/dports/games/netherearth/netherearth-0.51/ |
H A D | robots.cpp | 123 light=lightposv; in DrawRobot() 163 piece_tile[owner][8]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot() 166 piece_tile[owner][9]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot() 170 piece_tile[owner][10]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot() 188 piece_tile[owner][1]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot() 206 piece_tile[owner][2]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot() 225 piece_tile[owner][3]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot() 242 piece_tile[owner][4]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot() 259 piece_tile[owner][5]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot() 276 piece_tile[owner][6]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot() [all …]
|
H A D | nether.cpp | 55 lightposv.x=lightpos[0]; in NETHER() 56 lightposv.y=lightpos[1]; in NETHER() 57 lightposv.z=lightpos[2]; in NETHER() 63 lightposv.x=lightpos[0]; in NETHER() 64 lightposv.y=lightpos[1]; in NETHER() 65 lightposv.z=lightpos[2]; in NETHER() 351 ship->ComputeShadow(lightposv); in loadobjects() 352 for(i=0;i<n_buildings;i++) building_tile[i]->ComputeShadow(lightposv); in loadobjects() 353 for(i=0;i<n_pieces;i++) piece_tile[0][i]->ComputeFixedShadows(lightposv); in loadobjects() 355 for(i=0;i<n_bullets;i++) bullet_tile[i]->ComputeFixedShadows(lightposv); in loadobjects() [all …]
|
H A D | maps.cpp | 365 piece_tile[0][7]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap() 401 piece_tile[0][6]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap() 437 piece_tile[0][5]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap() 473 piece_tile[0][4]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap() 509 piece_tile[0][3]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap() 545 piece_tile[0][1]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap()
|
H A D | nethersave.cpp | 64 lightposv.save(fp); in save_game() 234 lightposv.load(fp); in load_game()
|
H A D | netherdebug.cpp | 68 lightposv.save(fp); in save_debug_report()
|
H A D | nether.h | 334 Vector lightposv; variable
|
/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderlights.cpp | 2643 static vec4 lightposv[8], spotparamsv[8], shadowparamsv[8]; variable 2649 lightposv[i] = vec4(l.o, 1).div(l.radius); in setlightparams() 2681 lightpos.setv(lightposv, n); in setlightshader()
|
/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderlights.cpp | 2643 static vec4 lightposv[8], spotparamsv[8], shadowparamsv[8]; variable 2649 lightposv[i] = vec4(l.o, 1).div(l.radius); in setlightparams() 2681 lightpos.setv(lightposv, n); in setlightshader()
|
/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderlights.cpp | 2918 static vec4 lightposv[8], lightcolorv[8], spotparamsv[8], shadowparamsv[8]; variable 2923 lightposv[i] = vec4(l.o, 1).div(l.radius); in setlightparams() 2955 lightpos.setv(lightposv, n); in setlightshader()
|