Searched refs:limitLeft (Results 1 – 10 of 10) sorted by relevance
/dports/games/blobwars/blobwars-2.00/src/ |
H A D | CMap.cpp | 44 limitLeft = limitUp = 0; in clear() 285 void Map::setClipping(int limitLeft, int limitRight, int limitUp, int limitDown) in setClipping() argument 287 if (limitLeft != -1) this->limitLeft = limitLeft; in setClipping()
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H A D | CMap.h | 36 int limitLeft, limitRight, limitUp, limitDown; variable 106 void setClipping(int limitLeft, int limitRight, int limitUp, int limitDown);
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H A D | spawnPoints.cpp | 137 …T), (int)player.y + Math::rrand(-MAP_SHAKEAMOUNT, MAP_SHAKEAMOUNT), map.limitLeft, map.limitRight,… in doSpawnPoints() 147 …T), (int)player.y + Math::rrand(-MAP_SHAKEAMOUNT, MAP_SHAKEAMOUNT), map.limitLeft, map.limitRight,… in doSpawnPoints()
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H A D | game.cpp | 503 …engine.setPlayerPosition((int)player.x, (int)player.y, map.limitLeft, map.limitRight, map.limitUp,… in showMissionInformation() 534 …engine.setPlayerPosition((int)player.x, (int)player.y, map.limitLeft, map.limitRight, map.limitUp,… in beamInPlayer() 634 …debug(("Map Clipping is %d %d %d %d\n", map.limitLeft, map.limitRight, map.limitUp, map.limitDown)… in doGame() 648 …engine.setPlayerPosition((int)player.x, (int)player.y, map.limitLeft, map.limitRight, map.limitUp,… in doGame()
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H A D | CEngine.h | 120 void setPlayerPosition(int x, int y, int limitLeft, int limitRight, int limitUp, int limitDown);
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H A D | intro.cpp | 57 …engine.setPlayerPosition((int)player.x, (int)player.y, map.limitLeft, map.limitRight, map.limitUp,… in playIntro()
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H A D | CEngine.cpp | 502 void Engine::setPlayerPosition(int x, int y, int limitLeft, int limitRight, int limitUp, int limitD… in setPlayerPosition() argument 507 Math::limitInt(&playerPosX, limitLeft, limitRight); in setPlayerPosition()
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H A D | mapEditor.cpp | 503 …engine.setPlayerPosition((mapX * 32) + 320, (mapY * 32) + 240, map.limitLeft, map.limitRight, map.… in main()
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H A D | map.cpp | 281 int minX = (map.limitLeft >> BRICKSHIFT); in showMap()
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/dports/games/viruskiller/viruskiller-1.03/src/ |
H A D | CEngine.h | 92 void setPlayerPosition(int x, int y, int limitLeft, int limitRight, int limitUp, int limitDown);
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