/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/lua5.1/src/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/games/scorched3d/scorched/src/common/lua/ |
H A D | loadlib.cpp | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/devel/premake/Premake-3.7/Src/Lua/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/devel/wxformbuilder/source/sdk/premake/src/Lua/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/x11-themes/gtk-engines2/gtk-engines-2.20.2/engines/lua/src/liblua/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/libs/lua/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/games/palomino/palomino/src/lua_lang/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/games/hedgewars-server/hedgewars-src-1.0.0/misc/liblua/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/lua/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/graphics/aloadimage/arcan-0.6.1/external/lua/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/games/hedgewars/hedgewars-src-1.0.0/misc/liblua/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/games/stratagus/stratagus-3.2.0/third-party/lua-5.1.5/src/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/sysutils/acfgfs/arcan-0.6.1/external/lua/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/databases/redis-devel/redis-0e5b813/deps/lua/src/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/databases/redis6/redis-6.0.16/deps/lua/src/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/databases/redis5/redis-5.0.14/deps/lua/src/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/editors/fxite/fxite-FXITE-0_92/lua/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/lang/lua51/lua-5.1.5/src/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/games/freeminer/freeminer-0.4.10.4/src/lua/src/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/games/spring/spring_98.0/rts/lib/lua/src/ |
H A D | loadlib.cpp | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/games/spring/spring_98.0/AI/Skirmish/Shard/lib/lua/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/science/elmerfem/elmerfem-release-9.0/contrib/lua-5.1.5/src/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/www/civetweb/civetweb-1.15/src/third_party/lua-5.1.5/src/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/games/minetest/minetest-5.4.1/lib/lua/src/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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/dports/games/naev/naev-0.7.0/lib/lua/ |
H A D | loadlib.c | 46 static void *ll_load (lua_State *L, const char *path); 68 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 127 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 191 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 244 static void *ll_load (lua_State *L, const char *path) { in ll_load() function 296 if (*reg == NULL) *reg = ll_load(L, path); in ll_loadfunc()
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