()779 SD_PlayPitchedSound ( SD_LIGHTNINGSND, volume,-(lightningdistance<<2)); in UpdateLightning()