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Searched refs:lineBody (Results 1 – 6 of 6) sorted by relevance

/dports/devel/py-pyparsing/pyparsing-3.0.6/examples/
H A DremoveLineBreaks.py26 lineBody = pp.SkipTo(line_end).addCondition( variable
31 textLine = lineBody + line_end().setParseAction(pp.replaceWith(" "))
/dports/devel/py-pyparsing2/pyparsing-2.4.7/examples/
H A DremoveLineBreaks.py25 lineBody = pp.SkipTo(line_end).addCondition(mustBeNonBlank, message="line body can't be empty") variable
28 textLine = lineBody + line_end().setParseAction(pp.replaceWith(" "))
/dports/science/opensim-core/opensim-core-4.1/OpenSim/Simulation/SimbodyEngine/
H A DPointOnLineConstraint.cpp64 PointOnLineConstraint::PointOnLineConstraint( const PhysicalFrame& lineBody, in PointOnLineConstraint() argument
72 connectSocket_line_body(lineBody); in PointOnLineConstraint()
H A DPointOnLineConstraint.h64 PointOnLineConstraint(const PhysicalFrame& lineBody,
/dports/science/simbody/simbody-Simbody-3.7/Simbody/src/
H A DConstraintImpl.h1513 const Transform& X_AB = getBodyTransform(allX_AB, lineBody); in calcPositionErrorsVirtual()
1538 const Transform& X_AB = getBodyTransformFromState(s, lineBody); in calcPositionDotErrorsVirtual()
1546 const Vec3 v_AC = findStationVelocity(s, allV_AB, lineBody, p_BC); in calcPositionDotErrorsVirtual()
1568 const Transform& X_AB = getBodyTransformFromState(s, lineBody); in calcPositionDotDotErrorsVirtual()
1575 const Vec3& w_AB = getBodyAngularVelocityFromState(s, lineBody); in calcPositionDotDotErrorsVirtual()
1577 const Vec3 v_AC = findStationVelocityFromState(s, lineBody, p_BC); in calcPositionDotDotErrorsVirtual()
1581 const Vec3 a_AC = findStationAcceleration(s, allA_AB, lineBody, p_BC); in calcPositionDotDotErrorsVirtual()
1604 const Transform& X_AB = getBodyTransformFromState(s, lineBody); in addInPositionConstraintForcesVirtual()
1614 addInStationForce(s, lineBody, p_BC, -force_A, bodyForcesInA); in addInPositionConstraintForcesVirtual()
1622 ConstrainedBodyIndex lineBody; // B variable
H A DConstraint.cpp817 (MobilizedBody& lineBody, const UnitVec3& defLineDirection, const Vec3& defPointOnLine, in PointOnLine() argument
821 SimTK_ASSERT_ALWAYS(lineBody.isInSubsystem() && followerBody.isInSubsystem(), in PointOnLine()
823 SimTK_ASSERT_ALWAYS(lineBody.isInSameSubsystem(followerBody), in PointOnLine()
827 lineBody.updMatterSubsystem().adoptConstraint(*this); in PointOnLine()
829 updImpl().lineBody = updImpl().addConstrainedBody(lineBody); in PointOnLine()
855 return getImpl().getMobilizedBodyIndexOfConstrainedBody(getImpl().lineBody); in getLineMobilizedBodyIndex()
926 const MobilizedBodyIndex lineMBId = getMobilizedBodyIndexOfConstrainedBody(lineBody); in calcDecorativeGeometryAndAppendVirtual()