Searched refs:loadGameInfo (Results 1 – 7 of 7) sorted by relevance
/dports/emulators/qmc2/qmc2-0.195_4/qmc2/arcade/ |
H A D | infoprovider.h | 24 void loadGameInfo();
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H A D | infoprovider.cpp | 27 loadGameInfo(); in InfoProvider() 226 void InfoProvider::loadGameInfo() in loadGameInfo() function in InfoProvider
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/dports/games/maxr/maxr-0.2.9/src/game/logic/ |
H A D | savegame.h | 210 void loadGameInfo (cServer& server);
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H A D | savegame.cpp | 180 loadGameInfo (server); in load() 485 void cSavegame::loadGameInfo (cServer& server) in loadGameInfo() function in cSavegame
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | game.h | 164 …bool loadGameInfo(DifficultyLevel *difficulty, int *player, int *n_men, int suspended[n_players_c]… 508 …bool loadGameInfo(DifficultyLevel *difficulty, int *player, int *n_men, int suspended[n_players_c]…
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H A D | game.cpp | 828 bool Game::loadGameInfo(DifficultyLevel *difficulty, int *player, int *n_men, int suspended[n_playe… in loadGameInfo() function in Game 913 …if( loadGameInfo(&temp_difficulty, &temp_player, &temp_n_men_store, temp_suspended, &temp_start_ep… in loadGame() 934 bool Game::loadGameInfo(DifficultyLevel *difficulty, int *player, int *n_men, int suspended[n_playe… in loadGameInfo() function in Game 937 bool ok = loadGameInfo(difficulty, player, n_men, suspended, epoch, completed, filename); in loadGameInfo()
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H A D | gui.cpp | 313 if( game_g->loadGameInfo( &difficulty, &player, &n_men, suspended, &epoch, completed, i ) ) { in refreshLoadSaveButtons() 351 if( game_g->loadGameInfo( &difficulty, &player, &n_men, suspended, &epoch, completed, i ) ) { in refreshLoadSaveButtons()
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