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Searched refs:lightposv (Results 1 – 9 of 9) sorted by relevance

/dports/games/netherearth/netherearth-0.51/
H A Drobots.cpp123 light=lightposv; in DrawRobot()
163 piece_tile[owner][8]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot()
166 piece_tile[owner][9]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot()
170 piece_tile[owner][10]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot()
188 piece_tile[owner][1]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot()
206 piece_tile[owner][2]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot()
225 piece_tile[owner][3]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot()
242 piece_tile[owner][4]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot()
259 piece_tile[owner][5]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot()
276 piece_tile[owner][6]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot()
[all …]
H A Dnether.cpp55 lightposv.x=lightpos[0]; in NETHER()
56 lightposv.y=lightpos[1]; in NETHER()
57 lightposv.z=lightpos[2]; in NETHER()
63 lightposv.x=lightpos[0]; in NETHER()
64 lightposv.y=lightpos[1]; in NETHER()
65 lightposv.z=lightpos[2]; in NETHER()
351 ship->ComputeShadow(lightposv); in loadobjects()
352 for(i=0;i<n_buildings;i++) building_tile[i]->ComputeShadow(lightposv); in loadobjects()
353 for(i=0;i<n_pieces;i++) piece_tile[0][i]->ComputeFixedShadows(lightposv); in loadobjects()
355 for(i=0;i<n_bullets;i++) bullet_tile[i]->ComputeFixedShadows(lightposv); in loadobjects()
[all …]
H A Dmaps.cpp365 piece_tile[0][7]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap()
401 piece_tile[0][6]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap()
437 piece_tile[0][5]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap()
473 piece_tile[0][4]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap()
509 piece_tile[0][3]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap()
545 piece_tile[0][1]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap()
H A Dnethersave.cpp64 lightposv.save(fp); in save_game()
234 lightposv.load(fp); in load_game()
H A Dnetherdebug.cpp68 lightposv.save(fp); in save_debug_report()
H A Dnether.h334 Vector lightposv; variable
/dports/games/tesseract-data/tesseract/src/engine/
H A Drenderlights.cpp2643 static vec4 lightposv[8], spotparamsv[8], shadowparamsv[8]; variable
2649 lightposv[i] = vec4(l.o, 1).div(l.radius); in setlightparams()
2681 lightpos.setv(lightposv, n); in setlightshader()
/dports/games/tesseract/tesseract/src/engine/
H A Drenderlights.cpp2643 static vec4 lightposv[8], spotparamsv[8], shadowparamsv[8]; variable
2649 lightposv[i] = vec4(l.o, 1).div(l.radius); in setlightparams()
2681 lightpos.setv(lightposv, n); in setlightshader()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drenderlights.cpp2918 static vec4 lightposv[8], lightcolorv[8], spotparamsv[8], shadowparamsv[8]; variable
2923 lightposv[i] = vec4(l.o, 1).div(l.radius); in setlightparams()
2955 lightpos.setv(lightposv, n); in setlightshader()