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Searched refs:limbAnim (Results 1 – 2 of 2) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_combat.cpp1783 int limbAnim, float limbRollBase, float limbPitchBase, in G_Dismember() argument
1862 gi.G2API_SetBoneAnim(&limb->ghoul2[limb->playerModel], 0, animations[limbAnim].firstFrame, in G_Dismember()
1863 animations[limbAnim].numFrames + animations[limbAnim].firstFrame, in G_Dismember()
1932 limb->count = limbAnim; in G_Dismember()
1941 …if ( limbAnim == BOTH_DISMEMBER_RARM || limbAnim == BOTH_DISMEMBER_TORSO1 )//&& ent->s.weapon == W… in G_Dismember()
2047 else if ( limbAnim == BOTH_DISMEMBER_HEAD1 in G_Dismember()
2048 || limbAnim == BOTH_DISMEMBER_LARM in G_Dismember()
2049 || limbAnim == BOTH_DISMEMBER_RARM ) in G_Dismember()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_combat.cpp1888 void G_RemoveWeaponsWithLimbs( gentity_t *ent, gentity_t *limb, int limbAnim ) in G_RemoveWeaponsWithLimbs() argument
1917 if ( limbAnim == checkAnim || limbAnim == BOTH_DISMEMBER_TORSO1 )//either/both hands in G_RemoveWeaponsWithLimbs()
1969 int limbAnim, float limbRollBase, float limbPitchBase, in G_Dismember() argument
2052 gi.G2API_SetBoneAnim(&limb->ghoul2[limb->playerModel], 0, animations[limbAnim].firstFrame, in G_Dismember()
2053 animations[limbAnim].numFrames + animations[limbAnim].firstFrame, in G_Dismember()
2126 limb->count = limbAnim; in G_Dismember()
2135 G_RemoveWeaponsWithLimbs( ent, limb, limbAnim ); in G_Dismember()
2199 else if ( limbAnim == BOTH_DISMEMBER_HEAD1 in G_Dismember()
2200 || limbAnim == BOTH_DISMEMBER_LARM in G_Dismember()
2201 || limbAnim == BOTH_DISMEMBER_RARM ) in G_Dismember()