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Searched refs:localDirToWorld (Results 1 – 20 of 20) sorted by relevance

/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Featherstone/
H A DbtMultiBodySliderConstraint.cpp121 jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis); in createConstraintRows()
H A DbtMultiBody.cpp516 btVector3 btMultiBody::localDirToWorld(int i, const btVector3 &local_dir) const in localDirToWorld() function in btMultiBody
557 btVector3 frameInWorld0 = localDirToWorld(i, local_frame.getColumn(0)); in localFrameToWorld()
558 btVector3 frameInWorld1 = localDirToWorld(i, local_frame.getColumn(1)); in localFrameToWorld()
559 btVector3 frameInWorld2 = localDirToWorld(i, local_frame.getColumn(2)); in localFrameToWorld()
H A DbtMultiBody.h336 btVector3 localDirToWorld(int i, const btVector3 &local_dir) const; in ATTRIBUTE_ALIGNED16()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Featherstone/
H A DbtMultiBodySliderConstraint.cpp121 jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis); in createConstraintRows()
H A DbtMultiBody.cpp512 btVector3 btMultiBody::localDirToWorld(int i, const btVector3 &local_dir) const in localDirToWorld() function in btMultiBody
553 btVector3 frameInWorld0 = localDirToWorld(i, local_frame.getColumn(0)); in localFrameToWorld()
554 btVector3 frameInWorld1 = localDirToWorld(i, local_frame.getColumn(1)); in localFrameToWorld()
555 btVector3 frameInWorld2 = localDirToWorld(i, local_frame.getColumn(2)); in localFrameToWorld()
H A DbtMultiBody.h306 btVector3 localDirToWorld(int i, const btVector3 &local_dir) const; in ATTRIBUTE_ALIGNED16()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/
H A DbtMultiBodySliderConstraint.cpp121 jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis); in createConstraintRows()
H A DbtMultiBody.cpp510 btVector3 btMultiBody::localDirToWorld(int i, const btVector3 &local_dir) const in localDirToWorld() function in btMultiBody
551 btVector3 frameInWorld0 = localDirToWorld(i, local_frame.getColumn(0)); in localFrameToWorld()
552 btVector3 frameInWorld1 = localDirToWorld(i, local_frame.getColumn(1)); in localFrameToWorld()
553 btVector3 frameInWorld2 = localDirToWorld(i, local_frame.getColumn(2)); in localFrameToWorld()
H A DbtMultiBody.h301 btVector3 localDirToWorld(int i, const btVector3 &local_dir) const; in ATTRIBUTE_ALIGNED16()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/
H A DbtMultiBodySliderConstraint.cpp118 jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis); in createConstraintRows()
H A DbtMultiBody.cpp473 btVector3 btMultiBody::localDirToWorld(int i, const btVector3 &local_dir) const in localDirToWorld() function in btMultiBody
511 btVector3 frameInWorld0 = localDirToWorld(i, local_frame.getColumn(0)); in localFrameToWorld()
512 btVector3 frameInWorld1 = localDirToWorld(i, local_frame.getColumn(1)); in localFrameToWorld()
513 btVector3 frameInWorld2 = localDirToWorld(i, local_frame.getColumn(2)); in localFrameToWorld()
H A DbtMultiBody.h272 btVector3 localDirToWorld(int i, const btVector3 &vec) const; in ATTRIBUTE_ALIGNED16()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Featherstone/
H A DbtMultiBodySliderConstraint.cpp121 jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis); in createConstraintRows()
H A DbtMultiBody.cpp516 btVector3 btMultiBody::localDirToWorld(int i, const btVector3 &local_dir) const in localDirToWorld() function in btMultiBody
557 btVector3 frameInWorld0 = localDirToWorld(i, local_frame.getColumn(0)); in localFrameToWorld()
558 btVector3 frameInWorld1 = localDirToWorld(i, local_frame.getColumn(1)); in localFrameToWorld()
559 btVector3 frameInWorld2 = localDirToWorld(i, local_frame.getColumn(2)); in localFrameToWorld()
H A DbtMultiBody.h336 btVector3 localDirToWorld(int i, const btVector3 &local_dir) const; in ATTRIBUTE_ALIGNED16()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/
H A DbtMultiBodySliderConstraint.cpp121 jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis); in createConstraintRows()
H A DbtMultiBody.cpp510 btVector3 btMultiBody::localDirToWorld(int i, const btVector3 &local_dir) const in localDirToWorld() function in btMultiBody
551 btVector3 frameInWorld0 = localDirToWorld(i, local_frame.getColumn(0)); in localFrameToWorld()
552 btVector3 frameInWorld1 = localDirToWorld(i, local_frame.getColumn(1)); in localFrameToWorld()
553 btVector3 frameInWorld2 = localDirToWorld(i, local_frame.getColumn(2)); in localFrameToWorld()
H A DbtMultiBody.h301 btVector3 localDirToWorld(int i, const btVector3 &local_dir) const; in ATTRIBUTE_ALIGNED16()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Featherstone/
H A DbtMultiBody.h247 btVector3 localDirToWorld(int i, const btVector3 &vec) const;
H A DbtMultiBody.cpp460 btVector3 btMultiBody::localDirToWorld(int i, const btVector3 &local_dir) const in localDirToWorld() function in btMultiBody