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Searched refs:loc_EyePosition (Results 1 – 3 of 3) sorted by relevance

/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dgl_rmain.c1584 int loc_EyePosition; member
1779 p->loc_EyePosition = qglGetUniformLocationARB(p->program, "EyePosition"); in R_GLSL_CompilePermutation()
2225 …if (r_glsl_permutation->loc_EyePosition >= 0) qglUniform3fARB(r_glsl_permutation->loc_EyePosition,… in R_SetupSurfaceShader()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dgl_rmain.c827 int loc_EyePosition; member
1247 p->loc_EyePosition = qglGetUniformLocation(p->program, "EyePosition"); in R_GLSL_CompilePermutation()
2844 …if (r_glsl_permutation->loc_EyePosition >= 0) qglUniform3f(r_glsl_permutation->loc_EyePosition, rs… in R_SetupShader_Surface()
/dports/games/darkplaces/darkplaces/
H A Dgl_rmain.c839 int loc_EyePosition; member
1267 p->loc_EyePosition = qglGetUniformLocation(p->program, "EyePosition"); in R_GLSL_CompilePermutation()
2762 …if (r_glsl_permutation->loc_EyePosition >= 0) qglUniform3f(r_glsl_permutation->loc_EyePosition, rs… in R_SetupShader_Surface()