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Searched refs:linehighlight (Results 1 – 21 of 21) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.C2730 wall[wall[linehighlight].nextwall].cstat |= (wall[linehighlight].cstat&1); in overheadeditor()
2744 setfirstwall(sectorofwall(linehighlight),linehighlight); in overheadeditor()
3010 i = linehighlight; in overheadeditor()
3044 i = linehighlight; in overheadeditor()
3075 i = linehighlight; in overheadeditor()
3133 i = linehighlight; in overheadeditor()
3259 if ((linehighlight >= 0) && (linehighlight < MAXWALLS)) in overheadeditor()
3261 i = linehighlight; in overheadeditor()
3773 if ((linehighlight >= 0) && (wall[linehighlight].nextwall == -1)) in overheadeditor()
4573 checksectorpointer(linehighlight,sectorofwall(linehighlight)); in overheadeditor()
[all …]
H A DENGINE.C187 short pointhighlight, linehighlight, highlightcnt; variable
2193 linehighlight = -1; in initengine()
5893 if (i == linehighlight) col += ((numframes&2)<<2); in draw2dscreen()
5899 if ((i == linehighlight) || ((linehighlight >= 0) && (i == wall[linehighlight].nextwall))) in draw2dscreen()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.C2730 wall[wall[linehighlight].nextwall].cstat |= (wall[linehighlight].cstat&1); in overheadeditor()
2744 setfirstwall(sectorofwall(linehighlight),linehighlight); in overheadeditor()
3010 i = linehighlight; in overheadeditor()
3044 i = linehighlight; in overheadeditor()
3075 i = linehighlight; in overheadeditor()
3133 i = linehighlight; in overheadeditor()
3259 if ((linehighlight >= 0) && (linehighlight < MAXWALLS)) in overheadeditor()
3261 i = linehighlight; in overheadeditor()
3773 if ((linehighlight >= 0) && (wall[linehighlight].nextwall == -1)) in overheadeditor()
4573 checksectorpointer(linehighlight,sectorofwall(linehighlight)); in overheadeditor()
[all …]
H A DENGINE.C186 short pointhighlight, linehighlight, highlightcnt; variable
2236 linehighlight = -1; in initengine()
5933 if (i == linehighlight) col += ((numframes&2)<<2); in draw2dscreen()
5939 if ((i == linehighlight) || ((linehighlight >= 0) && (i == wall[linehighlight].nextwall))) in draw2dscreen()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A D2d.cpp891 col = (i == linehighlight) ? editorcolors[15] - M32_THROB : editorcolors[15]; in editorDraw2dWall()
903 if (i != linehighlight && (unsigned)wal->nextwall < MAXWALLS) in editorDraw2dWall()
905 if (wal->nextwall == linehighlight) in editorDraw2dWall()
911 if (i == linehighlight || (linehighlight >= 0 && i == wall[linehighlight].nextwall)) in editorDraw2dWall()
921 if (i == linehighlight || (linehighlight >= 0 && i == wall[linehighlight].nextwall)) in editorDraw2dWall()
940 if (i == linehighlight || (linehighlight >= 0 && i == wall[linehighlight].nextwall)) in editorDraw2dWall()
948 …if (i == linehighlight || (linehighlight >= 0 && i == wall[linehighlight].nextwall) || bothSidesHi… in editorDraw2dWall()
H A Dbuild.cpp3704 linehighlight = getlinehighlight(mousxplc, mousyplc, linehighlight, 0); in overheadeditor()
4400 linehighlight = getlinehighlight(mousxplc, mousyplc, linehighlight, 0); in overheadeditor()
4416 NEXTWALL(linehighlight).cstat |= (wall[linehighlight].cstat&1); in overheadeditor()
4427 linehighlight = getlinehighlight(mousxplc, mousyplc, linehighlight, 0); in overheadeditor()
4429 SetFirstWall(sectorofwall(linehighlight), linehighlight, 1); in overheadeditor()
4598 linehighlight = getlinehighlight(mousxplc, mousyplc, linehighlight, 0); in overheadeditor()
4611 NEXTWALL(linehighlight).cstat |= (wall[linehighlight].cstat&64); in overheadeditor()
5251 if (linehighlight >= 0 && linehighlight < MAXWALLS) in overheadeditor()
6943 if (linehighlight >= 0 && wall[linehighlight].nextwall == -1) in overheadeditor()
6945 newnumwalls = whitelinescan(sectorofwall(linehighlight), linehighlight); in overheadeditor()
[all …]
H A Dengine.cpp1397 int16_t pointhighlight=-1, linehighlight=-1, sectorhighlight = -1, highlightcnt=0; variable
12110 if (linehighlight >= 0 && linehighlight < MAXWALLS)
12111 editwall[linehighlight>>3] |= 1<<(linehighlight&7);
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbuild.c3008 wall[wall[linehighlight].nextwall].cstat |= (wall[linehighlight].cstat&1); in overheadeditor()
3022 setfirstwall(sectorofwall(linehighlight),linehighlight); in overheadeditor()
3288 i = linehighlight; in overheadeditor()
3322 i = linehighlight; in overheadeditor()
3353 i = linehighlight; in overheadeditor()
3411 i = linehighlight; in overheadeditor()
3537 if ((linehighlight >= 0) && (linehighlight < MAXWALLS)) in overheadeditor()
3539 i = linehighlight; in overheadeditor()
4053 if ((linehighlight >= 0) && (wall[linehighlight].nextwall == -1)) in overheadeditor()
4857 checksectorpointer(linehighlight,sectorofwall(linehighlight)); in overheadeditor()
[all …]
H A Dengine.c491 short pointhighlight, linehighlight, highlightcnt; variable
5443 linehighlight = -1; in initengine()
10865 if (i == linehighlight) if (totalclock & 8) col += (2<<2); in draw2dscreen()
10871 if ((i == linehighlight) || ((linehighlight >= 0) && (i == wall[linehighlight].nextwall))) in draw2dscreen()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dastub.cpp7171 showwalldata(linehighlight, 0); in Keys2d()
7217 … else if (linehighlight >= 0 && ((bstatus&1) || sectorofwall(linehighlight)==tcursectornum)) in Keys2d()
7218 showwalldata(linehighlight, 1); in Keys2d()
7376 else if (linehighlight >= 0) in Keys2d()
7384 i = linehighlight; in Keys2d()
7450 else if (linehighlight >= 0) in Keys2d()
7453 if (yax_getnextwall(linehighlight, YAX_FLOOR)>=0) in Keys2d()
7458 i = linehighlight; in Keys2d()
7805 i = linehighlight; in Keys2d()
7836 else if (linehighlight >= 0) in Keys2d()
[all …]
H A Dm32vars.cpp590 …Gv_NewVar("linehighlight",(intptr_t)&linehighlight, GAMEVAR_SHORTPTR|GAMEVAR_SYSTEM|GAMEVAR_READON… in Gv_AddSystemVars()
H A Dm32exec.cpp3158 VM_DoConditional(AIMING_AT_WALL_OR_MASK || (!in3dmode() && linehighlight>=0)); in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dastub.cpp7213 showwalldata(linehighlight, 0); in Keys2d()
7259 … else if (linehighlight >= 0 && ((bstatus&1) || sectorofwall(linehighlight)==tcursectornum)) in Keys2d()
7260 showwalldata(linehighlight, 1); in Keys2d()
7418 else if (linehighlight >= 0) in Keys2d()
7426 i = linehighlight; in Keys2d()
7492 else if (linehighlight >= 0) in Keys2d()
7495 if (yax_getnextwall(linehighlight, YAX_FLOOR)>=0) in Keys2d()
7500 i = linehighlight; in Keys2d()
7850 i = linehighlight; in Keys2d()
7881 else if (linehighlight >= 0) in Keys2d()
[all …]
H A Dm32vars.cpp587 …Gv_NewVar("linehighlight",(intptr_t)&linehighlight, GAMEVAR_SHORTPTR|GAMEVAR_SYSTEM|GAMEVAR_READON… in Gv_AddSystemVars()
H A Dm32exec.cpp3129 VM_DoConditional(AIMING_AT_WALL_OR_MASK || (!in3dmode() && linehighlight>=0)); in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Deditor.h65 extern int16_t pointhighlight, linehighlight, sectorhighlight, highlightcnt;
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmapedit.cpp9241 showwalldata(linehighlight, 0); in Keys2d()
9288 … else if (linehighlight >= 0 && ((bstatus&1) || sectorofwall(linehighlight)==tcursectornum)) in Keys2d()
9289 showwalldata(linehighlight, 1); in Keys2d()
9446 else if (linehighlight >= 0) in Keys2d()
9454 i = linehighlight; in Keys2d()
9521 else if (linehighlight >= 0) in Keys2d()
9524 if (yax_getnextwall(linehighlight, YAX_FLOOR)>=0) in Keys2d()
9529 i = linehighlight; in Keys2d()
9882 i = linehighlight; in Keys2d()
9913 else if (linehighlight >= 0) in Keys2d()
[all …]
H A Dm32vars.cpp590 …Gv_NewVar("linehighlight",(intptr_t)&linehighlight, GAMEVAR_SHORTPTR|GAMEVAR_SYSTEM|GAMEVAR_READON… in Gv_AddSystemVars()
H A Dm32exec.cpp3150 VM_DoConditional(AIMING_AT_WALL_OR_MASK || (!in3dmode() && linehighlight>=0)); in VM_Execute()
/dports/games/jfsw/jfsw-c434002/src/
H A Djnstub.c126 extern short pointhighlight, linehighlight;
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Djnstub.cpp152 extern short pointhighlight, linehighlight;