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Searched refs:loc1lw (Results 1 – 1 of 1) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_enemy.c9780 const UINT16 loc1lw = (UINT16)(locvar1 & 65535); in A_MultiShot() local
9791 if(loc1lw > 90) in A_MultiShot()
9794 ad = FixedMul(loc1lw*FRACUNIT, actor->scale); in A_MultiShot()
9803 while(count <= loc1lw && loc1lw >= 1) in A_MultiShot()
9840 const UINT16 loc1lw = (UINT16)(locvar1 & 65535); in A_InstaLoop() local
9842 const angle_t fa = FixedAngleC(loc1lw*FRACUNIT*360, loc1up*FRACUNIT)>>ANGLETOFINESHIFT; in A_InstaLoop()
9869 const UINT16 loc1lw = (UINT16)(locvar1 & 65535); in A_Custom3DRotate() local
9874 const fixed_t radius = FixedMul(loc1lw*FRACUNIT, actor->scale); in A_Custom3DRotate()
10192 const UINT16 loc1lw = (UINT16)(locvar1 & 65535); in A_CheckThingCount() local
10226 if(loc1lw <= count) in A_CheckThingCount()