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Searched refs:loadGameInfo (Results 1 – 7 of 7) sorted by relevance

/dports/emulators/qmc2/qmc2-0.195_4/qmc2/arcade/
H A Dinfoprovider.h24 void loadGameInfo();
H A Dinfoprovider.cpp27 loadGameInfo(); in InfoProvider()
226 void InfoProvider::loadGameInfo() in loadGameInfo() function in InfoProvider
/dports/games/maxr/maxr-0.2.9/src/game/logic/
H A Dsavegame.h210 void loadGameInfo (cServer& server);
H A Dsavegame.cpp180 loadGameInfo (server); in load()
485 void cSavegame::loadGameInfo (cServer& server) in loadGameInfo() function in cSavegame
/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.h164 …bool loadGameInfo(DifficultyLevel *difficulty, int *player, int *n_men, int suspended[n_players_c]…
508 …bool loadGameInfo(DifficultyLevel *difficulty, int *player, int *n_men, int suspended[n_players_c]…
H A Dgame.cpp828 bool Game::loadGameInfo(DifficultyLevel *difficulty, int *player, int *n_men, int suspended[n_playe… in loadGameInfo() function in Game
913 …if( loadGameInfo(&temp_difficulty, &temp_player, &temp_n_men_store, temp_suspended, &temp_start_ep… in loadGame()
934 bool Game::loadGameInfo(DifficultyLevel *difficulty, int *player, int *n_men, int suspended[n_playe… in loadGameInfo() function in Game
937 bool ok = loadGameInfo(difficulty, player, n_men, suspended, epoch, completed, filename); in loadGameInfo()
H A Dgui.cpp313 if( game_g->loadGameInfo( &difficulty, &player, &n_men, suspended, &epoch, completed, i ) ) { in refreshLoadSaveButtons()
351 if( game_g->loadGameInfo( &difficulty, &player, &n_men, suspended, &epoch, completed, i ) ) { in refreshLoadSaveButtons()