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Searched refs:loadSplash (Results 1 – 7 of 7) sorted by relevance

/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_media.h147 struct shader_s *loadSplash; member
H A Dcg_loadscreen.c92 …cgi.R_DrawPic (cgMedia.loadSplash, 0, 0, 0, cg.refConfig.vidWidth, cg.refConfig.vidHeight, 0, 0, 1… in CG_DrawLoadingScreen()
H A Dcg_media.c59 cgMedia.loadSplash = cgi.R_RegisterPic ("egl/ui/loadscreen/loadsplash.tga"); in CG_InitBaseMedia()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dbladerunner.h271 bool loadSplash();
H A Dbladerunner.cpp544 if (!loadSplash()) { in startup()
958 bool BladeRunnerEngine::loadSplash() { in loadSplash() function in BladeRunner::BladeRunnerEngine
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dbladerunner.h291 bool loadSplash();
H A Dbladerunner.cpp561 if (!loadSplash()) { in startup()
1014 bool BladeRunnerEngine::loadSplash() { in loadSplash() function in BladeRunner::BladeRunnerEngine