/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 2730 wall[wall[linehighlight].nextwall].cstat |= (wall[linehighlight].cstat&1); in overheadeditor() 2744 setfirstwall(sectorofwall(linehighlight),linehighlight); in overheadeditor() 3010 i = linehighlight; in overheadeditor() 3044 i = linehighlight; in overheadeditor() 3075 i = linehighlight; in overheadeditor() 3133 i = linehighlight; in overheadeditor() 3259 if ((linehighlight >= 0) && (linehighlight < MAXWALLS)) in overheadeditor() 3261 i = linehighlight; in overheadeditor() 3773 if ((linehighlight >= 0) && (wall[linehighlight].nextwall == -1)) in overheadeditor() 4573 checksectorpointer(linehighlight,sectorofwall(linehighlight)); in overheadeditor() [all …]
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H A D | ENGINE.C | 187 short pointhighlight, linehighlight, highlightcnt; variable 2193 linehighlight = -1; in initengine() 5893 if (i == linehighlight) col += ((numframes&2)<<2); in draw2dscreen() 5899 if ((i == linehighlight) || ((linehighlight >= 0) && (i == wall[linehighlight].nextwall))) in draw2dscreen()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 2730 wall[wall[linehighlight].nextwall].cstat |= (wall[linehighlight].cstat&1); in overheadeditor() 2744 setfirstwall(sectorofwall(linehighlight),linehighlight); in overheadeditor() 3010 i = linehighlight; in overheadeditor() 3044 i = linehighlight; in overheadeditor() 3075 i = linehighlight; in overheadeditor() 3133 i = linehighlight; in overheadeditor() 3259 if ((linehighlight >= 0) && (linehighlight < MAXWALLS)) in overheadeditor() 3261 i = linehighlight; in overheadeditor() 3773 if ((linehighlight >= 0) && (wall[linehighlight].nextwall == -1)) in overheadeditor() 4573 checksectorpointer(linehighlight,sectorofwall(linehighlight)); in overheadeditor() [all …]
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H A D | ENGINE.C | 186 short pointhighlight, linehighlight, highlightcnt; variable 2236 linehighlight = -1; in initengine() 5933 if (i == linehighlight) col += ((numframes&2)<<2); in draw2dscreen() 5939 if ((i == linehighlight) || ((linehighlight >= 0) && (i == wall[linehighlight].nextwall))) in draw2dscreen()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | 2d.cpp | 891 col = (i == linehighlight) ? editorcolors[15] - M32_THROB : editorcolors[15]; in editorDraw2dWall() 903 if (i != linehighlight && (unsigned)wal->nextwall < MAXWALLS) in editorDraw2dWall() 905 if (wal->nextwall == linehighlight) in editorDraw2dWall() 911 if (i == linehighlight || (linehighlight >= 0 && i == wall[linehighlight].nextwall)) in editorDraw2dWall() 921 if (i == linehighlight || (linehighlight >= 0 && i == wall[linehighlight].nextwall)) in editorDraw2dWall() 940 if (i == linehighlight || (linehighlight >= 0 && i == wall[linehighlight].nextwall)) in editorDraw2dWall() 948 …if (i == linehighlight || (linehighlight >= 0 && i == wall[linehighlight].nextwall) || bothSidesHi… in editorDraw2dWall()
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H A D | build.cpp | 3704 linehighlight = getlinehighlight(mousxplc, mousyplc, linehighlight, 0); in overheadeditor() 4400 linehighlight = getlinehighlight(mousxplc, mousyplc, linehighlight, 0); in overheadeditor() 4416 NEXTWALL(linehighlight).cstat |= (wall[linehighlight].cstat&1); in overheadeditor() 4427 linehighlight = getlinehighlight(mousxplc, mousyplc, linehighlight, 0); in overheadeditor() 4429 SetFirstWall(sectorofwall(linehighlight), linehighlight, 1); in overheadeditor() 4598 linehighlight = getlinehighlight(mousxplc, mousyplc, linehighlight, 0); in overheadeditor() 4611 NEXTWALL(linehighlight).cstat |= (wall[linehighlight].cstat&64); in overheadeditor() 5251 if (linehighlight >= 0 && linehighlight < MAXWALLS) in overheadeditor() 6943 if (linehighlight >= 0 && wall[linehighlight].nextwall == -1) in overheadeditor() 6945 newnumwalls = whitelinescan(sectorofwall(linehighlight), linehighlight); in overheadeditor() [all …]
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H A D | engine.cpp | 1397 int16_t pointhighlight=-1, linehighlight=-1, sectorhighlight = -1, highlightcnt=0; variable 12110 if (linehighlight >= 0 && linehighlight < MAXWALLS) 12111 editwall[linehighlight>>3] |= 1<<(linehighlight&7);
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 3008 wall[wall[linehighlight].nextwall].cstat |= (wall[linehighlight].cstat&1); in overheadeditor() 3022 setfirstwall(sectorofwall(linehighlight),linehighlight); in overheadeditor() 3288 i = linehighlight; in overheadeditor() 3322 i = linehighlight; in overheadeditor() 3353 i = linehighlight; in overheadeditor() 3411 i = linehighlight; in overheadeditor() 3537 if ((linehighlight >= 0) && (linehighlight < MAXWALLS)) in overheadeditor() 3539 i = linehighlight; in overheadeditor() 4053 if ((linehighlight >= 0) && (wall[linehighlight].nextwall == -1)) in overheadeditor() 4857 checksectorpointer(linehighlight,sectorofwall(linehighlight)); in overheadeditor() [all …]
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H A D | engine.c | 491 short pointhighlight, linehighlight, highlightcnt; variable 5443 linehighlight = -1; in initengine() 10865 if (i == linehighlight) if (totalclock & 8) col += (2<<2); in draw2dscreen() 10871 if ((i == linehighlight) || ((linehighlight >= 0) && (i == wall[linehighlight].nextwall))) in draw2dscreen()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | astub.cpp | 7171 showwalldata(linehighlight, 0); in Keys2d() 7217 … else if (linehighlight >= 0 && ((bstatus&1) || sectorofwall(linehighlight)==tcursectornum)) in Keys2d() 7218 showwalldata(linehighlight, 1); in Keys2d() 7376 else if (linehighlight >= 0) in Keys2d() 7384 i = linehighlight; in Keys2d() 7450 else if (linehighlight >= 0) in Keys2d() 7453 if (yax_getnextwall(linehighlight, YAX_FLOOR)>=0) in Keys2d() 7458 i = linehighlight; in Keys2d() 7805 i = linehighlight; in Keys2d() 7836 else if (linehighlight >= 0) in Keys2d() [all …]
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H A D | m32vars.cpp | 590 …Gv_NewVar("linehighlight",(intptr_t)&linehighlight, GAMEVAR_SHORTPTR|GAMEVAR_SYSTEM|GAMEVAR_READON… in Gv_AddSystemVars()
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H A D | m32exec.cpp | 3158 VM_DoConditional(AIMING_AT_WALL_OR_MASK || (!in3dmode() && linehighlight>=0)); in VM_Execute()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | astub.cpp | 7213 showwalldata(linehighlight, 0); in Keys2d() 7259 … else if (linehighlight >= 0 && ((bstatus&1) || sectorofwall(linehighlight)==tcursectornum)) in Keys2d() 7260 showwalldata(linehighlight, 1); in Keys2d() 7418 else if (linehighlight >= 0) in Keys2d() 7426 i = linehighlight; in Keys2d() 7492 else if (linehighlight >= 0) in Keys2d() 7495 if (yax_getnextwall(linehighlight, YAX_FLOOR)>=0) in Keys2d() 7500 i = linehighlight; in Keys2d() 7850 i = linehighlight; in Keys2d() 7881 else if (linehighlight >= 0) in Keys2d() [all …]
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H A D | m32vars.cpp | 587 …Gv_NewVar("linehighlight",(intptr_t)&linehighlight, GAMEVAR_SHORTPTR|GAMEVAR_SYSTEM|GAMEVAR_READON… in Gv_AddSystemVars()
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H A D | m32exec.cpp | 3129 VM_DoConditional(AIMING_AT_WALL_OR_MASK || (!in3dmode() && linehighlight>=0)); in VM_Execute()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | editor.h | 65 extern int16_t pointhighlight, linehighlight, sectorhighlight, highlightcnt;
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | mapedit.cpp | 9241 showwalldata(linehighlight, 0); in Keys2d() 9288 … else if (linehighlight >= 0 && ((bstatus&1) || sectorofwall(linehighlight)==tcursectornum)) in Keys2d() 9289 showwalldata(linehighlight, 1); in Keys2d() 9446 else if (linehighlight >= 0) in Keys2d() 9454 i = linehighlight; in Keys2d() 9521 else if (linehighlight >= 0) in Keys2d() 9524 if (yax_getnextwall(linehighlight, YAX_FLOOR)>=0) in Keys2d() 9529 i = linehighlight; in Keys2d() 9882 i = linehighlight; in Keys2d() 9913 else if (linehighlight >= 0) in Keys2d() [all …]
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H A D | m32vars.cpp | 590 …Gv_NewVar("linehighlight",(intptr_t)&linehighlight, GAMEVAR_SHORTPTR|GAMEVAR_SYSTEM|GAMEVAR_READON… in Gv_AddSystemVars()
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H A D | m32exec.cpp | 3150 VM_DoConditional(AIMING_AT_WALL_OR_MASK || (!in3dmode() && linehighlight>=0)); in VM_Execute()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | jnstub.c | 126 extern short pointhighlight, linehighlight;
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | jnstub.cpp | 152 extern short pointhighlight, linehighlight;
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