Searched refs:limbType (Results 1 – 6 of 6) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_combat.c | 3119 switch (limbType) in G_GetDismemberLoc() 3192 switch (limbType) in G_GetDismemberBolt() 3361 if (limbType == G2_MODELPART_HEAD) in G_Dismember() 3366 else if (limbType == G2_MODELPART_WAIST) in G_Dismember() 3371 else if (limbType == G2_MODELPART_LARM) in G_Dismember() 3377 else if (limbType == G2_MODELPART_RARM) in G_Dismember() 3389 else if (limbType == G2_MODELPART_LLEG) in G_Dismember() 3395 else if (limbType == G2_MODELPART_RLEG) in G_Dismember() 3442 limb->s.modelGhoul2 = limbType; in G_Dismember() 3479 if (limbType == G2_MODELPART_HEAD || in G_Dismember() [all …]
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H A D | NPC_AI_Wampa.c | 195 extern void G_Dismember( gentity_t *ent, gentity_t *enemy, vec3_t point, int limbType, float limbRo…
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H A D | NPC_AI_Rancor.c | 152 extern void G_Dismember( gentity_t *ent, gentity_t *enemy, vec3_t point, int limbType, float limbRo…
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | entity.cpp | 17634 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset() 17641 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset() 17654 else if ( limbType == LIMB_HUMANOID_LEFTLEG ) in setHumanoidLimbOffset() 17666 else if ( limbType == LIMB_HUMANOID_LEFTARM ) in setHumanoidLimbOffset() 17675 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset() 17692 else if ( limbType == LIMB_HUMANOID_LEFTLEG ) in setHumanoidLimbOffset() 17713 else if ( limbType == LIMB_HUMANOID_LEFTARM ) in setHumanoidLimbOffset() 17725 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset() 17785 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset() 17883 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset() [all …]
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H A D | entity.hpp | 690 void setHumanoidLimbOffset(Entity* limb, Monster race, int limbType); 886 …void setDefaultPlayerModel(int playernum, Monster playerRace, int limbType); // sets correct base …
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H A D | actplayer.cpp | 6118 void Entity::setDefaultPlayerModel(int playernum, Monster playerRace, int limbType) in setDefaultPlayerModel() argument 6131 if ( limbType == LIMB_HUMANOID_TORSO ) in setDefaultPlayerModel() 6215 else if ( limbType == LIMB_HUMANOID_RIGHTLEG ) in setDefaultPlayerModel() 6292 else if ( limbType == LIMB_HUMANOID_LEFTLEG ) in setDefaultPlayerModel() 6369 else if ( limbType == LIMB_HUMANOID_RIGHTARM ) in setDefaultPlayerModel() 6432 else if ( limbType == LIMB_HUMANOID_LEFTARM ) in setDefaultPlayerModel()
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