Searched refs:loadRecording (Results 1 – 6 of 6) sorted by relevance
43 func (gui *Gui) loadRecording() (*gocui.Recording, error) { func
494 g.Recording, err = gui.loadRecording()
242 bool loadRecording (const QString & dir, const QString & prefix,
2077 if (! loadRecording (dir, prefix, levelNo)) { in initRecordingData()2179 bool KGrGame::loadRecording (const QString & dir, const QString & prefix, in loadRecording() function in KGrGame
95 MainWindow *loadRecording(recording::Reader *reader);
559 MainWindow *MainWindow::loadRecording(recording::Reader *reader) in loadRecording() function in MainWindow568 return win->loadRecording(reader); in loadRecording()1022 if(loadRecording(reader)) in open()