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Searched refs:localHitNormal (Results 1 – 9 of 9) sorted by relevance

/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Collision/NarrowPhaseCollision/shared/
H A Db3ContactSphereSphere.h42 float4 localHitNormal; in computeContactSphereConvex() local
77 localHitNormal = planeEqn; in computeContactSphereConvex()
92 localHitNormal = tmp / dist; in computeContactSphereConvex()
109 localHitNormal = planeEqn; in computeContactSphereConvex()
119 float4 normalOnSurfaceB1 = tr.getBasis() * localHitNormal; //-hitNormalWorld; in computeContactSphereConvex()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/
H A Db3ContactSphereSphere.h42 float4 localHitNormal; in computeContactSphereConvex() local
77 localHitNormal = planeEqn; in computeContactSphereConvex()
92 localHitNormal = tmp / dist; in computeContactSphereConvex()
109 localHitNormal = planeEqn; in computeContactSphereConvex()
119 float4 normalOnSurfaceB1 = tr.getBasis() * localHitNormal; //-hitNormalWorld; in computeContactSphereConvex()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/
H A Db3ContactSphereSphere.h42 float4 localHitNormal; in computeContactSphereConvex() local
77 localHitNormal = planeEqn; in computeContactSphereConvex()
92 localHitNormal = tmp / dist; in computeContactSphereConvex()
109 localHitNormal = planeEqn; in computeContactSphereConvex()
119 float4 normalOnSurfaceB1 = tr.getBasis() * localHitNormal; //-hitNormalWorld; in computeContactSphereConvex()
/dports/devel/bullet/bullet3-3.21/src/Bullet3Collision/NarrowPhaseCollision/shared/
H A Db3ContactSphereSphere.h42 float4 localHitNormal; in computeContactSphereConvex() local
77 localHitNormal = planeEqn; in computeContactSphereConvex()
92 localHitNormal = tmp / dist; in computeContactSphereConvex()
109 localHitNormal = planeEqn; in computeContactSphereConvex()
119 float4 normalOnSurfaceB1 = tr.getBasis() * localHitNormal; //-hitNormalWorld; in computeContactSphereConvex()
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/collision/shapes/
H A DTriangleShape.cpp307 Vector3 localHitNormal = (mPoints[1] - mPoints[0]).cross(mPoints[2] - mPoints[0]); in raycast() local
308 if (localHitNormal.dot(pq) > decimal(0.0)) localHitNormal = -localHitNormal; in raycast()
314 raycastInfo.worldNormal = localHitNormal; in raycast()
/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/
H A Db3ConvexHullContact.cpp2360 float4 localHitNormal; in computeContactSphereConvex() local
2395 localHitNormal = planeEqn; in computeContactSphereConvex()
2410 localHitNormal = tmp / dist; in computeContactSphereConvex()
2427 localHitNormal = planeEqn; in computeContactSphereConvex()
2437 float4 normalOnSurfaceB1 = tr.getBasis() * localHitNormal; //-hitNormalWorld; in computeContactSphereConvex()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/
H A Db3ConvexHullContact.cpp2360 float4 localHitNormal; in computeContactSphereConvex() local
2395 localHitNormal = planeEqn; in computeContactSphereConvex()
2410 localHitNormal = tmp / dist; in computeContactSphereConvex()
2427 localHitNormal = planeEqn; in computeContactSphereConvex()
2437 float4 normalOnSurfaceB1 = tr.getBasis() * localHitNormal; //-hitNormalWorld; in computeContactSphereConvex()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/
H A Db3ConvexHullContact.cpp2360 float4 localHitNormal; in computeContactSphereConvex() local
2395 localHitNormal = planeEqn; in computeContactSphereConvex()
2410 localHitNormal = tmp / dist; in computeContactSphereConvex()
2427 localHitNormal = planeEqn; in computeContactSphereConvex()
2437 float4 normalOnSurfaceB1 = tr.getBasis() * localHitNormal; //-hitNormalWorld; in computeContactSphereConvex()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/
H A Db3ConvexHullContact.cpp2360 float4 localHitNormal; in computeContactSphereConvex() local
2395 localHitNormal = planeEqn; in computeContactSphereConvex()
2410 localHitNormal = tmp / dist; in computeContactSphereConvex()
2427 localHitNormal = planeEqn; in computeContactSphereConvex()
2437 float4 normalOnSurfaceB1 = tr.getBasis() * localHitNormal; //-hitNormalWorld; in computeContactSphereConvex()