Searched refs:loc_EyePosition (Results 1 – 3 of 3) sorted by relevance
1584 int loc_EyePosition; member1779 p->loc_EyePosition = qglGetUniformLocationARB(p->program, "EyePosition"); in R_GLSL_CompilePermutation()2225 …if (r_glsl_permutation->loc_EyePosition >= 0) qglUniform3fARB(r_glsl_permutation->loc_EyePosition,… in R_SetupSurfaceShader()
827 int loc_EyePosition; member1247 p->loc_EyePosition = qglGetUniformLocation(p->program, "EyePosition"); in R_GLSL_CompilePermutation()2844 …if (r_glsl_permutation->loc_EyePosition >= 0) qglUniform3f(r_glsl_permutation->loc_EyePosition, rs… in R_SetupShader_Surface()
839 int loc_EyePosition; member1267 p->loc_EyePosition = qglGetUniformLocation(p->program, "EyePosition"); in R_GLSL_CompilePermutation()2762 …if (r_glsl_permutation->loc_EyePosition >= 0) qglUniform3f(r_glsl_permutation->loc_EyePosition, rs… in R_SetupShader_Surface()