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Searched refs:lnumtriangles (Results 1 – 7 of 7) sorted by relevance

/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dd_polyse.c736 int i, lnumtriangles; in D_DrawSubdiv() local
742 for (i = 0; i < lnumtriangles; i++) in D_DrawSubdiv()
788 int i, lnumtriangles; in D_DrawSubdivT() local
794 for (i = 0; i < lnumtriangles; i++) in D_DrawSubdivT()
840 int i, lnumtriangles; in D_DrawSubdivT2() local
846 for (i = 0; i < lnumtriangles; i++) in D_DrawSubdivT2()
892 int i, lnumtriangles; in D_DrawSubdivT3() local
898 for (i = 0; i < lnumtriangles; i++) in D_DrawSubdivT3()
944 int i, lnumtriangles; in D_DrawSubdivT5() local
950 for (i = 0; i < lnumtriangles; i++) in D_DrawSubdivT5()
[all …]
H A Dd_polysa.asm1011 ;mov ebp, dword [r_affinetridesc+24] ;lnumtriangles
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dd_polyse.c257 int lnumtriangles; in D_DrawSubdiv() local
261 lnumtriangles = r_affinetridesc.numtriangles; in D_DrawSubdiv()
263 for (i = 0; i < lnumtriangles; i++) { in D_DrawSubdiv()
309 int lnumtriangles; in D_DrawNonSubdiv() local
313 lnumtriangles = r_affinetridesc.numtriangles; in D_DrawNonSubdiv()
315 for (i = 0; i < lnumtriangles; i++, ptri++) { in D_DrawNonSubdiv()
/dports/games/tenebrae/tenebrae_0/
H A Dd_polyse.c188 int lnumtriangles; in D_DrawSubdiv() local
192 lnumtriangles = r_affinetridesc.numtriangles; in D_DrawSubdiv()
194 for (i=0 ; i<lnumtriangles ; i++) in D_DrawSubdiv()
249 int lnumtriangles; in D_DrawNonSubdiv() local
253 lnumtriangles = r_affinetridesc.numtriangles; in D_DrawNonSubdiv()
255 for (i=0 ; i<lnumtriangles ; i++, ptri++) in D_DrawNonSubdiv()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dd_polyse.c249 int lnumtriangles = r_affinetridesc.numtriangles; in D_DrawSubdiv() local
251 for (i = 0; i < lnumtriangles; i++) in D_DrawSubdiv()
303 int lnumtriangles = r_affinetridesc.numtriangles; in D_DrawNonSubdiv() local
305 for (i = 0; i < lnumtriangles; i++, ptri++) in D_DrawNonSubdiv()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dd_polyse.c170 int lnumtriangles; in D_DrawNonSubdiv() local
174 lnumtriangles = sw32_r_affinetridesc.numtriangles; in D_DrawNonSubdiv()
176 for (i = 0; i < lnumtriangles; i++, ptri++) { in D_DrawNonSubdiv()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/masm/
H A Dd_polysa.asm890 ;mov ebp,ds:dword ptr[_r_affinetridesc+24] ;lnumtriangles