/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodySliderConstraint.cpp | 121 jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis); in createConstraintRows()
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H A D | btMultiBody.cpp | 516 btVector3 btMultiBody::localDirToWorld(int i, const btVector3 &local_dir) const in localDirToWorld() function in btMultiBody 557 btVector3 frameInWorld0 = localDirToWorld(i, local_frame.getColumn(0)); in localFrameToWorld() 558 btVector3 frameInWorld1 = localDirToWorld(i, local_frame.getColumn(1)); in localFrameToWorld() 559 btVector3 frameInWorld2 = localDirToWorld(i, local_frame.getColumn(2)); in localFrameToWorld()
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H A D | btMultiBody.h | 336 btVector3 localDirToWorld(int i, const btVector3 &local_dir) const; in ATTRIBUTE_ALIGNED16()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodySliderConstraint.cpp | 121 jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis); in createConstraintRows()
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H A D | btMultiBody.cpp | 512 btVector3 btMultiBody::localDirToWorld(int i, const btVector3 &local_dir) const in localDirToWorld() function in btMultiBody 553 btVector3 frameInWorld0 = localDirToWorld(i, local_frame.getColumn(0)); in localFrameToWorld() 554 btVector3 frameInWorld1 = localDirToWorld(i, local_frame.getColumn(1)); in localFrameToWorld() 555 btVector3 frameInWorld2 = localDirToWorld(i, local_frame.getColumn(2)); in localFrameToWorld()
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H A D | btMultiBody.h | 306 btVector3 localDirToWorld(int i, const btVector3 &local_dir) const; in ATTRIBUTE_ALIGNED16()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/ |
H A D | btMultiBodySliderConstraint.cpp | 121 jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis); in createConstraintRows()
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H A D | btMultiBody.cpp | 510 btVector3 btMultiBody::localDirToWorld(int i, const btVector3 &local_dir) const in localDirToWorld() function in btMultiBody 551 btVector3 frameInWorld0 = localDirToWorld(i, local_frame.getColumn(0)); in localFrameToWorld() 552 btVector3 frameInWorld1 = localDirToWorld(i, local_frame.getColumn(1)); in localFrameToWorld() 553 btVector3 frameInWorld2 = localDirToWorld(i, local_frame.getColumn(2)); in localFrameToWorld()
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H A D | btMultiBody.h | 301 btVector3 localDirToWorld(int i, const btVector3 &local_dir) const; in ATTRIBUTE_ALIGNED16()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodySliderConstraint.cpp | 118 jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis); in createConstraintRows()
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H A D | btMultiBody.cpp | 473 btVector3 btMultiBody::localDirToWorld(int i, const btVector3 &local_dir) const in localDirToWorld() function in btMultiBody 511 btVector3 frameInWorld0 = localDirToWorld(i, local_frame.getColumn(0)); in localFrameToWorld() 512 btVector3 frameInWorld1 = localDirToWorld(i, local_frame.getColumn(1)); in localFrameToWorld() 513 btVector3 frameInWorld2 = localDirToWorld(i, local_frame.getColumn(2)); in localFrameToWorld()
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H A D | btMultiBody.h | 272 btVector3 localDirToWorld(int i, const btVector3 &vec) const; in ATTRIBUTE_ALIGNED16()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodySliderConstraint.cpp | 121 jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis); in createConstraintRows()
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H A D | btMultiBody.cpp | 516 btVector3 btMultiBody::localDirToWorld(int i, const btVector3 &local_dir) const in localDirToWorld() function in btMultiBody 557 btVector3 frameInWorld0 = localDirToWorld(i, local_frame.getColumn(0)); in localFrameToWorld() 558 btVector3 frameInWorld1 = localDirToWorld(i, local_frame.getColumn(1)); in localFrameToWorld() 559 btVector3 frameInWorld2 = localDirToWorld(i, local_frame.getColumn(2)); in localFrameToWorld()
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H A D | btMultiBody.h | 336 btVector3 localDirToWorld(int i, const btVector3 &local_dir) const; in ATTRIBUTE_ALIGNED16()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/ |
H A D | btMultiBodySliderConstraint.cpp | 121 jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis); in createConstraintRows()
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H A D | btMultiBody.cpp | 510 btVector3 btMultiBody::localDirToWorld(int i, const btVector3 &local_dir) const in localDirToWorld() function in btMultiBody 551 btVector3 frameInWorld0 = localDirToWorld(i, local_frame.getColumn(0)); in localFrameToWorld() 552 btVector3 frameInWorld1 = localDirToWorld(i, local_frame.getColumn(1)); in localFrameToWorld() 553 btVector3 frameInWorld2 = localDirToWorld(i, local_frame.getColumn(2)); in localFrameToWorld()
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H A D | btMultiBody.h | 301 btVector3 localDirToWorld(int i, const btVector3 &local_dir) const; in ATTRIBUTE_ALIGNED16()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Featherstone/ |
H A D | btMultiBody.h | 247 btVector3 localDirToWorld(int i, const btVector3 &vec) const;
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H A D | btMultiBody.cpp | 460 btVector3 btMultiBody::localDirToWorld(int i, const btVector3 &local_dir) const in localDirToWorld() function in btMultiBody
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