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Searched refs:loadStateParseXMLNode (Results 1 – 8 of 8) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h143 void loadStateParseXMLNode(const TiXmlNode *parent);
333 void loadStateParseXMLNode(const TiXmlNode *parent);
572 void loadStateParseXMLNode(const TiXmlNode *parent);
H A Dplayer.h102 void loadStateParseXMLNode(const TiXmlNode *parent);
H A Dplayer.cpp91 void Player::loadStateParseXMLNode(const TiXmlNode *parent) { in loadStateParseXMLNode() function in Player
157 loadStateParseXMLNode(child); in loadStateParseXMLNode()
H A Dgamestate.h453 void loadStateParseXMLNode(const TiXmlNode *parent);
H A Dgame.h166 GameState *loadStateParseXMLNode(const TiXmlNode *parent);
H A Dsector.cpp345 void Army::loadStateParseXMLNode(const TiXmlNode *parent) { in loadStateParseXMLNode() function in Army
411 loadStateParseXMLNode(child); in loadStateParseXMLNode()
728 void Building::loadStateParseXMLNode(const TiXmlNode *parent) { in loadStateParseXMLNode() function in Building
808 loadStateParseXMLNode(child); in loadStateParseXMLNode()
2983 void Sector::loadStateParseXMLNode(const TiXmlNode *parent) { in loadStateParseXMLNode() function in Sector
3216 this->buildings[building_id]->loadStateParseXMLNode(parent); in loadStateParseXMLNode()
3223 this->stored_army->loadStateParseXMLNode(parent); in loadStateParseXMLNode()
3241 this->armies[player_id]->loadStateParseXMLNode(parent); in loadStateParseXMLNode()
3316 loadStateParseXMLNode(child); in loadStateParseXMLNode()
H A Dgamestate.cpp3213 void PlayingGameState::loadStateParseXMLNode(const TiXmlNode *parent) { in loadStateParseXMLNode() function in PlayingGameState
3339 game_g->getMap()->getSector(map_x, map_y)->loadStateParseXMLNode(parent); in loadStateParseXMLNode()
3358 game_g->players[player_id]->loadStateParseXMLNode(parent); in loadStateParseXMLNode()
3394 loadStateParseXMLNode(child); in loadStateParseXMLNode()
H A Dgame.cpp3724 GameState *Game::loadStateParseXMLNode(const TiXmlNode *parent) { in loadStateParseXMLNode() function in Game
3880 playing_gamestate->loadStateParseXMLNode(parent); in loadStateParseXMLNode()
3914 GameState *sub_gamestate = loadStateParseXMLNode(child); in loadStateParseXMLNode()
3960 GameState *new_gamestate = loadStateParseXMLNode(&doc); in loadState()