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Searched refs:limbType (Results 1 – 6 of 6) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_combat.c3119 switch (limbType) in G_GetDismemberLoc()
3192 switch (limbType) in G_GetDismemberBolt()
3361 if (limbType == G2_MODELPART_HEAD) in G_Dismember()
3366 else if (limbType == G2_MODELPART_WAIST) in G_Dismember()
3371 else if (limbType == G2_MODELPART_LARM) in G_Dismember()
3377 else if (limbType == G2_MODELPART_RARM) in G_Dismember()
3389 else if (limbType == G2_MODELPART_LLEG) in G_Dismember()
3395 else if (limbType == G2_MODELPART_RLEG) in G_Dismember()
3442 limb->s.modelGhoul2 = limbType; in G_Dismember()
3479 if (limbType == G2_MODELPART_HEAD || in G_Dismember()
[all …]
H A DNPC_AI_Wampa.c195 extern void G_Dismember( gentity_t *ent, gentity_t *enemy, vec3_t point, int limbType, float limbRo…
H A DNPC_AI_Rancor.c152 extern void G_Dismember( gentity_t *ent, gentity_t *enemy, vec3_t point, int limbType, float limbRo…
/dports/games/barony/Barony-3.3.7/src/
H A Dentity.cpp17634 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset()
17641 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset()
17654 else if ( limbType == LIMB_HUMANOID_LEFTLEG ) in setHumanoidLimbOffset()
17666 else if ( limbType == LIMB_HUMANOID_LEFTARM ) in setHumanoidLimbOffset()
17675 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset()
17692 else if ( limbType == LIMB_HUMANOID_LEFTLEG ) in setHumanoidLimbOffset()
17713 else if ( limbType == LIMB_HUMANOID_LEFTARM ) in setHumanoidLimbOffset()
17725 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset()
17785 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset()
17883 if ( limbType == LIMB_HUMANOID_TORSO ) in setHumanoidLimbOffset()
[all …]
H A Dentity.hpp690 void setHumanoidLimbOffset(Entity* limb, Monster race, int limbType);
886 …void setDefaultPlayerModel(int playernum, Monster playerRace, int limbType); // sets correct base …
H A Dactplayer.cpp6118 void Entity::setDefaultPlayerModel(int playernum, Monster playerRace, int limbType) in setDefaultPlayerModel() argument
6131 if ( limbType == LIMB_HUMANOID_TORSO ) in setDefaultPlayerModel()
6215 else if ( limbType == LIMB_HUMANOID_RIGHTLEG ) in setDefaultPlayerModel()
6292 else if ( limbType == LIMB_HUMANOID_LEFTLEG ) in setDefaultPlayerModel()
6369 else if ( limbType == LIMB_HUMANOID_RIGHTARM ) in setDefaultPlayerModel()
6432 else if ( limbType == LIMB_HUMANOID_LEFTARM ) in setDefaultPlayerModel()