Searched refs:lineBody (Results 1 – 6 of 6) sorted by relevance
/dports/devel/py-pyparsing/pyparsing-3.0.6/examples/ |
H A D | removeLineBreaks.py | 26 lineBody = pp.SkipTo(line_end).addCondition( variable 31 textLine = lineBody + line_end().setParseAction(pp.replaceWith(" "))
|
/dports/devel/py-pyparsing2/pyparsing-2.4.7/examples/ |
H A D | removeLineBreaks.py | 25 lineBody = pp.SkipTo(line_end).addCondition(mustBeNonBlank, message="line body can't be empty") variable 28 textLine = lineBody + line_end().setParseAction(pp.replaceWith(" "))
|
/dports/science/opensim-core/opensim-core-4.1/OpenSim/Simulation/SimbodyEngine/ |
H A D | PointOnLineConstraint.cpp | 64 PointOnLineConstraint::PointOnLineConstraint( const PhysicalFrame& lineBody, in PointOnLineConstraint() argument 72 connectSocket_line_body(lineBody); in PointOnLineConstraint()
|
H A D | PointOnLineConstraint.h | 64 PointOnLineConstraint(const PhysicalFrame& lineBody,
|
/dports/science/simbody/simbody-Simbody-3.7/Simbody/src/ |
H A D | ConstraintImpl.h | 1513 const Transform& X_AB = getBodyTransform(allX_AB, lineBody); in calcPositionErrorsVirtual() 1538 const Transform& X_AB = getBodyTransformFromState(s, lineBody); in calcPositionDotErrorsVirtual() 1546 const Vec3 v_AC = findStationVelocity(s, allV_AB, lineBody, p_BC); in calcPositionDotErrorsVirtual() 1568 const Transform& X_AB = getBodyTransformFromState(s, lineBody); in calcPositionDotDotErrorsVirtual() 1575 const Vec3& w_AB = getBodyAngularVelocityFromState(s, lineBody); in calcPositionDotDotErrorsVirtual() 1577 const Vec3 v_AC = findStationVelocityFromState(s, lineBody, p_BC); in calcPositionDotDotErrorsVirtual() 1581 const Vec3 a_AC = findStationAcceleration(s, allA_AB, lineBody, p_BC); in calcPositionDotDotErrorsVirtual() 1604 const Transform& X_AB = getBodyTransformFromState(s, lineBody); in addInPositionConstraintForcesVirtual() 1614 addInStationForce(s, lineBody, p_BC, -force_A, bodyForcesInA); in addInPositionConstraintForcesVirtual() 1622 ConstrainedBodyIndex lineBody; // B variable
|
H A D | Constraint.cpp | 817 (MobilizedBody& lineBody, const UnitVec3& defLineDirection, const Vec3& defPointOnLine, in PointOnLine() argument 821 SimTK_ASSERT_ALWAYS(lineBody.isInSubsystem() && followerBody.isInSubsystem(), in PointOnLine() 823 SimTK_ASSERT_ALWAYS(lineBody.isInSameSubsystem(followerBody), in PointOnLine() 827 lineBody.updMatterSubsystem().adoptConstraint(*this); in PointOnLine() 829 updImpl().lineBody = updImpl().addConstrainedBody(lineBody); in PointOnLine() 855 return getImpl().getMobilizedBodyIndexOfConstrainedBody(getImpl().lineBody); in getLineMobilizedBodyIndex() 926 const MobilizedBodyIndex lineMBId = getMobilizedBodyIndexOfConstrainedBody(lineBody); in calcDecorativeGeometryAndAppendVirtual()
|