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Searched refs:loc_UserVec1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dgl_rmain.c1609 int loc_UserVec1; member
1804 p->loc_UserVec1 = qglGetUniformLocationARB(p->program, "UserVec1"); in R_GLSL_CompilePermutation()
4289 if (r_glsl_permutation->loc_UserVec1 >= 0) in R_BlendView()
4296 qglUniform4fARB(r_glsl_permutation->loc_UserVec1, a, b, c, d); in R_BlendView()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dgl_rmain.c852 int loc_UserVec1; member
1271 p->loc_UserVec1 = qglGetUniformLocation(p->program, "UserVec1"); in R_GLSL_CompilePermutation()
6898 …if (r_glsl_permutation->loc_UserVec1 >= 0) qglUniform4f(r_glsl_permutation->loc_Use… in R_BlendView()
/dports/games/darkplaces/darkplaces/
H A Dgl_rmain.c864 int loc_UserVec1; member
1291 p->loc_UserVec1 = qglGetUniformLocation(p->program, "UserVec1"); in R_GLSL_CompilePermutation()
6801 …if (r_glsl_permutation->loc_UserVec1 >= 0) qglUniform4f(r_glsl_permutation->loc_Use… in R_BlendView()