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Searched refs:lightnum (Results 1 – 25 of 50) sorted by relevance

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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dr_segs.c103 int lightnum; in R_RenderMaskedSegRange() local
118 lightnum--; in R_RenderMaskedSegRange()
120 lightnum++; in R_RenderMaskedSegRange()
122 if (lightnum < 0) in R_RenderMaskedSegRange()
124 else if (lightnum >= LIGHTLEVELS) in R_RenderMaskedSegRange()
127 walllights = scalelight[lightnum]; in R_RenderMaskedSegRange()
380 int lightnum; in R_StoreWallRange() local
644 lightnum--; in R_StoreWallRange()
646 lightnum++; in R_StoreWallRange()
648 if (lightnum < 0) in R_StoreWallRange()
[all …]
H A Dr_things.c608 int lightnum; in R_AddSprites() local
620 lightnum = (sec->lightlevel >> LIGHTSEGSHIFT)+extralight; in R_AddSprites()
622 if (lightnum < 0) in R_AddSprites()
624 else if (lightnum >= LIGHTLEVELS) in R_AddSprites()
627 spritelights = scalelight[lightnum]; in R_AddSprites()
741 int lightnum; in R_DrawPlayerSprites() local
745 lightnum = in R_DrawPlayerSprites()
749 if (lightnum < 0) in R_DrawPlayerSprites()
751 else if (lightnum >= LIGHTLEVELS) in R_DrawPlayerSprites()
754 spritelights = scalelight[lightnum]; in R_DrawPlayerSprites()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dr_segs.c80 int lightnum; in R_RenderMaskedSegRange() local
94 lightnum--; in R_RenderMaskedSegRange()
96 lightnum++; in R_RenderMaskedSegRange()
97 if (lightnum < 0) in R_RenderMaskedSegRange()
99 else if (lightnum >= LIGHTLEVELS) in R_RenderMaskedSegRange()
102 walllights = scalelight[lightnum]; in R_RenderMaskedSegRange()
339 int lightnum; in R_StoreWallRange() local
569 lightnum = in R_StoreWallRange()
572 lightnum--; in R_StoreWallRange()
574 lightnum++; in R_StoreWallRange()
[all …]
H A Dr_things.c614 int lightnum; in R_AddSprites() local
621 lightnum = (sec->lightlevel >> LIGHTSEGSHIFT) + extralight; in R_AddSprites()
622 if (lightnum < 0) in R_AddSprites()
624 else if (lightnum >= LIGHTLEVELS) in R_AddSprites()
627 spritelights = scalelight[lightnum]; in R_AddSprites()
775 int i, lightnum; in R_DrawPlayerSprites() local
781 lightnum = in R_DrawPlayerSprites()
784 if (lightnum < 0) in R_DrawPlayerSprites()
786 else if (lightnum >= LIGHTLEVELS) in R_DrawPlayerSprites()
789 spritelights = scalelight[lightnum]; in R_DrawPlayerSprites()
/dports/games/heretic/glheretic-1.2/
H A Dr_segs.c67 int lightnum; in R_RenderMaskedSegRange() local
82 lightnum--; in R_RenderMaskedSegRange()
84 lightnum++; in R_RenderMaskedSegRange()
85 if (lightnum < 0) in R_RenderMaskedSegRange()
87 else if (lightnum >= LIGHTLEVELS) in R_RenderMaskedSegRange()
90 walllights = scalelight[lightnum]; in R_RenderMaskedSegRange()
333 int lightnum; in R_StoreWallRange() local
576 lightnum--; in R_StoreWallRange()
578 lightnum++; in R_StoreWallRange()
579 if (lightnum < 0) in R_StoreWallRange()
[all …]
H A Dr_things.c626 int lightnum; in R_AddSprites() local
639 lightnum = (sec->lightlevel >> LIGHTSEGSHIFT)+extralight; in R_AddSprites()
640 if (lightnum < 0) in R_AddSprites()
642 else if (lightnum >= LIGHTLEVELS) in R_AddSprites()
645 spritelights = scalelight[lightnum]; in R_AddSprites()
809 int i, lightnum; in R_DrawPlayerSprites() local
815 lightnum = (viewplayer->mo->subsector->sector->lightlevel >> LIGHTSEGSHIFT) in R_DrawPlayerSprites()
817 if (lightnum < 0) in R_DrawPlayerSprites()
819 else if (lightnum >= LIGHTLEVELS) in R_DrawPlayerSprites()
822 spritelights = scalelight[lightnum]; in R_DrawPlayerSprites()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dr_segs.c81 int lightnum; in R_RenderMaskedSegRange() local
95 lightnum--; in R_RenderMaskedSegRange()
97 lightnum++; in R_RenderMaskedSegRange()
98 if (lightnum < 0) in R_RenderMaskedSegRange()
100 else if (lightnum >= LIGHTLEVELS) in R_RenderMaskedSegRange()
103 walllights = scalelight[lightnum]; in R_RenderMaskedSegRange()
343 int lightnum; in R_StoreWallRange() local
590 lightnum = in R_StoreWallRange()
593 lightnum--; in R_StoreWallRange()
595 lightnum++; in R_StoreWallRange()
[all …]
H A Dr_things.c671 int lightnum; in R_AddSprites() local
678 lightnum = (sec->lightlevel >> LIGHTSEGSHIFT) + extralight; in R_AddSprites()
679 if (lightnum < 0) in R_AddSprites()
681 else if (lightnum >= LIGHTLEVELS) in R_AddSprites()
684 spritelights = scalelight[lightnum]; in R_AddSprites()
833 int i, lightnum; in R_DrawPlayerSprites() local
839 lightnum = in R_DrawPlayerSprites()
842 if (lightnum < 0) in R_DrawPlayerSprites()
844 else if (lightnum >= LIGHTLEVELS) in R_DrawPlayerSprites()
847 spritelights = scalelight[lightnum]; in R_DrawPlayerSprites()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dr_segs.c103 int lightnum; in R_RenderMaskedSegRange() local
118 lightnum--; in R_RenderMaskedSegRange()
120 lightnum++; in R_RenderMaskedSegRange()
122 if (lightnum < 0) in R_RenderMaskedSegRange()
124 else if (lightnum >= LIGHTLEVELS) in R_RenderMaskedSegRange()
127 walllights = scalelight[lightnum]; in R_RenderMaskedSegRange()
391 int lightnum; in R_StoreWallRange() local
655 lightnum--; in R_StoreWallRange()
657 lightnum++; in R_StoreWallRange()
659 if (lightnum < 0) in R_StoreWallRange()
[all …]
H A Dr_things.c673 int lightnum; in R_AddSprites() local
685 lightnum = (sec->lightlevel >> LIGHTSEGSHIFT)+extralight; in R_AddSprites()
687 if (lightnum < 0) in R_AddSprites()
689 else if (lightnum >= LIGHTLEVELS) in R_AddSprites()
692 spritelights = scalelight[lightnum]; in R_AddSprites()
826 int lightnum; in R_DrawPlayerSprites() local
830 lightnum = in R_DrawPlayerSprites()
834 if (lightnum < 0) in R_DrawPlayerSprites()
836 else if (lightnum >= LIGHTLEVELS) in R_DrawPlayerSprites()
839 spritelights = scalelight[lightnum]; in R_DrawPlayerSprites()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dr_segs.c103 int lightnum; in R_RenderMaskedSegRange() local
118 lightnum--; in R_RenderMaskedSegRange()
120 lightnum++; in R_RenderMaskedSegRange()
122 if (lightnum < 0) in R_RenderMaskedSegRange()
124 else if (lightnum >= LIGHTLEVELS) in R_RenderMaskedSegRange()
127 walllights = scalelight[lightnum]; in R_RenderMaskedSegRange()
391 int lightnum; in R_StoreWallRange() local
655 lightnum--; in R_StoreWallRange()
657 lightnum++; in R_StoreWallRange()
659 if (lightnum < 0) in R_StoreWallRange()
[all …]
H A Dr_things.c673 int lightnum; in R_AddSprites() local
685 lightnum = (sec->lightlevel >> LIGHTSEGSHIFT)+extralight; in R_AddSprites()
687 if (lightnum < 0) in R_AddSprites()
689 else if (lightnum >= LIGHTLEVELS) in R_AddSprites()
692 spritelights = scalelight[lightnum]; in R_AddSprites()
826 int lightnum; in R_DrawPlayerSprites() local
830 lightnum = in R_DrawPlayerSprites()
834 if (lightnum < 0) in R_DrawPlayerSprites()
836 else if (lightnum >= LIGHTLEVELS) in R_DrawPlayerSprites()
839 spritelights = scalelight[lightnum]; in R_DrawPlayerSprites()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/
H A Dr_light.c151 dlight_t *light, unsigned lightnum) in real_mark_surfaces() argument
182 ind = lightnum / 32; in real_mark_surfaces()
183 bit = 1 << (lightnum % 32); in real_mark_surfaces()
189 int lightnum) in mark_surfaces() argument
200 real_mark_surfaces (dist, surf, lightorigin, light, lightnum); in mark_surfaces()
206 R_RecursiveMarkLights (const vec3_t lightorigin, dlight_t *light, int lightnum, in R_RecursiveMarkLights() argument
245 mark_surfaces (surf, lightorigin, light, lightnum); in R_RecursiveMarkLights()
250 R_RecursiveMarkLights (lightorigin, light, lightnum, in R_RecursiveMarkLights()
262 R_MarkLights (const vec3_t lightorigin, dlight_t *light, int lightnum, in R_MarkLights() argument
269 R_RecursiveMarkLights (lightorigin, light, lightnum, node); in R_MarkLights()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_segs.c249 lightnum--; in R_RenderMaskedSegRange()
251 lightnum++; in R_RenderMaskedSegRange()
253 rlight->lightnum = lightnum; in R_RenderMaskedSegRange()
268 lightnum--; in R_RenderMaskedSegRange()
270 lightnum++; in R_RenderMaskedSegRange()
748 lightnum--; in R_RenderThickSideRange()
750 lightnum++; in R_RenderThickSideRange()
923 lightnum = rlight->lightnum; in R_RenderThickSideRange()
1307 lightnum--; in R_RenderSegLoop()
2323 lightnum--; in R_StoreWallRange()
[all …]
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dr_segs.c198 int lightnum; in R_RenderMaskedSegRange() local
210lightnum = (frontsector->rlightlevel >> LIGHTSEGSHIFT)+(extralight * LIGHTBRIGHT); // [crispy] A11Y in R_RenderMaskedSegRange()
213 lightnum += curline->fakecontrast; in R_RenderMaskedSegRange()
221 if (lightnum < 0) in R_RenderMaskedSegRange()
223 else if (lightnum >= LIGHTLEVELS) in R_RenderMaskedSegRange()
226 walllights = scalelight[lightnum]; in R_RenderMaskedSegRange()
536 int lightnum; in R_StoreWallRange() local
826 lightnum += curline->fakecontrast; in R_StoreWallRange()
834 if (lightnum < 0) in R_StoreWallRange()
836 else if (lightnum >= LIGHTLEVELS) in R_StoreWallRange()
[all …]
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/
H A Dhw_light.c741 void HWR_Create_WallLightmaps(v3d_t *p1, v3d_t *p2, int lightnum, seg_t *line) in HWR_Create_WallLightmaps() argument
759 static void HWR_AddLightMapForLine( int lightnum, seg_t *line) in HWR_AddLightMapForLine() argument
796 &dynlights->position[lightnum], in HWR_AddLightMapForLine()
797 dynlights->p_lspr[lightnum]->dynamic_radius ) in HWR_AddLightMapForLine()
802 HWR_Create_WallLightmaps(&p1, &p2, lightnum, line); in HWR_AddLightMapForLine()
813 int lightnum; in HWR_CheckSubsector() local
824 for(lightnum=0; lightnum<dynlights->nb; lightnum++) in HWR_CheckSubsector()
829 &dynlights->position[lightnum], in HWR_CheckSubsector()
830 dynlights->p_lspr[lightnum]->dynamic_radius ) in HWR_CheckSubsector()
839 HWR_AddLightMapForLine (lightnum, line); // compute lightmap in HWR_CheckSubsector()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dr_segs.c72 int lightnum; in R_RenderMaskedSegRange() local
84 lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT) + extralight; in R_RenderMaskedSegRange()
91 if (lightnum >= LIGHTLEVELS) in R_RenderMaskedSegRange()
94 walllights = scalelight[lightnum]; in R_RenderMaskedSegRange()
331 int lightnum; in R_StoreWallRange() local
562 lightnum = in R_StoreWallRange()
570 if (lightnum >= LIGHTLEVELS) in R_StoreWallRange()
573 walllights = scalelight[lightnum]; in R_StoreWallRange()
H A Dr_things.c631 int lightnum; in R_AddSprites() local
638 lightnum = (sec->lightlevel >> LIGHTSEGSHIFT) + extralight; in R_AddSprites()
639 if (lightnum < 0) in R_AddSprites()
641 else if (lightnum >= LIGHTLEVELS) in R_AddSprites()
644 spritelights = scalelight[lightnum]; in R_AddSprites()
803 int i, lightnum; in R_DrawPlayerSprites() local
809 lightnum = in R_DrawPlayerSprites()
812 if (lightnum < 0) in R_DrawPlayerSprites()
814 else if (lightnum >= LIGHTLEVELS) in R_DrawPlayerSprites()
817 spritelights = scalelight[lightnum]; in R_DrawPlayerSprites()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dr_segs.c72 int lightnum; in R_RenderMaskedSegRange() local
84 lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT) + extralight; in R_RenderMaskedSegRange()
91 if (lightnum >= LIGHTLEVELS) in R_RenderMaskedSegRange()
94 walllights = scalelight[lightnum]; in R_RenderMaskedSegRange()
331 int lightnum; in R_StoreWallRange() local
562 lightnum = in R_StoreWallRange()
570 if (lightnum >= LIGHTLEVELS) in R_StoreWallRange()
573 walllights = scalelight[lightnum]; in R_StoreWallRange()
H A Dr_things.c631 int lightnum; in R_AddSprites() local
638 lightnum = (sec->lightlevel >> LIGHTSEGSHIFT) + extralight; in R_AddSprites()
639 if (lightnum < 0) in R_AddSprites()
641 else if (lightnum >= LIGHTLEVELS) in R_AddSprites()
644 spritelights = scalelight[lightnum]; in R_AddSprites()
802 int i, lightnum; in R_DrawPlayerSprites() local
808 lightnum = in R_DrawPlayerSprites()
811 if (lightnum < 0) in R_DrawPlayerSprites()
813 else if (lightnum >= LIGHTLEVELS) in R_DrawPlayerSprites()
816 spritelights = scalelight[lightnum]; in R_DrawPlayerSprites()
/dports/games/uhexen/uhexen-0.601/src/
H A Dr_segs.c68 int lightnum; in R_RenderMaskedSegRange() local
80 lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT)+extralight; in R_RenderMaskedSegRange()
87 if (lightnum >= LIGHTLEVELS) in R_RenderMaskedSegRange()
90 walllights = scalelight[lightnum]; in R_RenderMaskedSegRange()
326 int lightnum; in R_StoreWallRange() local
560 lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT)+extralight; in R_StoreWallRange()
567 if (lightnum >= LIGHTLEVELS) in R_StoreWallRange()
570 walllights = scalelight[lightnum]; in R_StoreWallRange()
H A Dr_things.c626 int lightnum; in R_AddSprites() local
633 lightnum = (sec->lightlevel >> LIGHTSEGSHIFT)+extralight; in R_AddSprites()
634 if (lightnum < 0) in R_AddSprites()
636 else if (lightnum >= LIGHTLEVELS) in R_AddSprites()
639 spritelights = scalelight[lightnum]; in R_AddSprites()
796 int i, lightnum; in R_DrawPlayerSprites() local
802 lightnum = (viewplayer->mo->subsector->sector->lightlevel >> LIGHTSEGSHIFT) in R_DrawPlayerSprites()
804 if (lightnum < 0) in R_DrawPlayerSprites()
806 else if (lightnum >= LIGHTLEVELS) in R_DrawPlayerSprites()
809 spritelights = scalelight[lightnum]; in R_DrawPlayerSprites()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgWrappers/deprecated-dotosg/osg/
H A DLight.cpp38 int lightnum=0; in Light_readLocalData() local
39 if (fr[1].getInt(lightnum)) in Light_readLocalData()
41 light.setLightNum(lightnum); in Light_readLocalData()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgWrappers/deprecated-dotosg/osg/
H A DLight.cpp38 int lightnum=0;
39 if (fr[1].getInt(lightnum))
41 light.setLightNum(lightnum);
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgFX/
H A DSpecularHighlights.cpp32 AutoTextureMatrix(int lightnum, bool active = true) in AutoTextureMatrix() argument
34 _lightnum(lightnum), in AutoTextureMatrix()
99 DefaultTechnique(int lightnum, int unit, const osg::Vec4& color, float sexp) in DefaultTechnique() argument
101 _lightnum(lightnum), in DefaultTechnique()

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