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Searched refs:linetarget (Results 1 – 25 of 87) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_fighterhammer.cpp36 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local
50 if (linetarget) in DEFINE_ACTION_FUNCTION()
53 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION()
55 AdjustPlayerAngle(pmo, linetarget); in DEFINE_ACTION_FUNCTION()
56 if (linetarget->flags3&MF3_ISMONSTER || linetarget->player) in DEFINE_ACTION_FUNCTION()
58 P_ThrustMobj (linetarget, angle, power); in DEFINE_ACTION_FUNCTION()
66 if(linetarget) in DEFINE_ACTION_FUNCTION()
69 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION()
71 AdjustPlayerAngle(pmo, linetarget); in DEFINE_ACTION_FUNCTION()
72 if (linetarget->flags3&MF3_ISMONSTER || linetarget->player) in DEFINE_ACTION_FUNCTION()
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H A Da_clericmace.cpp8 extern void AdjustPlayerAngle (AActor *pmo, AActor *linetarget);
25 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local
36 slope = P_AimLineAttack (player->mo, angle, 2*MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION()
37 if (linetarget) in DEFINE_ACTION_FUNCTION()
40 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION()
42 AdjustPlayerAngle (player->mo, linetarget); in DEFINE_ACTION_FUNCTION()
47 slope = P_AimLineAttack (player->mo, angle, 2*MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION()
48 if (linetarget) in DEFINE_ACTION_FUNCTION()
51 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION()
53 AdjustPlayerAngle (player->mo, linetarget); in DEFINE_ACTION_FUNCTION()
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H A Da_clericstaff.cpp56 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local
70 slope = P_AimLineAttack (pmo, angle, fixed_t(1.5*MELEERANGE), &linetarget, 0, ALF_CHECK3D); in DEFINE_ACTION_FUNCTION()
71 if (linetarget) in DEFINE_ACTION_FUNCTION()
74 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION()
76 pmo->angle = pmo->AngleTo(linetarget); in DEFINE_ACTION_FUNCTION()
77 …if (((linetarget->player && (!linetarget->IsTeammate (pmo) || level.teamdamage != 0))|| linetarget in DEFINE_ACTION_FUNCTION()
78 && (!(linetarget->flags2&(MF2_DORMANT|MF2_INVULNERABLE)))) in DEFINE_ACTION_FUNCTION()
101 if (linetarget) in DEFINE_ACTION_FUNCTION()
104 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION()
106 pmo->angle = pmo->AngleTo(linetarget); in DEFINE_ACTION_FUNCTION()
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H A Da_fighterplayer.cpp28 void AdjustPlayerAngle (AActor *pmo, AActor *linetarget) in AdjustPlayerAngle() argument
33 angle = pmo->AngleTo(linetarget); in AdjustPlayerAngle()
63 AActor *linetarget; in TryPunch() local
66 slope = P_AimLineAttack (pmo, angle, 2*MELEERANGE, &linetarget); in TryPunch()
67 if (linetarget != NULL) in TryPunch()
80 if (linetarget != NULL) in TryPunch()
82 if (linetarget->player != NULL || in TryPunch()
83 (linetarget->Mass != INT_MAX && (linetarget->flags3 & MF3_ISMONSTER))) in TryPunch()
85 P_ThrustMobj (linetarget, angle, power); in TryPunch()
87 AdjustPlayerAngle (pmo, linetarget); in TryPunch()
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H A Da_fighteraxe.cpp196 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local
224 if (linetarget) in DEFINE_ACTION_FUNCTION()
227 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION()
229 if (linetarget->flags3&MF3_ISMONSTER || linetarget->player) in DEFINE_ACTION_FUNCTION()
231 P_ThrustMobj (linetarget, angle, power); in DEFINE_ACTION_FUNCTION()
233 AdjustPlayerAngle (pmo, linetarget); in DEFINE_ACTION_FUNCTION()
240 if (linetarget) in DEFINE_ACTION_FUNCTION()
243 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION()
245 if (linetarget->flags3&MF3_ISMONSTER) in DEFINE_ACTION_FUNCTION()
247 P_ThrustMobj (linetarget, angle, power); in DEFINE_ACTION_FUNCTION()
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H A Da_pig.cpp68 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local
77 slope = P_AimLineAttack(player->mo, angle, MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION()
78 …neAttack(player->mo, angle, MELEERANGE, slope, damage, NAME_Melee, "SnoutPuff", true, &linetarget); in DEFINE_ACTION_FUNCTION()
80 if(linetarget) in DEFINE_ACTION_FUNCTION()
82 AdjustPlayerAngle(player->mo, linetarget); in DEFINE_ACTION_FUNCTION()
H A Da_magestaff.cpp103 AActor *linetarget; in MStaffSpawn() local
106 RUNTIME_CLASS(AMageStaffFX2), angle, &linetarget); in MStaffSpawn()
110 mo->tracer = linetarget; in MStaffSpawn()
124 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local
140 P_AimLineAttack (self, angle, PLAYERMISSILERANGE, &linetarget, ANGLE_1*32); in DEFINE_ACTION_FUNCTION()
141 if (linetarget == NULL) in DEFINE_ACTION_FUNCTION()
147 linetarget = P_BlockmapSearch (self, 10, FrontBlockCheck); in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/
H A Da_chicken.cpp168 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local
177 slope = P_AimLineAttack (player->mo, angle, MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION()
178 …neAttack (player->mo, angle, MELEERANGE, slope, damage, NAME_Melee, "BeakPuff", true, &linetarget); in DEFINE_ACTION_FUNCTION()
179 if (linetarget) in DEFINE_ACTION_FUNCTION()
181 player->mo->angle = player->mo->AngleTo(linetarget); in DEFINE_ACTION_FUNCTION()
200 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local
209 slope = P_AimLineAttack (player->mo, angle, MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION()
210 …neAttack (player->mo, angle, MELEERANGE, slope, damage, NAME_Melee, "BeakPuff", true, &linetarget); in DEFINE_ACTION_FUNCTION()
211 if (linetarget) in DEFINE_ACTION_FUNCTION()
213 player->mo->angle = player->mo->AngleTo(linetarget); in DEFINE_ACTION_FUNCTION()
H A Da_hereticweaps.cpp67 AActor *linetarget; in DEFINE_ACTION_FUNCTION_PARAMS() local
89 if (linetarget) in DEFINE_ACTION_FUNCTION_PARAMS()
241 AActor *linetarget; in DEFINE_ACTION_FUNCTION_PARAMS() local
277 if (!linetarget) in DEFINE_ACTION_FUNCTION_PARAMS()
564 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local
584 if (linetarget) in DEFINE_ACTION_FUNCTION()
586 mo->tracer = linetarget; in DEFINE_ACTION_FUNCTION()
604 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local
639 if (linetarget && self->target != linetarget) in DEFINE_ACTION_FUNCTION()
898 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_doomweaps.cpp34 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local
54 pitch = P_AimLineAttack (self, angle, MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION()
59 if (linetarget) in DEFINE_ACTION_FUNCTION()
62 self->angle = self->AngleTo(linetarget); in DEFINE_ACTION_FUNCTION()
117 AActor *linetarget; in DEFINE_ACTION_FUNCTION_PARAMS() local
159 if (!linetarget) in DEFINE_ACTION_FUNCTION_PARAMS()
186 if (LifeSteal && !(linetarget->flags5 & MF5_DONTDRAIN)) in DEFINE_ACTION_FUNCTION_PARAMS()
218 angle = self->AngleTo(linetarget); in DEFINE_ACTION_FUNCTION_PARAMS()
583 AActor *linetarget; in DEFINE_ACTION_FUNCTION_PARAMS() local
613 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION_PARAMS()
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H A Da_scriptedmarine.cpp262 AActor *linetarget; in DEFINE_ACTION_FUNCTION_PARAMS() local
268 P_AimLineAttack (self, angle, MELEERANGE+1, &linetarget), damage, in DEFINE_ACTION_FUNCTION_PARAMS()
269 NAME_Melee, pufftype, false, &linetarget); in DEFINE_ACTION_FUNCTION_PARAMS()
271 if (!linetarget) in DEFINE_ACTION_FUNCTION_PARAMS()
279 angle = self->AngleTo(linetarget); in DEFINE_ACTION_FUNCTION_PARAMS()
313 AActor *linetarget; in MarinePunch() local
322 pitch = P_AimLineAttack (self, angle, MELEERANGE, &linetarget); in MarinePunch()
323 …ineAttack (self, angle, MELEERANGE, pitch, damage, NAME_Melee, NAME_BulletPuff, true, &linetarget); in MarinePunch()
326 if (linetarget) in MarinePunch()
329 self->angle = self->AngleTo(linetarget); in MarinePunch()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_pspr.c709 linetarget->x, linetarget->y); in A_Saw()
1020 if(linetarget) in A_SnoutAttack()
1060 if (linetarget->flags&MF_COUNTKILL || linetarget->player) in A_FHammerAttack()
1073 if (linetarget->flags&MF_COUNTKILL || linetarget->player) in A_FHammerAttack()
1644 if (linetarget->flags&MF_COUNTKILL || linetarget->player) in A_FPunchAttack()
1663 if (linetarget->flags&MF_COUNTKILL || linetarget->player) in A_FPunchAttack()
1727 if (linetarget->flags&MF_COUNTKILL || linetarget->player) in A_FAxeAttack()
1846 linetarget->x, linetarget->y); in A_CStaffCheck()
1865 linetarget->x, linetarget->y); in A_CStaffCheck()
1866 if(linetarget->player || linetarget->flags&MF_COUNTKILL) in A_CStaffCheck()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_pspr.c538 !linetarget)) in A_Punch()
543 if (!linetarget) in A_Punch()
551 linetarget->x, linetarget->y); in A_Punch()
577 !linetarget)) in A_Saw()
582 if (!linetarget) in A_Saw()
592 linetarget->x, linetarget->y); in A_Saw()
667 if (!linetarget) in P_BulletSlope()
669 if (!linetarget) in P_BulletSlope()
829 !linetarget)) in A_BFGSpray()
835 P_SpawnMobj(linetarget->x, linetarget->y, in A_BFGSpray()
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/dports/games/prboom/prboom-2.5.0/src/
H A Dp_pspr.c502 !linetarget)) in A_Punch()
507 if (!linetarget) in A_Punch()
515 linetarget->x, linetarget->y); in A_Punch()
535 !linetarget)) in A_Saw()
540 if (!linetarget) in A_Saw()
550 linetarget->x, linetarget->y); in A_Saw()
618 if (!linetarget) in P_BulletSlope()
620 if (!linetarget) in P_BulletSlope()
766 !linetarget)) in A_BFGSpray()
772 P_SpawnMobj(linetarget->x, linetarget->y, in A_BFGSpray()
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/dports/games/uhexen/uhexen-0.601/src/
H A Dp_pspr.c702 if(linetarget) in A_SnoutAttack()
738 if(linetarget) in A_FHammerAttack()
742 if (linetarget->flags&MF_COUNTKILL || linetarget->player) in A_FHammerAttack()
755 if (linetarget->flags&MF_COUNTKILL || linetarget->player) in A_FHammerAttack()
1326 if (linetarget->flags&MF_COUNTKILL || linetarget->player) in A_FPunchAttack()
1345 if (linetarget->flags&MF_COUNTKILL || linetarget->player) in A_FPunchAttack()
1409 if (linetarget->flags&MF_COUNTKILL || linetarget->player) in A_FAxeAttack()
1528 linetarget->x, linetarget->y); in A_CStaffCheck()
1529 if((linetarget->player || linetarget->flags&MF_COUNTKILL) in A_CStaffCheck()
1547 linetarget->x, linetarget->y); in A_CStaffCheck()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_pspr.c676 angle = R_PointToAngle2(pmo->x, pmo->y, linetarget->x, linetarget->y); in AdjustPlayerAngle()
707 if (linetarget) in A_SnoutAttack()
747 if (linetarget->flags & MF_COUNTKILL || linetarget->player) in A_FHammerAttack()
760 if (linetarget->flags & MF_COUNTKILL || linetarget->player) in A_FHammerAttack()
1337 if (linetarget->flags & MF_COUNTKILL || linetarget->player) in A_FPunchAttack()
1356 if (linetarget->flags & MF_COUNTKILL || linetarget->player) in A_FPunchAttack()
1422 if (linetarget->flags & MF_COUNTKILL || linetarget->player) in A_FAxeAttack()
1538 linetarget->x, linetarget->y); in A_CStaffCheck()
1539 if ((linetarget->player || linetarget->flags & MF_COUNTKILL) in A_CStaffCheck()
1557 linetarget->x, linetarget->y); in A_CStaffCheck()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_pspr.c676 angle = R_PointToAngle2(pmo->x, pmo->y, linetarget->x, linetarget->y); in AdjustPlayerAngle()
707 if (linetarget) in A_SnoutAttack()
747 if (linetarget->flags & MF_COUNTKILL || linetarget->player) in A_FHammerAttack()
760 if (linetarget->flags & MF_COUNTKILL || linetarget->player) in A_FHammerAttack()
1337 if (linetarget->flags & MF_COUNTKILL || linetarget->player) in A_FPunchAttack()
1356 if (linetarget->flags & MF_COUNTKILL || linetarget->player) in A_FPunchAttack()
1422 if (linetarget->flags & MF_COUNTKILL || linetarget->player) in A_FAxeAttack()
1538 linetarget->x, linetarget->y); in A_CStaffCheck()
1539 if ((linetarget->player || linetarget->flags & MF_COUNTKILL) in A_CStaffCheck()
1557 linetarget->x, linetarget->y); in A_CStaffCheck()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_pspr.c478 if (linetarget) in A_Punch()
483 linetarget->x, in A_Punch()
484 linetarget->y); in A_Punch()
509 if (!linetarget) in A_Saw()
518 linetarget->x, linetarget->y); in A_Saw()
618 if (!linetarget) in P_BulletSlope()
622 if (!linetarget) in P_BulletSlope()
806 if (!linetarget) in A_BFGSpray()
809 P_SpawnMobj (linetarget->x, in A_BFGSpray()
810 linetarget->y, in A_BFGSpray()
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/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_strifeweapons.cpp101 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local
116 if (linetarget) in DEFINE_ACTION_FUNCTION()
123 P_DaggerAlert (self, linetarget); in DEFINE_ACTION_FUNCTION()
919 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local
927 P_BulletSlope (self, &linetarget); in DEFINE_ACTION_FUNCTION()
928 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION()
930 …spot = Spawn("SpectralLightningSpot", linetarget->X(), linetarget->Y(), linetarget->floorz, ALLOW_… in DEFINE_ACTION_FUNCTION()
933 spot->tracer = linetarget; in DEFINE_ACTION_FUNCTION()
1012 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local
1021 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/
H A Dc_cmds.cpp872 CCMD(linetarget) in CCMD() argument
874 AActor *linetarget; in CCMD() local
878 if (linetarget) in CCMD()
881 linetarget->GetClass()->TypeName.GetChars(), in CCMD()
882 linetarget->health, in CCMD()
883 linetarget->SpawnHealth()); in CCMD()
891 AActor *linetarget; in CCMD() local
896 if (linetarget) in CCMD()
900 linetarget->health, in CCMD()
901 linetarget->SpawnHealth()); in CCMD()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_pspr.c458 if(linetarget) in A_Punch()
656 if (!linetarget) in P_BulletSlope()
660 if (!linetarget) in P_BulletSlope()
669 if(linetarget) in P_BulletSlope()
670 mo->target = linetarget; in P_BulletSlope()
796 if(linetarget) in A_FireSigil()
799 mo = P_SpawnMobj(linetarget->x, linetarget->y, ONFLOORZ, in A_FireSigil()
801 mo->tracer = linetarget; in A_FireSigil()
836 if(linetarget) in A_FireSigil()
839 mo->tracer = linetarget; in A_FireSigil()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_pspr.c458 if(linetarget) in A_Punch()
656 if (!linetarget) in P_BulletSlope()
660 if (!linetarget) in P_BulletSlope()
669 if(linetarget) in P_BulletSlope()
670 mo->target = linetarget; in P_BulletSlope()
796 if(linetarget) in A_FireSigil()
799 mo = P_SpawnMobj(linetarget->x, linetarget->y, ONFLOORZ, in A_FireSigil()
801 mo->tracer = linetarget; in A_FireSigil()
836 if(linetarget) in A_FireSigil()
839 mo->tracer = linetarget; in A_FireSigil()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_pspr.c552 if (linetarget) in A_Punch()
557 linetarget->x, in A_Punch()
558 linetarget->y); in A_Punch()
587 if (!linetarget) in A_Saw()
596 linetarget->x, linetarget->y); in A_Saw()
713 if (!linetarget) in P_BulletSlope()
717 if (!linetarget) in P_BulletSlope()
925 if (!linetarget) in A_BFGSpray()
928 P_SpawnMobj (linetarget->x, in A_BFGSpray()
929 linetarget->y, in A_BFGSpray()
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/dports/games/heretic/glheretic-1.2/
H A Dp_pspr.c856 if(linetarget) in A_BeakAttackPL1()
859 player->mo->y, linetarget->x, linetarget->y); in A_BeakAttackPL1()
884 if(linetarget) in A_BeakAttackPL2()
887 player->mo->y, linetarget->x, linetarget->y); in A_BeakAttackPL2()
913 if(linetarget) in A_StaffAttackPL1()
918 player->mo->y, linetarget->x, linetarget->y); in A_StaffAttackPL1()
942 if(linetarget) in A_StaffAttackPL2()
947 player->mo->y, linetarget->x, linetarget->y); in A_StaffAttackPL2()
1309 if(linetarget && ball->target != linetarget) in A_DeathBallImpact()
1313 linetarget->x, linetarget->y); in A_DeathBallImpact()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_pspr.c806 if (!linetarget) in P_BulletSlope()
846 if (linetarget) in A_BeakAttackPL1()
874 if (linetarget) in A_BeakAttackPL2()
903 if (linetarget) in A_StaffAttackPL1()
932 if (linetarget) in A_StaffAttackPL2()
1247 if (linetarget) in A_FireMacePL2()
1296 if (linetarget && ball->target != linetarget) in A_DeathBallImpact()
1300 linetarget->x, linetarget->y); in A_DeathBallImpact()
1454 if (linetarget) in A_FireSkullRodPL2()
1788 if (!linetarget) in A_GauntletAttack()
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