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Searched refs:loadSoundFonts (Results 1 – 8 of 8) sorted by relevance

/dports/audio/musescore/MuseScore-3.6.1/audio/midi/
H A Dsynthesizer.h59 virtual bool loadSoundFonts(const QStringList&) = 0;
/dports/audio/musescore/MuseScore-3.6.1/aeolus/
H A Daeolus.h111 virtual bool loadSoundFonts(const QStringList&) { return true; } in loadSoundFonts() function
/dports/audio/musescore/MuseScore-3.6.1/audio/midi/zerberus/
H A Dzerberus.cpp295 bool Zerberus::loadSoundFonts(const QStringList& sl) in loadSoundFonts() function in Zerberus
420 return loadSoundFonts(sfs); in setState()
H A Dzerberus.h131 virtual bool loadSoundFonts(const QStringList&);
H A Dzerberusgui.cpp188 QFuture<bool> future = QtConcurrent::run(zerberus(), &Zerberus::loadSoundFonts, sfonts); in loadSoundFontsAsync()
/dports/audio/musescore/MuseScore-3.6.1/audio/midi/fluid/
H A Dfluid.cpp687 bool Fluid::loadSoundFonts(const QStringList& sl) in loadSoundFonts() function in FluidS::Fluid
943 return loadSoundFonts(sfl); in setState()
H A Dfluidgui.cpp223 QFuture<bool> future = QtConcurrent::run(fluid(), &FluidS::Fluid::loadSoundFonts, sfonts); in loadSoundFontsAsync()
H A Dfluid.h396 virtual bool loadSoundFonts(const QStringList& s);