/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/ |
H A D | GBAGfx.cpp | 12 u32 lineOBJWin[240]; variable
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H A D | GBAGfx.h | 83 extern u32 lineOBJWin[240]; 1143 static inline void gfxDrawOBJWin(u32 *lineOBJWin) in gfxDrawOBJWin() argument 1145 gfxClearArray(lineOBJWin); in gfxDrawOBJWin() 1259 lineOBJWin[sx] = 1; in gfxDrawOBJWin() 1300 lineOBJWin[sx] = 1; in gfxDrawOBJWin() 1353 lineOBJWin[sx] = 1; in gfxDrawOBJWin() 1411 lineOBJWin[sx] = 1; in gfxDrawOBJWin() 1439 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
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H A D | Mode4.cpp | 255 gfxDrawOBJWin(lineOBJWin); in mode4RenderLineAll() 273 if(!(lineOBJWin[x] & 0x80000000)) { in mode4RenderLineAll()
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H A D | Mode5.cpp | 236 gfxDrawOBJWin(lineOBJWin); in mode5RenderLineAll() 276 if(!(lineOBJWin[x] & 0x80000000)) { in mode5RenderLineAll()
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H A D | Mode3.cpp | 258 gfxDrawOBJWin(lineOBJWin); in mode3RenderLineAll() 276 if(!(lineOBJWin[x] & 0x80000000)) { in mode3RenderLineAll()
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H A D | Mode1.cpp | 323 gfxDrawOBJWin(lineOBJWin); in mode1RenderLineAll() 341 if(!(lineOBJWin[x] & 0x80000000)) { in mode1RenderLineAll()
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H A D | Mode2.cpp | 309 gfxDrawOBJWin(lineOBJWin); in mode2RenderLineAll() 327 if(!(lineOBJWin[x] & 0x80000000)) { in mode2RenderLineAll()
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H A D | Mode0.cpp | 342 gfxDrawOBJWin(lineOBJWin); in mode0RenderLineAll() 360 if(!(lineOBJWin[x] & 0x80000000)) { in mode0RenderLineAll()
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/ |
H A D | Gfx.cpp | 31 u32 lineOBJWin[240]; variable
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H A D | Gfx.h | 99 extern u32 lineOBJWin[240]; 1139 inline void gfxDrawOBJWin(u32 *lineOBJWin) in gfxDrawOBJWin() argument 1141 gfxClearArray(lineOBJWin); in gfxDrawOBJWin() 1262 lineOBJWin[sx] = 1; in gfxDrawOBJWin() 1298 lineOBJWin[sx] = 1; in gfxDrawOBJWin() 1339 lineOBJWin[sx] = 1; in gfxDrawOBJWin() 1393 lineOBJWin[sx] = 1; in gfxDrawOBJWin() 1417 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
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H A D | Mode3.cpp | 266 gfxDrawOBJWin(lineOBJWin); in mode3RenderLineAll() 279 if(!(lineOBJWin[x] & 0x80000000)) { in mode3RenderLineAll()
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H A D | Mode4.cpp | 263 gfxDrawOBJWin(lineOBJWin); in mode4RenderLineAll() 276 if(!(lineOBJWin[x] & 0x80000000)) { in mode4RenderLineAll()
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H A D | Mode5.cpp | 244 gfxDrawOBJWin(lineOBJWin); in mode5RenderLineAll() 279 if(!(lineOBJWin[x] & 0x80000000)) { in mode5RenderLineAll()
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H A D | Mode2.cpp | 317 gfxDrawOBJWin(lineOBJWin); in mode2RenderLineAll() 330 if(!(lineOBJWin[x] & 0x80000000)) { in mode2RenderLineAll()
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H A D | Mode0.cpp | 350 gfxDrawOBJWin(lineOBJWin); in mode0RenderLineAll() 363 if(!(lineOBJWin[x] & 0x80000000)) { in mode0RenderLineAll()
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H A D | Mode1.cpp | 331 gfxDrawOBJWin(lineOBJWin); in mode1RenderLineAll() 344 if(!(lineOBJWin[x] & 0x80000000)) { in mode1RenderLineAll()
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/dports/emulators/mednafen/mednafen/src/gba/ |
H A D | Gfx.cpp | 47 alignas(16) uint32 lineOBJWin[512]; 1108 gfxClearArray(lineOBJWin); in gfxDrawOBJWin() 1230 lineOBJWin[sx] = 1; in gfxDrawOBJWin() 1267 lineOBJWin[sx] = 1; in gfxDrawOBJWin() 1308 lineOBJWin[sx] = 1; in gfxDrawOBJWin() 1362 lineOBJWin[sx] = 1; in gfxDrawOBJWin() 1386 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
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H A D | Gfx.h | 65 alignas(16) extern uint32 lineOBJWin[512];
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H A D | gfx-draw.h | 79 alignas(16) extern uint32 lineOBJWin[512];
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/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/ |
H A D | Gfx.h | 62 extern MDFN_ALIGN(16) uint32 lineOBJWin[512];
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H A D | Gfx.cpp | 44 MDFN_ALIGN(16) uint32 lineOBJWin[512]; 1358 gfxClearArray(lineOBJWin); in gfxDrawOBJWin() 1480 lineOBJWin[sx] = 1; in gfxDrawOBJWin() 1517 lineOBJWin[sx] = 1; in gfxDrawOBJWin() 1558 lineOBJWin[sx] = 1; in gfxDrawOBJWin() 1612 lineOBJWin[sx] = 1; in gfxDrawOBJWin() 1636 lineOBJWin[sx] = 1; in gfxDrawOBJWin()
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H A D | gfx-draw.h | 87 extern MDFN_ALIGN(16) uint32 lineOBJWin[512];
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H A D | Mode3.cpp | 280 if(!(lineOBJWin[x] & 0x80000000)) { in mode3RenderLineAll()
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H A D | Mode4.cpp | 276 if(!(lineOBJWin[x] & 0x80000000)) { in mode4RenderLineAll()
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H A D | Mode5.cpp | 280 if(!(lineOBJWin[x] & 0x80000000)) { in mode5RenderLineAll()
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