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Searched refs:liveShockwaves (Results 1 – 3 of 3) sorted by relevance

/dports/games/sdb/sdb-1.0.2/src/
H A Dgame.cpp67 int liveShockwaves; variable
960 if (liveShockwaves < NUM_SHOCKWAVES) in addShockwave()
962 shockwaves[liveShockwaves].set(x, y, ir, irs, otr, ors, dur, frc, hlth, ag); in addShockwave()
963 shockwaves[liveShockwaves].setActive(true); in addShockwave()
964 liveShockwaves++; in addShockwave()
972 shockwaves[index] = shockwaves[--liveShockwaves]; in killShockwave()
1135 liveParticles = liveBullets = liveShockwaves = liveLasers = 0; in playCurrentLevel()
1401 for (int i = 0; i < liveShockwaves; i++) in playCurrentLevel()
H A Dsdb.h618 extern int liveShockwaves;
H A Dobjects.cpp514 for (int i = 0; !IS_POWERUP(type) && i < liveShockwaves; i++) in shockwaveCollisionDetect()
565 if (liveShockwaves == 0) in shockwaveCollisionDetect()