Searched refs:limbAnim (Results 1 – 2 of 2) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_combat.cpp | 1783 int limbAnim, float limbRollBase, float limbPitchBase, in G_Dismember() argument 1862 gi.G2API_SetBoneAnim(&limb->ghoul2[limb->playerModel], 0, animations[limbAnim].firstFrame, in G_Dismember() 1863 animations[limbAnim].numFrames + animations[limbAnim].firstFrame, in G_Dismember() 1932 limb->count = limbAnim; in G_Dismember() 1941 …if ( limbAnim == BOTH_DISMEMBER_RARM || limbAnim == BOTH_DISMEMBER_TORSO1 )//&& ent->s.weapon == W… in G_Dismember() 2047 else if ( limbAnim == BOTH_DISMEMBER_HEAD1 in G_Dismember() 2048 || limbAnim == BOTH_DISMEMBER_LARM in G_Dismember() 2049 || limbAnim == BOTH_DISMEMBER_RARM ) in G_Dismember()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_combat.cpp | 1888 void G_RemoveWeaponsWithLimbs( gentity_t *ent, gentity_t *limb, int limbAnim ) in G_RemoveWeaponsWithLimbs() argument 1917 if ( limbAnim == checkAnim || limbAnim == BOTH_DISMEMBER_TORSO1 )//either/both hands in G_RemoveWeaponsWithLimbs() 1969 int limbAnim, float limbRollBase, float limbPitchBase, in G_Dismember() argument 2052 gi.G2API_SetBoneAnim(&limb->ghoul2[limb->playerModel], 0, animations[limbAnim].firstFrame, in G_Dismember() 2053 animations[limbAnim].numFrames + animations[limbAnim].firstFrame, in G_Dismember() 2126 limb->count = limbAnim; in G_Dismember() 2135 G_RemoveWeaponsWithLimbs( ent, limb, limbAnim ); in G_Dismember() 2199 else if ( limbAnim == BOTH_DISMEMBER_HEAD1 in G_Dismember() 2200 || limbAnim == BOTH_DISMEMBER_LARM in G_Dismember() 2201 || limbAnim == BOTH_DISMEMBER_RARM ) in G_Dismember()
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