Searched refs:lnumtriangles (Results 1 – 7 of 7) sorted by relevance
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | d_polyse.c | 736 int i, lnumtriangles; in D_DrawSubdiv() local 742 for (i = 0; i < lnumtriangles; i++) in D_DrawSubdiv() 788 int i, lnumtriangles; in D_DrawSubdivT() local 794 for (i = 0; i < lnumtriangles; i++) in D_DrawSubdivT() 840 int i, lnumtriangles; in D_DrawSubdivT2() local 846 for (i = 0; i < lnumtriangles; i++) in D_DrawSubdivT2() 892 int i, lnumtriangles; in D_DrawSubdivT3() local 898 for (i = 0; i < lnumtriangles; i++) in D_DrawSubdivT3() 944 int i, lnumtriangles; in D_DrawSubdivT5() local 950 for (i = 0; i < lnumtriangles; i++) in D_DrawSubdivT5() [all …]
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H A D | d_polysa.asm | 1011 ;mov ebp, dword [r_affinetridesc+24] ;lnumtriangles
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | d_polyse.c | 257 int lnumtriangles; in D_DrawSubdiv() local 261 lnumtriangles = r_affinetridesc.numtriangles; in D_DrawSubdiv() 263 for (i = 0; i < lnumtriangles; i++) { in D_DrawSubdiv() 309 int lnumtriangles; in D_DrawNonSubdiv() local 313 lnumtriangles = r_affinetridesc.numtriangles; in D_DrawNonSubdiv() 315 for (i = 0; i < lnumtriangles; i++, ptri++) { in D_DrawNonSubdiv()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | d_polyse.c | 188 int lnumtriangles; in D_DrawSubdiv() local 192 lnumtriangles = r_affinetridesc.numtriangles; in D_DrawSubdiv() 194 for (i=0 ; i<lnumtriangles ; i++) in D_DrawSubdiv() 249 int lnumtriangles; in D_DrawNonSubdiv() local 253 lnumtriangles = r_affinetridesc.numtriangles; in D_DrawNonSubdiv() 255 for (i=0 ; i<lnumtriangles ; i++, ptri++) in D_DrawNonSubdiv()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | d_polyse.c | 249 int lnumtriangles = r_affinetridesc.numtriangles; in D_DrawSubdiv() local 251 for (i = 0; i < lnumtriangles; i++) in D_DrawSubdiv() 303 int lnumtriangles = r_affinetridesc.numtriangles; in D_DrawNonSubdiv() local 305 for (i = 0; i < lnumtriangles; i++, ptri++) in D_DrawNonSubdiv()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | d_polyse.c | 170 int lnumtriangles; in D_DrawNonSubdiv() local 174 lnumtriangles = sw32_r_affinetridesc.numtriangles; in D_DrawNonSubdiv() 176 for (i = 0; i < lnumtriangles; i++, ptri++) { in D_DrawNonSubdiv()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/masm/ |
H A D | d_polysa.asm | 890 ;mov ebp,ds:dword ptr[_r_affinetridesc+24] ;lnumtriangles
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