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Searched refs:limitLeft (Results 1 – 10 of 10) sorted by relevance

/dports/games/blobwars/blobwars-2.00/src/
H A DCMap.cpp44 limitLeft = limitUp = 0; in clear()
285 void Map::setClipping(int limitLeft, int limitRight, int limitUp, int limitDown) in setClipping() argument
287 if (limitLeft != -1) this->limitLeft = limitLeft; in setClipping()
H A DCMap.h36 int limitLeft, limitRight, limitUp, limitDown; variable
106 void setClipping(int limitLeft, int limitRight, int limitUp, int limitDown);
H A DspawnPoints.cpp137 …T), (int)player.y + Math::rrand(-MAP_SHAKEAMOUNT, MAP_SHAKEAMOUNT), map.limitLeft, map.limitRight,… in doSpawnPoints()
147 …T), (int)player.y + Math::rrand(-MAP_SHAKEAMOUNT, MAP_SHAKEAMOUNT), map.limitLeft, map.limitRight,… in doSpawnPoints()
H A Dgame.cpp503 …engine.setPlayerPosition((int)player.x, (int)player.y, map.limitLeft, map.limitRight, map.limitUp,… in showMissionInformation()
534 …engine.setPlayerPosition((int)player.x, (int)player.y, map.limitLeft, map.limitRight, map.limitUp,… in beamInPlayer()
634 …debug(("Map Clipping is %d %d %d %d\n", map.limitLeft, map.limitRight, map.limitUp, map.limitDown)… in doGame()
648 …engine.setPlayerPosition((int)player.x, (int)player.y, map.limitLeft, map.limitRight, map.limitUp,… in doGame()
H A DCEngine.h120 void setPlayerPosition(int x, int y, int limitLeft, int limitRight, int limitUp, int limitDown);
H A Dintro.cpp57 …engine.setPlayerPosition((int)player.x, (int)player.y, map.limitLeft, map.limitRight, map.limitUp,… in playIntro()
H A DCEngine.cpp502 void Engine::setPlayerPosition(int x, int y, int limitLeft, int limitRight, int limitUp, int limitD… in setPlayerPosition() argument
507 Math::limitInt(&playerPosX, limitLeft, limitRight); in setPlayerPosition()
H A DmapEditor.cpp503 …engine.setPlayerPosition((mapX * 32) + 320, (mapY * 32) + 240, map.limitLeft, map.limitRight, map.… in main()
H A Dmap.cpp281 int minX = (map.limitLeft >> BRICKSHIFT); in showMap()
/dports/games/viruskiller/viruskiller-1.03/src/
H A DCEngine.h92 void setPlayerPosition(int x, int y, int limitLeft, int limitRight, int limitUp, int limitDown);