/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Dynamics/Joints/ |
H A D | b2PrismaticJoint.cpp | 321 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local 327 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints() 337 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints() 339 m_limitPositionImpulse = b2Max(m_limitPositionImpulse + limitImpulse, 0.0f); in SolvePositionConstraints() 340 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints() 349 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints() 352 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints() 355 b1->m_sweep.c += (invMass1 * limitImpulse) * m_motorJacobian.linear1; in SolvePositionConstraints() 356 b1->m_sweep.a += invI1 * limitImpulse * m_motorJacobian.angular1; in SolvePositionConstraints() 357 b2->m_sweep.c += (invMass2 * limitImpulse) * m_motorJacobian.linear2; in SolvePositionConstraints() [all …]
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H A D | b2RevoluteJoint.cpp | 271 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local 277 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints() 287 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints() 289 m_limitPositionImpulse = b2Max(m_limitPositionImpulse + limitImpulse, 0.0f); in SolvePositionConstraints() 290 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints() 299 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints() 301 m_limitPositionImpulse = b2Min(m_limitPositionImpulse + limitImpulse, 0.0f); in SolvePositionConstraints() 302 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints() 305 b1->m_sweep.a -= b1->m_invI * limitImpulse; in SolvePositionConstraints() 306 b2->m_sweep.a += b2->m_invI * limitImpulse; in SolvePositionConstraints()
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/dports/devel/love5/love-0.5-0/src/box2d/Source/Dynamics/Joints/ |
H A D | b2PrismaticJoint.cpp | 321 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local 327 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints() 337 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints() 339 m_limitPositionImpulse = b2Max(m_limitPositionImpulse + limitImpulse, 0.0f); in SolvePositionConstraints() 340 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints() 349 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints() 352 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints() 355 b1->m_sweep.c += (invMass1 * limitImpulse) * m_motorJacobian.linear1; in SolvePositionConstraints() 356 b1->m_sweep.a += invI1 * limitImpulse * m_motorJacobian.angular1; in SolvePositionConstraints() 357 b2->m_sweep.c += (invMass2 * limitImpulse) * m_motorJacobian.linear2; in SolvePositionConstraints() [all …]
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H A D | b2RevoluteJoint.cpp | 271 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local 277 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints() 287 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints() 289 m_limitPositionImpulse = b2Max(m_limitPositionImpulse + limitImpulse, 0.0f); in SolvePositionConstraints() 290 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints() 299 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints() 301 m_limitPositionImpulse = b2Min(m_limitPositionImpulse + limitImpulse, 0.0f); in SolvePositionConstraints() 302 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints() 305 b1->m_sweep.a -= b1->m_invI * limitImpulse; in SolvePositionConstraints() 306 b2->m_sweep.a += b2->m_invI * limitImpulse; in SolvePositionConstraints()
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/dports/games/numptyphysics/numptyphysics/Box2D/Source/Dynamics/Joints/ |
H A D | b2PrismaticJoint.cpp | 321 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local 327 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints() 337 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints() 339 m_limitPositionImpulse = b2Max(m_limitPositionImpulse + limitImpulse, 0.0f); in SolvePositionConstraints() 340 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints() 349 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints() 352 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints() 355 b1->m_sweep.c += (invMass1 * limitImpulse) * m_motorJacobian.linear1; in SolvePositionConstraints() 356 b1->m_sweep.a += invI1 * limitImpulse * m_motorJacobian.angular1; in SolvePositionConstraints() 357 b2->m_sweep.c += (invMass2 * limitImpulse) * m_motorJacobian.linear2; in SolvePositionConstraints() [all …]
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H A D | b2RevoluteJoint.cpp | 271 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local 277 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints() 287 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints() 289 m_limitPositionImpulse = b2Max(m_limitPositionImpulse + limitImpulse, 0.0f); in SolvePositionConstraints() 290 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints() 299 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints() 301 m_limitPositionImpulse = b2Min(m_limitPositionImpulse + limitImpulse, 0.0f); in SolvePositionConstraints() 302 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints() 305 b1->m_sweep.a -= b1->m_invI * limitImpulse; in SolvePositionConstraints() 306 b2->m_sweep.a += b2->m_invI * limitImpulse; in SolvePositionConstraints()
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 290 qreal limitImpulse = 0.0f; in SolvePositionConstraints() local 296 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 306 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 315 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 318 b1->m_sweep.a -= b1->m_invI * limitImpulse; in SolvePositionConstraints() 319 b2->m_sweep.a += b2->m_invI * limitImpulse; in SolvePositionConstraints()
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/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2RevoluteJoint.cpp | 290 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local 296 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 306 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 315 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 318 b1->m_sweep.a -= b1->m_invI * limitImpulse; in SolvePositionConstraints() 319 b2->m_sweep.a += b2->m_invI * limitImpulse; in SolvePositionConstraints()
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 309 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local 315 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 325 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 334 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 337 aA -= m_invIA * limitImpulse; in SolvePositionConstraints() 338 aB += m_invIB * limitImpulse; in SolvePositionConstraints()
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/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 309 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local 315 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 325 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 334 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 337 aA -= m_invIA * limitImpulse; in SolvePositionConstraints() 338 aB += m_invIB * limitImpulse; in SolvePositionConstraints()
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 309 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local 315 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 325 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 334 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 337 aA -= m_invIA * limitImpulse; in SolvePositionConstraints() 338 aB += m_invIB * limitImpulse; in SolvePositionConstraints()
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 311 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local 317 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 327 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 336 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 339 aA -= m_invIA * limitImpulse; in SolvePositionConstraints() 340 aB += m_invIB * limitImpulse; in SolvePositionConstraints()
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 309 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local 315 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 325 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 334 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 337 aA -= m_invIA * limitImpulse; in SolvePositionConstraints() 338 aB += m_invIB * limitImpulse; in SolvePositionConstraints()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 309 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local 315 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 325 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 334 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 337 aA -= m_invIA * limitImpulse; in SolvePositionConstraints() 338 aB += m_invIB * limitImpulse; in SolvePositionConstraints()
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 309 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local 315 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 325 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 334 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 337 aA -= m_invIA * limitImpulse; in SolvePositionConstraints() 338 aB += m_invIB * limitImpulse; in SolvePositionConstraints()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 309 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local 315 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 325 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 334 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 337 aA -= m_invIA * limitImpulse; in SolvePositionConstraints() 338 aB += m_invIB * limitImpulse; in SolvePositionConstraints()
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 309 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local 315 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 325 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 334 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 337 aA -= m_invIA * limitImpulse; in SolvePositionConstraints() 338 aB += m_invIB * limitImpulse; in SolvePositionConstraints()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/Joints/ |
H A D | b2RevoluteJoint.cpp | 311 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local 317 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 327 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 336 limitImpulse = -m_motorMass * C; in SolvePositionConstraints() 339 aA -= m_invIA * limitImpulse; in SolvePositionConstraints() 340 aB += m_invIB * limitImpulse; in SolvePositionConstraints()
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/dports/misc/box2d/box2d-2.4.1/src/dynamics/ |
H A D | b2_revolute_joint.cpp | 281 float limitImpulse = -m_axialMass * C; in SolvePositionConstraints() local 282 aA -= m_invIA * limitImpulse; in SolvePositionConstraints() 283 aB += m_invIB * limitImpulse; in SolvePositionConstraints()
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