Searched refs:loadStateParseXMLNode (Results 1 – 8 of 8) sorted by relevance
143 void loadStateParseXMLNode(const TiXmlNode *parent);333 void loadStateParseXMLNode(const TiXmlNode *parent);572 void loadStateParseXMLNode(const TiXmlNode *parent);
102 void loadStateParseXMLNode(const TiXmlNode *parent);
91 void Player::loadStateParseXMLNode(const TiXmlNode *parent) { in loadStateParseXMLNode() function in Player157 loadStateParseXMLNode(child); in loadStateParseXMLNode()
453 void loadStateParseXMLNode(const TiXmlNode *parent);
166 GameState *loadStateParseXMLNode(const TiXmlNode *parent);
345 void Army::loadStateParseXMLNode(const TiXmlNode *parent) { in loadStateParseXMLNode() function in Army411 loadStateParseXMLNode(child); in loadStateParseXMLNode()728 void Building::loadStateParseXMLNode(const TiXmlNode *parent) { in loadStateParseXMLNode() function in Building808 loadStateParseXMLNode(child); in loadStateParseXMLNode()2983 void Sector::loadStateParseXMLNode(const TiXmlNode *parent) { in loadStateParseXMLNode() function in Sector3216 this->buildings[building_id]->loadStateParseXMLNode(parent); in loadStateParseXMLNode()3223 this->stored_army->loadStateParseXMLNode(parent); in loadStateParseXMLNode()3241 this->armies[player_id]->loadStateParseXMLNode(parent); in loadStateParseXMLNode()3316 loadStateParseXMLNode(child); in loadStateParseXMLNode()
3213 void PlayingGameState::loadStateParseXMLNode(const TiXmlNode *parent) { in loadStateParseXMLNode() function in PlayingGameState3339 game_g->getMap()->getSector(map_x, map_y)->loadStateParseXMLNode(parent); in loadStateParseXMLNode()3358 game_g->players[player_id]->loadStateParseXMLNode(parent); in loadStateParseXMLNode()3394 loadStateParseXMLNode(child); in loadStateParseXMLNode()
3724 GameState *Game::loadStateParseXMLNode(const TiXmlNode *parent) { in loadStateParseXMLNode() function in Game3880 playing_gamestate->loadStateParseXMLNode(parent); in loadStateParseXMLNode()3914 GameState *sub_gamestate = loadStateParseXMLNode(child); in loadStateParseXMLNode()3960 GameState *new_gamestate = loadStateParseXMLNode(&doc); in loadState()