/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | r_segs.c | 103 int lightnum; in R_RenderMaskedSegRange() local 118 lightnum--; in R_RenderMaskedSegRange() 120 lightnum++; in R_RenderMaskedSegRange() 122 if (lightnum < 0) in R_RenderMaskedSegRange() 124 else if (lightnum >= LIGHTLEVELS) in R_RenderMaskedSegRange() 127 walllights = scalelight[lightnum]; in R_RenderMaskedSegRange() 380 int lightnum; in R_StoreWallRange() local 644 lightnum--; in R_StoreWallRange() 646 lightnum++; in R_StoreWallRange() 648 if (lightnum < 0) in R_StoreWallRange() [all …]
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H A D | r_things.c | 608 int lightnum; in R_AddSprites() local 620 lightnum = (sec->lightlevel >> LIGHTSEGSHIFT)+extralight; in R_AddSprites() 622 if (lightnum < 0) in R_AddSprites() 624 else if (lightnum >= LIGHTLEVELS) in R_AddSprites() 627 spritelights = scalelight[lightnum]; in R_AddSprites() 741 int lightnum; in R_DrawPlayerSprites() local 745 lightnum = in R_DrawPlayerSprites() 749 if (lightnum < 0) in R_DrawPlayerSprites() 751 else if (lightnum >= LIGHTLEVELS) in R_DrawPlayerSprites() 754 spritelights = scalelight[lightnum]; in R_DrawPlayerSprites()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | r_segs.c | 80 int lightnum; in R_RenderMaskedSegRange() local 94 lightnum--; in R_RenderMaskedSegRange() 96 lightnum++; in R_RenderMaskedSegRange() 97 if (lightnum < 0) in R_RenderMaskedSegRange() 99 else if (lightnum >= LIGHTLEVELS) in R_RenderMaskedSegRange() 102 walllights = scalelight[lightnum]; in R_RenderMaskedSegRange() 339 int lightnum; in R_StoreWallRange() local 569 lightnum = in R_StoreWallRange() 572 lightnum--; in R_StoreWallRange() 574 lightnum++; in R_StoreWallRange() [all …]
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H A D | r_things.c | 614 int lightnum; in R_AddSprites() local 621 lightnum = (sec->lightlevel >> LIGHTSEGSHIFT) + extralight; in R_AddSprites() 622 if (lightnum < 0) in R_AddSprites() 624 else if (lightnum >= LIGHTLEVELS) in R_AddSprites() 627 spritelights = scalelight[lightnum]; in R_AddSprites() 775 int i, lightnum; in R_DrawPlayerSprites() local 781 lightnum = in R_DrawPlayerSprites() 784 if (lightnum < 0) in R_DrawPlayerSprites() 786 else if (lightnum >= LIGHTLEVELS) in R_DrawPlayerSprites() 789 spritelights = scalelight[lightnum]; in R_DrawPlayerSprites()
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/dports/games/heretic/glheretic-1.2/ |
H A D | r_segs.c | 67 int lightnum; in R_RenderMaskedSegRange() local 82 lightnum--; in R_RenderMaskedSegRange() 84 lightnum++; in R_RenderMaskedSegRange() 85 if (lightnum < 0) in R_RenderMaskedSegRange() 87 else if (lightnum >= LIGHTLEVELS) in R_RenderMaskedSegRange() 90 walllights = scalelight[lightnum]; in R_RenderMaskedSegRange() 333 int lightnum; in R_StoreWallRange() local 576 lightnum--; in R_StoreWallRange() 578 lightnum++; in R_StoreWallRange() 579 if (lightnum < 0) in R_StoreWallRange() [all …]
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H A D | r_things.c | 626 int lightnum; in R_AddSprites() local 639 lightnum = (sec->lightlevel >> LIGHTSEGSHIFT)+extralight; in R_AddSprites() 640 if (lightnum < 0) in R_AddSprites() 642 else if (lightnum >= LIGHTLEVELS) in R_AddSprites() 645 spritelights = scalelight[lightnum]; in R_AddSprites() 809 int i, lightnum; in R_DrawPlayerSprites() local 815 lightnum = (viewplayer->mo->subsector->sector->lightlevel >> LIGHTSEGSHIFT) in R_DrawPlayerSprites() 817 if (lightnum < 0) in R_DrawPlayerSprites() 819 else if (lightnum >= LIGHTLEVELS) in R_DrawPlayerSprites() 822 spritelights = scalelight[lightnum]; in R_DrawPlayerSprites()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | r_segs.c | 81 int lightnum; in R_RenderMaskedSegRange() local 95 lightnum--; in R_RenderMaskedSegRange() 97 lightnum++; in R_RenderMaskedSegRange() 98 if (lightnum < 0) in R_RenderMaskedSegRange() 100 else if (lightnum >= LIGHTLEVELS) in R_RenderMaskedSegRange() 103 walllights = scalelight[lightnum]; in R_RenderMaskedSegRange() 343 int lightnum; in R_StoreWallRange() local 590 lightnum = in R_StoreWallRange() 593 lightnum--; in R_StoreWallRange() 595 lightnum++; in R_StoreWallRange() [all …]
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H A D | r_things.c | 671 int lightnum; in R_AddSprites() local 678 lightnum = (sec->lightlevel >> LIGHTSEGSHIFT) + extralight; in R_AddSprites() 679 if (lightnum < 0) in R_AddSprites() 681 else if (lightnum >= LIGHTLEVELS) in R_AddSprites() 684 spritelights = scalelight[lightnum]; in R_AddSprites() 833 int i, lightnum; in R_DrawPlayerSprites() local 839 lightnum = in R_DrawPlayerSprites() 842 if (lightnum < 0) in R_DrawPlayerSprites() 844 else if (lightnum >= LIGHTLEVELS) in R_DrawPlayerSprites() 847 spritelights = scalelight[lightnum]; in R_DrawPlayerSprites()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | r_segs.c | 103 int lightnum; in R_RenderMaskedSegRange() local 118 lightnum--; in R_RenderMaskedSegRange() 120 lightnum++; in R_RenderMaskedSegRange() 122 if (lightnum < 0) in R_RenderMaskedSegRange() 124 else if (lightnum >= LIGHTLEVELS) in R_RenderMaskedSegRange() 127 walllights = scalelight[lightnum]; in R_RenderMaskedSegRange() 391 int lightnum; in R_StoreWallRange() local 655 lightnum--; in R_StoreWallRange() 657 lightnum++; in R_StoreWallRange() 659 if (lightnum < 0) in R_StoreWallRange() [all …]
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H A D | r_things.c | 673 int lightnum; in R_AddSprites() local 685 lightnum = (sec->lightlevel >> LIGHTSEGSHIFT)+extralight; in R_AddSprites() 687 if (lightnum < 0) in R_AddSprites() 689 else if (lightnum >= LIGHTLEVELS) in R_AddSprites() 692 spritelights = scalelight[lightnum]; in R_AddSprites() 826 int lightnum; in R_DrawPlayerSprites() local 830 lightnum = in R_DrawPlayerSprites() 834 if (lightnum < 0) in R_DrawPlayerSprites() 836 else if (lightnum >= LIGHTLEVELS) in R_DrawPlayerSprites() 839 spritelights = scalelight[lightnum]; in R_DrawPlayerSprites()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | r_segs.c | 103 int lightnum; in R_RenderMaskedSegRange() local 118 lightnum--; in R_RenderMaskedSegRange() 120 lightnum++; in R_RenderMaskedSegRange() 122 if (lightnum < 0) in R_RenderMaskedSegRange() 124 else if (lightnum >= LIGHTLEVELS) in R_RenderMaskedSegRange() 127 walllights = scalelight[lightnum]; in R_RenderMaskedSegRange() 391 int lightnum; in R_StoreWallRange() local 655 lightnum--; in R_StoreWallRange() 657 lightnum++; in R_StoreWallRange() 659 if (lightnum < 0) in R_StoreWallRange() [all …]
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H A D | r_things.c | 673 int lightnum; in R_AddSprites() local 685 lightnum = (sec->lightlevel >> LIGHTSEGSHIFT)+extralight; in R_AddSprites() 687 if (lightnum < 0) in R_AddSprites() 689 else if (lightnum >= LIGHTLEVELS) in R_AddSprites() 692 spritelights = scalelight[lightnum]; in R_AddSprites() 826 int lightnum; in R_DrawPlayerSprites() local 830 lightnum = in R_DrawPlayerSprites() 834 if (lightnum < 0) in R_DrawPlayerSprites() 836 else if (lightnum >= LIGHTLEVELS) in R_DrawPlayerSprites() 839 spritelights = scalelight[lightnum]; in R_DrawPlayerSprites()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/ |
H A D | r_light.c | 151 dlight_t *light, unsigned lightnum) in real_mark_surfaces() argument 182 ind = lightnum / 32; in real_mark_surfaces() 183 bit = 1 << (lightnum % 32); in real_mark_surfaces() 189 int lightnum) in mark_surfaces() argument 200 real_mark_surfaces (dist, surf, lightorigin, light, lightnum); in mark_surfaces() 206 R_RecursiveMarkLights (const vec3_t lightorigin, dlight_t *light, int lightnum, in R_RecursiveMarkLights() argument 245 mark_surfaces (surf, lightorigin, light, lightnum); in R_RecursiveMarkLights() 250 R_RecursiveMarkLights (lightorigin, light, lightnum, in R_RecursiveMarkLights() 262 R_MarkLights (const vec3_t lightorigin, dlight_t *light, int lightnum, in R_MarkLights() argument 269 R_RecursiveMarkLights (lightorigin, light, lightnum, node); in R_MarkLights() [all …]
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_segs.c | 249 lightnum--; in R_RenderMaskedSegRange() 251 lightnum++; in R_RenderMaskedSegRange() 253 rlight->lightnum = lightnum; in R_RenderMaskedSegRange() 268 lightnum--; in R_RenderMaskedSegRange() 270 lightnum++; in R_RenderMaskedSegRange() 748 lightnum--; in R_RenderThickSideRange() 750 lightnum++; in R_RenderThickSideRange() 923 lightnum = rlight->lightnum; in R_RenderThickSideRange() 1307 lightnum--; in R_RenderSegLoop() 2323 lightnum--; in R_StoreWallRange() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | r_segs.c | 198 int lightnum; in R_RenderMaskedSegRange() local 210 …lightnum = (frontsector->rlightlevel >> LIGHTSEGSHIFT)+(extralight * LIGHTBRIGHT); // [crispy] A11Y in R_RenderMaskedSegRange() 213 lightnum += curline->fakecontrast; in R_RenderMaskedSegRange() 221 if (lightnum < 0) in R_RenderMaskedSegRange() 223 else if (lightnum >= LIGHTLEVELS) in R_RenderMaskedSegRange() 226 walllights = scalelight[lightnum]; in R_RenderMaskedSegRange() 536 int lightnum; in R_StoreWallRange() local 826 lightnum += curline->fakecontrast; in R_StoreWallRange() 834 if (lightnum < 0) in R_StoreWallRange() 836 else if (lightnum >= LIGHTLEVELS) in R_StoreWallRange() [all …]
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/ |
H A D | hw_light.c | 741 void HWR_Create_WallLightmaps(v3d_t *p1, v3d_t *p2, int lightnum, seg_t *line) in HWR_Create_WallLightmaps() argument 759 static void HWR_AddLightMapForLine( int lightnum, seg_t *line) in HWR_AddLightMapForLine() argument 796 &dynlights->position[lightnum], in HWR_AddLightMapForLine() 797 dynlights->p_lspr[lightnum]->dynamic_radius ) in HWR_AddLightMapForLine() 802 HWR_Create_WallLightmaps(&p1, &p2, lightnum, line); in HWR_AddLightMapForLine() 813 int lightnum; in HWR_CheckSubsector() local 824 for(lightnum=0; lightnum<dynlights->nb; lightnum++) in HWR_CheckSubsector() 829 &dynlights->position[lightnum], in HWR_CheckSubsector() 830 dynlights->p_lspr[lightnum]->dynamic_radius ) in HWR_CheckSubsector() 839 HWR_AddLightMapForLine (lightnum, line); // compute lightmap in HWR_CheckSubsector()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | r_segs.c | 72 int lightnum; in R_RenderMaskedSegRange() local 84 lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT) + extralight; in R_RenderMaskedSegRange() 91 if (lightnum >= LIGHTLEVELS) in R_RenderMaskedSegRange() 94 walllights = scalelight[lightnum]; in R_RenderMaskedSegRange() 331 int lightnum; in R_StoreWallRange() local 562 lightnum = in R_StoreWallRange() 570 if (lightnum >= LIGHTLEVELS) in R_StoreWallRange() 573 walllights = scalelight[lightnum]; in R_StoreWallRange()
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H A D | r_things.c | 631 int lightnum; in R_AddSprites() local 638 lightnum = (sec->lightlevel >> LIGHTSEGSHIFT) + extralight; in R_AddSprites() 639 if (lightnum < 0) in R_AddSprites() 641 else if (lightnum >= LIGHTLEVELS) in R_AddSprites() 644 spritelights = scalelight[lightnum]; in R_AddSprites() 803 int i, lightnum; in R_DrawPlayerSprites() local 809 lightnum = in R_DrawPlayerSprites() 812 if (lightnum < 0) in R_DrawPlayerSprites() 814 else if (lightnum >= LIGHTLEVELS) in R_DrawPlayerSprites() 817 spritelights = scalelight[lightnum]; in R_DrawPlayerSprites()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | r_segs.c | 72 int lightnum; in R_RenderMaskedSegRange() local 84 lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT) + extralight; in R_RenderMaskedSegRange() 91 if (lightnum >= LIGHTLEVELS) in R_RenderMaskedSegRange() 94 walllights = scalelight[lightnum]; in R_RenderMaskedSegRange() 331 int lightnum; in R_StoreWallRange() local 562 lightnum = in R_StoreWallRange() 570 if (lightnum >= LIGHTLEVELS) in R_StoreWallRange() 573 walllights = scalelight[lightnum]; in R_StoreWallRange()
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H A D | r_things.c | 631 int lightnum; in R_AddSprites() local 638 lightnum = (sec->lightlevel >> LIGHTSEGSHIFT) + extralight; in R_AddSprites() 639 if (lightnum < 0) in R_AddSprites() 641 else if (lightnum >= LIGHTLEVELS) in R_AddSprites() 644 spritelights = scalelight[lightnum]; in R_AddSprites() 802 int i, lightnum; in R_DrawPlayerSprites() local 808 lightnum = in R_DrawPlayerSprites() 811 if (lightnum < 0) in R_DrawPlayerSprites() 813 else if (lightnum >= LIGHTLEVELS) in R_DrawPlayerSprites() 816 spritelights = scalelight[lightnum]; in R_DrawPlayerSprites()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | r_segs.c | 68 int lightnum; in R_RenderMaskedSegRange() local 80 lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT)+extralight; in R_RenderMaskedSegRange() 87 if (lightnum >= LIGHTLEVELS) in R_RenderMaskedSegRange() 90 walllights = scalelight[lightnum]; in R_RenderMaskedSegRange() 326 int lightnum; in R_StoreWallRange() local 560 lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT)+extralight; in R_StoreWallRange() 567 if (lightnum >= LIGHTLEVELS) in R_StoreWallRange() 570 walllights = scalelight[lightnum]; in R_StoreWallRange()
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H A D | r_things.c | 626 int lightnum; in R_AddSprites() local 633 lightnum = (sec->lightlevel >> LIGHTSEGSHIFT)+extralight; in R_AddSprites() 634 if (lightnum < 0) in R_AddSprites() 636 else if (lightnum >= LIGHTLEVELS) in R_AddSprites() 639 spritelights = scalelight[lightnum]; in R_AddSprites() 796 int i, lightnum; in R_DrawPlayerSprites() local 802 lightnum = (viewplayer->mo->subsector->sector->lightlevel >> LIGHTSEGSHIFT) in R_DrawPlayerSprites() 804 if (lightnum < 0) in R_DrawPlayerSprites() 806 else if (lightnum >= LIGHTLEVELS) in R_DrawPlayerSprites() 809 spritelights = scalelight[lightnum]; in R_DrawPlayerSprites()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgWrappers/deprecated-dotosg/osg/ |
H A D | Light.cpp | 38 int lightnum=0; in Light_readLocalData() local 39 if (fr[1].getInt(lightnum)) in Light_readLocalData() 41 light.setLightNum(lightnum); in Light_readLocalData()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgWrappers/deprecated-dotosg/osg/ |
H A D | Light.cpp | 38 int lightnum=0; 39 if (fr[1].getInt(lightnum)) 41 light.setLightNum(lightnum);
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgFX/ |
H A D | SpecularHighlights.cpp | 32 AutoTextureMatrix(int lightnum, bool active = true) in AutoTextureMatrix() argument 34 _lightnum(lightnum), in AutoTextureMatrix() 99 DefaultTechnique(int lightnum, int unit, const osg::Vec4& color, float sexp) in DefaultTechnique() argument 101 _lightnum(lightnum), in DefaultTechnique()
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