/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro/ |
H A D | retro_utils.c | 66 void* linearMemAlign(size_t size, size_t alignment); 72 return linearMemAlign(size, 0x80); in retro_malloc()
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/dports/games/retroarch/RetroArch-1.9.7/ctr/ |
H A D | ctr_linear.cpp | 162 void* linearMemAlign(size_t size, size_t alignment) in linearMemAlign() function 210 return linearMemAlign(size, 0x80); in linearAlloc()
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/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro/nukleargui/retro/ |
H A D | retro_surface.c | 7 void* linearMemAlign(size_t size, size_t alignment); 254 bitmp->pixels=linearMemAlign(sizeof(unsigned char)*h*w*4, 0x80); in Retro_CreateRGBSurface32() 348 bitmp->pixels=linearMemAlign(sizeof(unsigned char)*h*w*2, 0x80); in Retro_CreateRGBSurface16()
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/dports/games/libretro-gpsp/gpsp-300d0c0/ |
H A D | libretro.c | 35 void* linearMemAlign(size_t size, size_t alignment); 346 gba_processed_pixels = (u16*)linearMemAlign(buf_size, 128); in init_post_processing() 535 …gba_screen_pixels = (uint16_t*)linearMemAlign(GBA_SCREEN_PITCH * GBA_SCREEN_HEIGHT * sizeof(uint16… in retro_init()
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/dports/games/libretro-mgba/mgba-6186d45/src/platform/3ds/ |
H A D | main.c | 292 outputBuffer = linearMemAlign(256 * 224 * sizeof(color_t), 0x80); in _setup() 613 screenshotBuffer = linearMemAlign(256 * 224 * sizeof(color_t), 0x80); in _drawScreenshot() 828 audioLeft = linearMemAlign(AUDIO_SAMPLES * DSP_BUFFERS * 2 * sizeof(int16_t), 0x80); in main()
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/dports/emulators/mgba/mgba-0.9.2/src/platform/3ds/ |
H A D | main.c | 620 screenshotBuffer = linearMemAlign(256 * 224 * sizeof(color_t), 0x80); in _drawScreenshot() 836 audioLeft = linearMemAlign(AUDIO_SAMPLES * DSP_BUFFERS * 2 * sizeof(int16_t), 0x80); in main() 887 outputBuffer = linearMemAlign(256 * 224 * sizeof(color_t), 0x80); in main()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/ |
H A D | ctr_gfx.c | 408 linearMemAlign(ctr->texture_width * ctr->texture_height * (ctr->rgb32? 4:2), 128); in ctr_init() 410 linearMemAlign(ctr->texture_width * ctr->texture_height * (ctr->rgb32? 4:2), 128); in ctr_init() 426 linearMemAlign(ctr->menu.texture_width * ctr->menu.texture_height * sizeof(uint16_t), 128); in ctr_init() 428 linearMemAlign(ctr->menu.texture_width * ctr->menu.texture_height * sizeof(uint16_t), 128); in ctr_init()
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/dports/emulators/citra/citra-ac98458e0/externals/nihstro/examples/assembler/cube/source/ |
H A D | main.c | 246 texData=(u32*)linearMemAlign(texture_bin_size, 0x80); //textures need to be 0x80-byte aligned in main()
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/dports/emulators/citra-qt5/citra-ac98458e0/externals/nihstro/examples/assembler/cube/source/ |
H A D | main.c | 246 texData=(u32*)linearMemAlign(texture_bin_size, 0x80); //textures need to be 0x80-byte aligned in main()
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/dports/games/libretro-snes9x2010/snes9x2010-714b1c8/libretro/ |
H A D | libretro.c | 192 void* linearMemAlign(size_t size, size_t alignment); 943 GFX.Screen = (uint16*) linearMemAlign(GFX.Pitch * 512 * sizeof(uint16), 0x80); in retro_init() 944 …ntsc_screen_buffer = (uint16_t*)linearMemAlign(GFX.Pitch * MAX_SNES_HEIGHT * sizeof(uint16_t), 0x… in retro_init()
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/dports/emulators/citra/citra-ac98458e0/externals/nihstro/examples/assembler/cube_lighting/source/ |
H A D | main.c | 271 texData=(u32*)linearMemAlign(texture_bin_size, 0x80); //textures need to be 0x80-byte aligned in main()
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/dports/emulators/citra-qt5/citra-ac98458e0/externals/nihstro/examples/assembler/cube_lighting/source/ |
H A D | main.c | 271 texData=(u32*)linearMemAlign(texture_bin_size, 0x80); //textures need to be 0x80-byte aligned in main()
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/dports/games/libretro-snes9x2005/snes9x2005-218be8e/ |
H A D | libretro.c | 28 void* linearMemAlign(size_t size, size_t alignment); 234 GFX.Screen_buffer = (uint8_t *) linearMemAlign(GFX.Pitch * h + safety, 0x80); in S9xInitDisplay()
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/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/libretro/ |
H A D | libretro.c | 78 void* linearMemAlign(size_t size, size_t alignment); 469 gp2x_screen15 = (unsigned short *) linearMemAlign(640 * 480 * 2, 0x80); in retro_init()
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/dports/games/libretro-gambatte/gambatte-libretro-22abc24/libgambatte/libretro/ |
H A D | libretro.cpp | 31 extern "C" void* linearMemAlign(size_t size, size_t alignment); 827 video_buf = (gambatte::video_pixel_t*)linearMemAlign(VIDEO_BUFF_SIZE, 128); in retro_init()
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/dports/games/libretro-picodrive/picodrive-600894e/platform/libretro/ |
H A D | libretro.c | 53 void* linearMemAlign(size_t size, size_t alignment); 1632 vout_buf = linearMemAlign(VOUT_MAX_WIDTH * VOUT_MAX_HEIGHT * 2, 0x80); in retro_init()
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/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/libretro/ |
H A D | libretro.c | 54 void* linearMemAlign(size_t size, size_t alignment); 1813 vout_buf = linearMemAlign(VOUT_MAX_WIDTH * VOUT_MAX_HEIGHT * 2, 0x80); in retro_init()
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/dports/games/libretro-fceumm/libretro-fceumm-91ccd3b/src/drivers/libretro/ |
H A D | libretro.c | 60 void* linearMemAlign(size_t size, size_t alignment); 2387 fceu_video_out = (uint16_t*)linearMemAlign(256 * 240 * sizeof(uint16_t), 128); in retro_load_game()
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/dports/games/libretro-nestopia/nestopia-2b0315c/libretro/ |
H A D | libretro.cpp | 45 extern "C" void* linearMemAlign(size_t size, size_t alignment); 1274 …video_buffer = (uint32_t*)linearMemAlign(Api::Video::Output::NTSC_WIDTH * Api::Video::Output::HEIG… in retro_load_game()
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/dports/games/libretro-mgba/mgba-6186d45/src/platform/libretro/ |
H A D | libretro.c | 892 ppOutputBuffer = linearMemAlign(VIDEO_BUFF_SIZE, 0x80); in _initPostProcessing() 1795 outputBuffer = linearMemAlign(VIDEO_BUFF_SIZE, 0x80); in retro_load_game()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/ |
H A D | video_thread_wrapper.c | 644 thr->frame.buffer = linearMemAlign(max_size, 0x80); in video_thread_init()
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/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/frontend/ |
H A D | libretro.c | 2806 vout_buf = linearMemAlign(VOUT_MAX_WIDTH * VOUT_MAX_HEIGHT * 2, 0x80); in retro_init()
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/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/frontend/ |
H A D | libretro.c | 2799 vout_buf = linearMemAlign(VOUT_MAX_WIDTH * VOUT_MAX_HEIGHT * 2, 0x80); in retro_init()
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/dports/games/retroarch/RetroArch-1.9.7/ |
H A D | retroarch.c | 30404 buf = linearMemAlign( in video_driver_init_filter()
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