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/dports/cad/opencascade/opencascade-7.6.0/tests/bugs/demo/
H A Dbug25344_310 upvar $shape local_shape
11 box local_shape 1 1 1
27 if {[dtyp local_shape] != ""} {
28 puts "Box local_shape is created"
29 if {[lsearch [directory] local_shape] == -1} {
/dports/science/libvdwxc/libvdwxc-b1e0dd854310410012d05daf4c6661b49f31b2ab/pyvdwxc/test/
H A Dtest.py24 local_shape = (ngpts // comm.size, ngpts, ngpts)
42 vdw.set_unit_cell(global_shape, local_shape, cell)
43 g_i = np.arange(np.product(local_shape))
53 print 'local shape', local_shape
/dports/math/eukleides/eukleides-1.5.4/src/common/
H A Dsetting.c117 int local_shape = DOT; variable
121 global_shape = local_shape = p.addr; in set_global_shape()
126 local_shape = p.addr; in set_local_shape()
245 global_shape = local_shape = DOT; in restore_default_settings()
261 local_shape = global_shape; in restore_global_settings()
H A Dsetting.h76 extern int local_shape;
/dports/math/eukleides/eukleides-1.5.4/src/euktopst/
H A Dcheck.c91 if (local_shape != current_shape) { in check_shape()
92 dotstyle = shape_string(local_shape); in check_shape()
115 if (local_shape == PLUS || local_shape == CROSS) { in check_dotsize()
/dports/devel/boost-docs/boost_1_72_0/libs/python/test/numpy/
H A Dshapes.cpp14 np::ndarray local_shape = old_array.reshape(shape); in reshape() local
15 return local_shape; in reshape()
/dports/devel/boost-python-libs/boost_1_72_0/libs/python/test/numpy/
H A Dshapes.cpp14 np::ndarray local_shape = old_array.reshape(shape); in reshape() local
15 return local_shape; in reshape()
/dports/devel/boost-libs/boost_1_72_0/libs/python/test/numpy/
H A Dshapes.cpp14 np::ndarray local_shape = old_array.reshape(shape); in reshape() local
15 return local_shape; in reshape()
/dports/devel/hyperscan/boost_1_75_0/libs/python/test/numpy/
H A Dshapes.cpp14 np::ndarray local_shape = old_array.reshape(shape); in reshape() local
15 return local_shape; in reshape()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dphysics_body_2d.h155 int local_shape; member
159 return local_shape < p_sp.local_shape;
167 local_shape = p_ls; in ShapePair()
303 int local_shape; member
H A Dphysics_body_2d.cpp431 int local_shape; member
488 int local_shape = state->get_contact_local_shape(i); in _direct_state_changed() local
495 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed()
502 ShapePair sp(shape, local_shape); in _direct_state_changed()
506 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed()
535 _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); in _direct_state_changed()
542 _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape); in _direct_state_changed()
1172 r_collision.local_shape = sep_res[deepest].collision_local_shape; in separate_raycast_shapes()
1201 r_collision.local_shape = result.collision_local_shape; in move_and_collide()
1543 uint32_t ownerid = owner->shape_find_owner(collision.local_shape); in get_local_shape()
[all …]
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dphysics_body_2d.h155 int local_shape; member
159 return local_shape < p_sp.local_shape;
167 local_shape = p_ls; in ShapePair()
303 int local_shape; member
H A Dphysics_body_2d.cpp431 int local_shape; member
488 int local_shape = state->get_contact_local_shape(i); in _direct_state_changed() local
495 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed()
502 ShapePair sp(shape, local_shape); in _direct_state_changed()
506 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed()
535 _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); in _direct_state_changed()
542 _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape); in _direct_state_changed()
1172 r_collision.local_shape = sep_res[deepest].collision_local_shape; in separate_raycast_shapes()
1201 r_collision.local_shape = result.collision_local_shape; in move_and_collide()
1543 uint32_t ownerid = owner->shape_find_owner(collision.local_shape); in get_local_shape()
[all …]
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dphysics_body.h151 int local_shape; member
155 return local_shape < p_sp.local_shape;
163 local_shape = p_ls; in ShapePair()
H A Dphysics_body.cpp269 …on()->body_enter_shape, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); in _body_enter_tree()
291 …ton()->body_exit_shape, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); in _body_exit_tree()
361 int local_shape; member
411 int local_shape = state->get_contact_local_shape(i); in _direct_state_changed() local
418 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed()
425 ShapePair sp(shape, local_shape); in _direct_state_changed()
429 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed()
458 _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); in _direct_state_changed()
465 _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape); in _direct_state_changed()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dphysics_body.h151 int local_shape; member
155 return local_shape < p_sp.local_shape;
163 local_shape = p_ls; in ShapePair()
H A Dphysics_body.cpp269 …on()->body_enter_shape, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); in _body_enter_tree()
291 …ton()->body_exit_shape, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); in _body_exit_tree()
361 int local_shape; member
411 int local_shape = state->get_contact_local_shape(i); in _direct_state_changed() local
418 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed()
425 ShapePair sp(shape, local_shape); in _direct_state_changed()
429 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed()
458 _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); in _direct_state_changed()
465 _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape); in _direct_state_changed()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dphysics_body_2d.h157 int local_shape; member
161 return local_shape < p_sp.local_shape;
169 local_shape = p_ls; in ShapePair()
H A Dphysics_body_2d.cpp306 …on()->body_enter_shape, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); in _body_enter_tree()
328 …ton()->body_exit_shape, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); in _body_exit_tree()
407 int local_shape; member
470 int local_shape = state->get_contact_local_shape(i); in _direct_state_changed() local
477 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed()
484 ShapePair sp(shape, local_shape); in _direct_state_changed()
488 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed()
517 _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); in _direct_state_changed()
524 _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape); in _direct_state_changed()
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dphysics_body_2d.h157 int local_shape; member
161 return local_shape < p_sp.local_shape;
169 local_shape = p_ls; in ShapePair()
H A Dphysics_body_2d.cpp306 …on()->body_enter_shape, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); in _body_enter_tree()
328 …ton()->body_exit_shape, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); in _body_exit_tree()
407 int local_shape; member
470 int local_shape = state->get_contact_local_shape(i); in _direct_state_changed() local
477 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed()
484 ShapePair sp(shape, local_shape); in _direct_state_changed()
488 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed()
517 _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); in _direct_state_changed()
524 _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape); in _direct_state_changed()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dphysics_body.h153 int local_shape; member
157 return local_shape < p_sp.local_shape;
165 local_shape = p_ls; in ShapePair()
298 int local_shape; member
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dphysics_body.h153 int local_shape; member
157 return local_shape < p_sp.local_shape;
165 local_shape = p_ls; in ShapePair()
298 int local_shape; member
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dbody_2d_sw.h111 int local_shape; member
336 c[idx].local_shape = p_local_shape; in add_contact()
384 return body->contacts[p_contact_idx].local_shape; in get_contact_local_shape()
/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dbody_2d_sw.h111 int local_shape; member
336 c[idx].local_shape = p_local_shape; in add_contact()
384 return body->contacts[p_contact_idx].local_shape; in get_contact_local_shape()

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