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Searched refs:loadRecording (Results 1 – 6 of 6) sorted by relevance

/dports/devel/lazygit/lazygit-0.31.4/pkg/gui/
H A Drecording.go43 func (gui *Gui) loadRecording() (*gocui.Recording, error) { func
H A Dgui.go494 g.Recording, err = gui.loadRecording()
/dports/games/kgoldrunner/kgoldrunner-21.12.3/src/
H A Dkgrgame.h242 bool loadRecording (const QString & dir, const QString & prefix,
H A Dkgrgame.cpp2077 if (! loadRecording (dir, prefix, levelNo)) { in initRecordingData()
2179 bool KGrGame::loadRecording (const QString & dir, const QString & prefix, in loadRecording() function in KGrGame
/dports/graphics/drawpile/Drawpile-2.1.20/src/desktop/
H A Dmainwindow.h95 MainWindow *loadRecording(recording::Reader *reader);
H A Dmainwindow.cpp559 MainWindow *MainWindow::loadRecording(recording::Reader *reader) in loadRecording() function in MainWindow
568 return win->loadRecording(reader); in loadRecording()
1022 if(loadRecording(reader)) in open()