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Searched refs:loadingProgress (Results 1 – 25 of 52) sorted by relevance

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/dports/net-p2p/vuze/vuze-5.7.4.0_2/com/aelitis/azureus/ui/swt/subscriptions/
H A DSubscriptionListWindow.java69 ProgressBar loadingProgress; field in SubscriptionListWindow
236 loadingProgress = new ProgressBar(loadingPanel,SWT.HORIZONTAL); in SubscriptionListWindow()
242 loadingProgress.setMinimum(0); in SubscriptionListWindow()
243 loadingProgress.setMaximum(300); in SubscriptionListWindow()
244 loadingProgress.setSelection(0); in SubscriptionListWindow()
264 Utils.setLayoutData(loadingProgress, data); in SubscriptionListWindow()
328 if(loadingProgress != null && !loadingProgress.isDisposed()) { in startChecking()
329 int currentSelection = loadingProgress.getSelection() +1; in startChecking()
330 loadingProgress.setSelection(currentSelection); in startChecking()
331 if(currentSelection > (loadingProgress.getMaximum()) * 80 / 100) { in startChecking()
[all …]
/dports/www/falkon/falkon-3.2.0/src/lib/plugins/qml/api/tabs/
H A Dqmltab.h95 Q_PROPERTY(int loadingProgress READ loadingProgress CONSTANT)
276 int loadingProgress() const;
H A Dqmltab.cpp328 int QmlTab::loadingProgress() const in loadingProgress() function in QmlTab
334 return m_webTab->webView()->loadingProgress(); in loadingProgress()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/GameApp/
H A DBaseGameLogic.cpp189 float loadingProgress = 0.0f; in VLoadGame() local
210 RenderLoadingScreen(pBackgroundImage, backgroundRect, scale, loadingProgress); in VLoadGame()
299 loadingProgress = 10.0f; in VLoadGame()
300 RenderLoadingScreen(pBackgroundImage, backgroundRect, scale, loadingProgress); in VLoadGame()
309 float actorToPercent = (100.0f - loadingProgress - 5.0f) / (float)numActors; in VLoadGame()
340 loadingProgress += actorToPercent; in VLoadGame()
341 if ((loadingProgress - lastProgress) > 1.0f) in VLoadGame()
344 lastProgress = loadingProgress; in VLoadGame()
353 loadingProgress = 95.0f; in VLoadGame()
354 RenderLoadingScreen(pBackgroundImage, backgroundRect, scale, loadingProgress); in VLoadGame()
[all …]
/dports/graphics/digikam/digikam-7.4.0/core/libs/threadimageio/fileio/
H A Dloadsavethread.h58 …virtual void loadingProgress(const LoadingDescription& loadingDescription, float progress) = …
220 void loadingProgress(const LoadingDescription& loadingDescription, float progress) override;
H A Dloadsavetask.cpp104 m_thread->loadingProgress(m_loadingDescription, progress); in progressInfo()
402 notifier->loadingProgress(m_loadingDescription, progress); in progressInfo()
H A Dloadsavethread.cpp183 void LoadSaveThread::loadingProgress(const LoadingDescription& loadingDescription, float progress) in loadingProgress() function in Digikam::LoadSaveThread
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/
H A Daudio_track.cpp110 emit loadingProgress(tr("Loading sound file")); in LoadAudio() local
160 emit loadingProgress(tr("Decompressing audio file")); in LoadAudio() local
278 emit loadingProgress(tr("Calculating FFT")); in calculateFFT() local
H A Daudio_track.h106 void loadingProgress(QString progressText);
/dports/www/midori/core-9.0/app/src/main/java/org/midori_browser/midori/
H A DWebChromeClient.kt12 activity.loadingProgress.progress = newProgress * 1000 in onProgressChanged()
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/qt/
H A Daudio_selector.cpp164 connect(this, SIGNAL(loadingProgress(QString)), ui->waveForm, SLOT(slotLoadingProgress(QString))); in ConnectSignals()
295 connect(audio.get(), SIGNAL(loadingProgress(QString)), this, SIGNAL(loadingProgress(QString))); in AssignAnimation()
H A Daudio_selector.h99 void loadingProgress(QString progressText);
/dports/devel/heaptrack/heaptrack-1.3.0/src/analyze/gui/
H A Dmainwindow.cpp303 m_ui->loadingProgress->setMinimum(0); in MainWindow()
304 … m_ui->loadingProgress->setMaximum(1000); // range is set as 0 to 1000 for fractional % bar display in MainWindow()
305 m_ui->loadingProgress->setValue(0); in MainWindow()
342 statusBar()->addWidget(m_ui->loadingProgress); in MainWindow()
432 connect(m_parser, &Parser::progress, m_ui->loadingProgress, &QProgressBar::setValue); in MainWindow()
437 layout->insertWidget(idx, m_ui->loadingProgress); in MainWindow()
/dports/www/chromium-legacy/chromium-88.0.4324.182/ios/web/web_state/ui/
H A Dcrw_web_controller.h64 @property(nonatomic, readonly) double loadingProgress;
/dports/www/falkon/falkon-3.2.0/src/lib/webengine/
H A Dwebview.h50 int loadingProgress() const;
/dports/www/kf5-khtml/khtml-5.89.0/src/kmultipart/
H A Dkmultipart.cpp383 connect(childExtension, SIGNAL(loadingProgress(int)), in setPart()
384 m_extension, SIGNAL(loadingProgress(int))); in setPart()
/dports/devel/kf5-kparts/kparts-5.89.0/src/
H A Dbrowserextension.h364 void loadingProgress(int percent);
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/content/browser/accessibility/
H A Dbrowser_accessibility_cocoa.h131 @property(nonatomic, readonly) NSNumber* loadingProgress;
/dports/www/chromium-legacy/chromium-88.0.4324.182/content/browser/accessibility/
H A Dbrowser_accessibility_cocoa.h171 @property(nonatomic, readonly) NSNumber* loadingProgress;
/dports/multimedia/kmplayer/kmplayer-0.12.0b/src/
H A Dkmplayer.h106 void loadingProgress (int percentage);
/dports/audio/dmidiplayer/dmidiplayer-1.5.1/
H A Dsequence.h121 void loadingProgress(int pos);
H A Dsequence.cpp668 emit loadingProgress(m_smf->getFilePos()); in smfUpdateLoadProgress() local
927 emit loadingProgress(m_wrk->getFilePos()); in wrkUpdateLoadProgress() local
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/plugin/klash4/
H A Dklash_part.cpp303 emit loadingProgress (percentage); in setLoadingProgress() local
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/plugin/klash/
H A Dklash_part.cpp295 emit loadingProgress (percentage); in setLoadingProgress() local
/dports/x11-fm/dolphin/dolphin-21.12.3/src/
H A Ddolphinpart.cpp608 Q_EMIT m_extension->loadingProgress(percent); in updateProgress()

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