Searched refs:link_into_flags (Results 1 – 8 of 8) sorted by relevance
174 link_into_flags(egbase); in init()185 void RoadBase::link_into_flags(EditorGameBase& egbase, bool) { in link_into_flags() function in Widelands::RoadBase
71 void Waterway::link_into_flags(EditorGameBase& egbase, bool loading) { in link_into_flags() function in Widelands::Waterway72 RoadBase::link_into_flags(egbase); in link_into_flags()
86 void link_into_flags(EditorGameBase&, bool = false) override;
99 virtual void link_into_flags(EditorGameBase&, bool = false);
105 void link_into_flags(EditorGameBase&, bool = false) override;
108 void Road::link_into_flags(EditorGameBase& egbase, bool) { in link_into_flags() function in Widelands::Road109 RoadBase::link_into_flags(egbase); in link_into_flags()
115 ww.link_into_flags(game, true); in read()
119 road.link_into_flags(game, true); in read()