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Searched refs:lineOBJWin (Results 1 – 25 of 34) sorted by relevance

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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DGBAGfx.cpp12 u32 lineOBJWin[240]; variable
H A DGBAGfx.h83 extern u32 lineOBJWin[240];
1143 static inline void gfxDrawOBJWin(u32 *lineOBJWin) in gfxDrawOBJWin() argument
1145 gfxClearArray(lineOBJWin); in gfxDrawOBJWin()
1259 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
1300 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
1353 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
1411 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
1439 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
H A DMode4.cpp255 gfxDrawOBJWin(lineOBJWin); in mode4RenderLineAll()
273 if(!(lineOBJWin[x] & 0x80000000)) { in mode4RenderLineAll()
H A DMode5.cpp236 gfxDrawOBJWin(lineOBJWin); in mode5RenderLineAll()
276 if(!(lineOBJWin[x] & 0x80000000)) { in mode5RenderLineAll()
H A DMode3.cpp258 gfxDrawOBJWin(lineOBJWin); in mode3RenderLineAll()
276 if(!(lineOBJWin[x] & 0x80000000)) { in mode3RenderLineAll()
H A DMode1.cpp323 gfxDrawOBJWin(lineOBJWin); in mode1RenderLineAll()
341 if(!(lineOBJWin[x] & 0x80000000)) { in mode1RenderLineAll()
H A DMode2.cpp309 gfxDrawOBJWin(lineOBJWin); in mode2RenderLineAll()
327 if(!(lineOBJWin[x] & 0x80000000)) { in mode2RenderLineAll()
H A DMode0.cpp342 gfxDrawOBJWin(lineOBJWin); in mode0RenderLineAll()
360 if(!(lineOBJWin[x] & 0x80000000)) { in mode0RenderLineAll()
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/
H A DGfx.cpp31 u32 lineOBJWin[240]; variable
H A DGfx.h99 extern u32 lineOBJWin[240];
1139 inline void gfxDrawOBJWin(u32 *lineOBJWin) in gfxDrawOBJWin() argument
1141 gfxClearArray(lineOBJWin); in gfxDrawOBJWin()
1262 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
1298 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
1339 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
1393 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
1417 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
H A DMode3.cpp266 gfxDrawOBJWin(lineOBJWin); in mode3RenderLineAll()
279 if(!(lineOBJWin[x] & 0x80000000)) { in mode3RenderLineAll()
H A DMode4.cpp263 gfxDrawOBJWin(lineOBJWin); in mode4RenderLineAll()
276 if(!(lineOBJWin[x] & 0x80000000)) { in mode4RenderLineAll()
H A DMode5.cpp244 gfxDrawOBJWin(lineOBJWin); in mode5RenderLineAll()
279 if(!(lineOBJWin[x] & 0x80000000)) { in mode5RenderLineAll()
H A DMode2.cpp317 gfxDrawOBJWin(lineOBJWin); in mode2RenderLineAll()
330 if(!(lineOBJWin[x] & 0x80000000)) { in mode2RenderLineAll()
H A DMode0.cpp350 gfxDrawOBJWin(lineOBJWin); in mode0RenderLineAll()
363 if(!(lineOBJWin[x] & 0x80000000)) { in mode0RenderLineAll()
H A DMode1.cpp331 gfxDrawOBJWin(lineOBJWin); in mode1RenderLineAll()
344 if(!(lineOBJWin[x] & 0x80000000)) { in mode1RenderLineAll()
/dports/emulators/mednafen/mednafen/src/gba/
H A DGfx.cpp47 alignas(16) uint32 lineOBJWin[512];
1108 gfxClearArray(lineOBJWin); in gfxDrawOBJWin()
1230 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
1267 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
1308 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
1362 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
1386 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
H A DGfx.h65 alignas(16) extern uint32 lineOBJWin[512];
H A Dgfx-draw.h79 alignas(16) extern uint32 lineOBJWin[512];
/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/
H A DGfx.h62 extern MDFN_ALIGN(16) uint32 lineOBJWin[512];
H A DGfx.cpp44 MDFN_ALIGN(16) uint32 lineOBJWin[512];
1358 gfxClearArray(lineOBJWin); in gfxDrawOBJWin()
1480 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
1517 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
1558 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
1612 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
1636 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
H A Dgfx-draw.h87 extern MDFN_ALIGN(16) uint32 lineOBJWin[512];
H A DMode3.cpp280 if(!(lineOBJWin[x] & 0x80000000)) { in mode3RenderLineAll()
H A DMode4.cpp276 if(!(lineOBJWin[x] & 0x80000000)) { in mode4RenderLineAll()
H A DMode5.cpp280 if(!(lineOBJWin[x] & 0x80000000)) { in mode5RenderLineAll()

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