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Searched refs:limitImpulse (Results 1 – 19 of 19) sorted by relevance

/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Dynamics/Joints/
H A Db2PrismaticJoint.cpp321 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local
327 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints()
337 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints()
339 m_limitPositionImpulse = b2Max(m_limitPositionImpulse + limitImpulse, 0.0f); in SolvePositionConstraints()
340 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints()
349 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints()
352 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints()
355 b1->m_sweep.c += (invMass1 * limitImpulse) * m_motorJacobian.linear1; in SolvePositionConstraints()
356 b1->m_sweep.a += invI1 * limitImpulse * m_motorJacobian.angular1; in SolvePositionConstraints()
357 b2->m_sweep.c += (invMass2 * limitImpulse) * m_motorJacobian.linear2; in SolvePositionConstraints()
[all …]
H A Db2RevoluteJoint.cpp271 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local
277 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints()
287 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints()
289 m_limitPositionImpulse = b2Max(m_limitPositionImpulse + limitImpulse, 0.0f); in SolvePositionConstraints()
290 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints()
299 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints()
301 m_limitPositionImpulse = b2Min(m_limitPositionImpulse + limitImpulse, 0.0f); in SolvePositionConstraints()
302 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints()
305 b1->m_sweep.a -= b1->m_invI * limitImpulse; in SolvePositionConstraints()
306 b2->m_sweep.a += b2->m_invI * limitImpulse; in SolvePositionConstraints()
/dports/devel/love5/love-0.5-0/src/box2d/Source/Dynamics/Joints/
H A Db2PrismaticJoint.cpp321 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local
327 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints()
337 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints()
339 m_limitPositionImpulse = b2Max(m_limitPositionImpulse + limitImpulse, 0.0f); in SolvePositionConstraints()
340 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints()
349 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints()
352 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints()
355 b1->m_sweep.c += (invMass1 * limitImpulse) * m_motorJacobian.linear1; in SolvePositionConstraints()
356 b1->m_sweep.a += invI1 * limitImpulse * m_motorJacobian.angular1; in SolvePositionConstraints()
357 b2->m_sweep.c += (invMass2 * limitImpulse) * m_motorJacobian.linear2; in SolvePositionConstraints()
[all …]
H A Db2RevoluteJoint.cpp271 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local
277 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints()
287 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints()
289 m_limitPositionImpulse = b2Max(m_limitPositionImpulse + limitImpulse, 0.0f); in SolvePositionConstraints()
290 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints()
299 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints()
301 m_limitPositionImpulse = b2Min(m_limitPositionImpulse + limitImpulse, 0.0f); in SolvePositionConstraints()
302 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints()
305 b1->m_sweep.a -= b1->m_invI * limitImpulse; in SolvePositionConstraints()
306 b2->m_sweep.a += b2->m_invI * limitImpulse; in SolvePositionConstraints()
/dports/games/numptyphysics/numptyphysics/Box2D/Source/Dynamics/Joints/
H A Db2PrismaticJoint.cpp321 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local
327 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints()
337 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints()
339 m_limitPositionImpulse = b2Max(m_limitPositionImpulse + limitImpulse, 0.0f); in SolvePositionConstraints()
340 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints()
349 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints()
352 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints()
355 b1->m_sweep.c += (invMass1 * limitImpulse) * m_motorJacobian.linear1; in SolvePositionConstraints()
356 b1->m_sweep.a += invI1 * limitImpulse * m_motorJacobian.angular1; in SolvePositionConstraints()
357 b2->m_sweep.c += (invMass2 * limitImpulse) * m_motorJacobian.linear2; in SolvePositionConstraints()
[all …]
H A Db2RevoluteJoint.cpp271 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local
277 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints()
287 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints()
289 m_limitPositionImpulse = b2Max(m_limitPositionImpulse + limitImpulse, 0.0f); in SolvePositionConstraints()
290 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints()
299 limitImpulse = -m_motorMass * limitC; in SolvePositionConstraints()
301 m_limitPositionImpulse = b2Min(m_limitPositionImpulse + limitImpulse, 0.0f); in SolvePositionConstraints()
302 limitImpulse = m_limitPositionImpulse - oldLimitImpulse; in SolvePositionConstraints()
305 b1->m_sweep.a -= b1->m_invI * limitImpulse; in SolvePositionConstraints()
306 b2->m_sweep.a += b2->m_invI * limitImpulse; in SolvePositionConstraints()
/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp290 qreal limitImpulse = 0.0f; in SolvePositionConstraints() local
296 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
306 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
315 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
318 b1->m_sweep.a -= b1->m_invI * limitImpulse; in SolvePositionConstraints()
319 b2->m_sweep.a += b2->m_invI * limitImpulse; in SolvePositionConstraints()
/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2RevoluteJoint.cpp290 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local
296 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
306 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
315 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
318 b1->m_sweep.a -= b1->m_invI * limitImpulse; in SolvePositionConstraints()
319 b2->m_sweep.a += b2->m_invI * limitImpulse; in SolvePositionConstraints()
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Joints/
H A Db2RevoluteJoint.cpp309 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local
315 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
325 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
334 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
337 aA -= m_invIA * limitImpulse; in SolvePositionConstraints()
338 aB += m_invIB * limitImpulse; in SolvePositionConstraints()
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp309 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local
315 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
325 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
334 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
337 aA -= m_invIA * limitImpulse; in SolvePositionConstraints()
338 aB += m_invIB * limitImpulse; in SolvePositionConstraints()
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp309 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local
315 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
325 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
334 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
337 aA -= m_invIA * limitImpulse; in SolvePositionConstraints()
338 aB += m_invIB * limitImpulse; in SolvePositionConstraints()
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp311 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local
317 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
327 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
336 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
339 aA -= m_invIA * limitImpulse; in SolvePositionConstraints()
340 aB += m_invIB * limitImpulse; in SolvePositionConstraints()
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp309 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local
315 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
325 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
334 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
337 aA -= m_invIA * limitImpulse; in SolvePositionConstraints()
338 aB += m_invIB * limitImpulse; in SolvePositionConstraints()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp309 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local
315 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
325 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
334 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
337 aA -= m_invIA * limitImpulse; in SolvePositionConstraints()
338 aB += m_invIB * limitImpulse; in SolvePositionConstraints()
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp309 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local
315 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
325 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
334 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
337 aA -= m_invIA * limitImpulse; in SolvePositionConstraints()
338 aB += m_invIB * limitImpulse; in SolvePositionConstraints()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp309 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local
315 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
325 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
334 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
337 aA -= m_invIA * limitImpulse; in SolvePositionConstraints()
338 aB += m_invIB * limitImpulse; in SolvePositionConstraints()
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp309 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local
315 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
325 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
334 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
337 aA -= m_invIA * limitImpulse; in SolvePositionConstraints()
338 aB += m_invIB * limitImpulse; in SolvePositionConstraints()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp311 float32 limitImpulse = 0.0f; in SolvePositionConstraints() local
317 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
327 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
336 limitImpulse = -m_motorMass * C; in SolvePositionConstraints()
339 aA -= m_invIA * limitImpulse; in SolvePositionConstraints()
340 aB += m_invIB * limitImpulse; in SolvePositionConstraints()
/dports/misc/box2d/box2d-2.4.1/src/dynamics/
H A Db2_revolute_joint.cpp281 float limitImpulse = -m_axialMass * C; in SolvePositionConstraints() local
282 aA -= m_invIA * limitImpulse; in SolvePositionConstraints()
283 aB += m_invIB * limitImpulse; in SolvePositionConstraints()