/dports/cad/opencascade/opencascade-7.6.0/tests/bugs/demo/ |
H A D | bug25344_3 | 10 upvar $shape local_shape 11 box local_shape 1 1 1 27 if {[dtyp local_shape] != ""} { 28 puts "Box local_shape is created" 29 if {[lsearch [directory] local_shape] == -1} {
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/dports/science/libvdwxc/libvdwxc-b1e0dd854310410012d05daf4c6661b49f31b2ab/pyvdwxc/test/ |
H A D | test.py | 24 local_shape = (ngpts // comm.size, ngpts, ngpts) 42 vdw.set_unit_cell(global_shape, local_shape, cell) 43 g_i = np.arange(np.product(local_shape)) 53 print 'local shape', local_shape
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/dports/math/eukleides/eukleides-1.5.4/src/common/ |
H A D | setting.c | 117 int local_shape = DOT; variable 121 global_shape = local_shape = p.addr; in set_global_shape() 126 local_shape = p.addr; in set_local_shape() 245 global_shape = local_shape = DOT; in restore_default_settings() 261 local_shape = global_shape; in restore_global_settings()
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H A D | setting.h | 76 extern int local_shape;
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/dports/math/eukleides/eukleides-1.5.4/src/euktopst/ |
H A D | check.c | 91 if (local_shape != current_shape) { in check_shape() 92 dotstyle = shape_string(local_shape); in check_shape() 115 if (local_shape == PLUS || local_shape == CROSS) { in check_dotsize()
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/dports/devel/boost-docs/boost_1_72_0/libs/python/test/numpy/ |
H A D | shapes.cpp | 14 np::ndarray local_shape = old_array.reshape(shape); in reshape() local 15 return local_shape; in reshape()
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/dports/devel/boost-python-libs/boost_1_72_0/libs/python/test/numpy/ |
H A D | shapes.cpp | 14 np::ndarray local_shape = old_array.reshape(shape); in reshape() local 15 return local_shape; in reshape()
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/dports/devel/boost-libs/boost_1_72_0/libs/python/test/numpy/ |
H A D | shapes.cpp | 14 np::ndarray local_shape = old_array.reshape(shape); in reshape() local 15 return local_shape; in reshape()
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/dports/devel/hyperscan/boost_1_75_0/libs/python/test/numpy/ |
H A D | shapes.cpp | 14 np::ndarray local_shape = old_array.reshape(shape); in reshape() local 15 return local_shape; in reshape()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | physics_body_2d.h | 155 int local_shape; member 159 return local_shape < p_sp.local_shape; 167 local_shape = p_ls; in ShapePair() 303 int local_shape; member
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H A D | physics_body_2d.cpp | 431 int local_shape; member 488 int local_shape = state->get_contact_local_shape(i); in _direct_state_changed() local 495 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed() 502 ShapePair sp(shape, local_shape); in _direct_state_changed() 506 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed() 535 _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); in _direct_state_changed() 542 _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape); in _direct_state_changed() 1172 r_collision.local_shape = sep_res[deepest].collision_local_shape; in separate_raycast_shapes() 1201 r_collision.local_shape = result.collision_local_shape; in move_and_collide() 1543 uint32_t ownerid = owner->shape_find_owner(collision.local_shape); in get_local_shape() [all …]
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | physics_body_2d.h | 155 int local_shape; member 159 return local_shape < p_sp.local_shape; 167 local_shape = p_ls; in ShapePair() 303 int local_shape; member
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H A D | physics_body_2d.cpp | 431 int local_shape; member 488 int local_shape = state->get_contact_local_shape(i); in _direct_state_changed() local 495 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed() 502 ShapePair sp(shape, local_shape); in _direct_state_changed() 506 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed() 535 _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); in _direct_state_changed() 542 _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape); in _direct_state_changed() 1172 r_collision.local_shape = sep_res[deepest].collision_local_shape; in separate_raycast_shapes() 1201 r_collision.local_shape = result.collision_local_shape; in move_and_collide() 1543 uint32_t ownerid = owner->shape_find_owner(collision.local_shape); in get_local_shape() [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | physics_body.h | 151 int local_shape; member 155 return local_shape < p_sp.local_shape; 163 local_shape = p_ls; in ShapePair()
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H A D | physics_body.cpp | 269 …on()->body_enter_shape, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); in _body_enter_tree() 291 …ton()->body_exit_shape, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); in _body_exit_tree() 361 int local_shape; member 411 int local_shape = state->get_contact_local_shape(i); in _direct_state_changed() local 418 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed() 425 ShapePair sp(shape, local_shape); in _direct_state_changed() 429 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed() 458 _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); in _direct_state_changed() 465 _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape); in _direct_state_changed()
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | physics_body.h | 151 int local_shape; member 155 return local_shape < p_sp.local_shape; 163 local_shape = p_ls; in ShapePair()
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H A D | physics_body.cpp | 269 …on()->body_enter_shape, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); in _body_enter_tree() 291 …ton()->body_exit_shape, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); in _body_exit_tree() 361 int local_shape; member 411 int local_shape = state->get_contact_local_shape(i); in _direct_state_changed() local 418 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed() 425 ShapePair sp(shape, local_shape); in _direct_state_changed() 429 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed() 458 _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); in _direct_state_changed() 465 _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape); in _direct_state_changed()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | physics_body_2d.h | 157 int local_shape; member 161 return local_shape < p_sp.local_shape; 169 local_shape = p_ls; in ShapePair()
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H A D | physics_body_2d.cpp | 306 …on()->body_enter_shape, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); in _body_enter_tree() 328 …ton()->body_exit_shape, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); in _body_exit_tree() 407 int local_shape; member 470 int local_shape = state->get_contact_local_shape(i); in _direct_state_changed() local 477 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed() 484 ShapePair sp(shape, local_shape); in _direct_state_changed() 488 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed() 517 _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); in _direct_state_changed() 524 _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape); in _direct_state_changed()
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | physics_body_2d.h | 157 int local_shape; member 161 return local_shape < p_sp.local_shape; 169 local_shape = p_ls; in ShapePair()
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H A D | physics_body_2d.cpp | 306 …on()->body_enter_shape, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); in _body_enter_tree() 328 …ton()->body_exit_shape, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); in _body_exit_tree() 407 int local_shape; member 470 int local_shape = state->get_contact_local_shape(i); in _direct_state_changed() local 477 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed() 484 ShapePair sp(shape, local_shape); in _direct_state_changed() 488 toadd[toadd_count].local_shape = local_shape; in _direct_state_changed() 517 _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); in _direct_state_changed() 524 _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape); in _direct_state_changed()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | physics_body.h | 153 int local_shape; member 157 return local_shape < p_sp.local_shape; 165 local_shape = p_ls; in ShapePair() 298 int local_shape; member
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | physics_body.h | 153 int local_shape; member 157 return local_shape < p_sp.local_shape; 165 local_shape = p_ls; in ShapePair() 298 int local_shape; member
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/ |
H A D | body_2d_sw.h | 111 int local_shape; member 336 c[idx].local_shape = p_local_shape; in add_contact() 384 return body->contacts[p_contact_idx].local_shape; in get_contact_local_shape()
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/ |
H A D | body_2d_sw.h | 111 int local_shape; member 336 c[idx].local_shape = p_local_shape; in add_contact() 384 return body->contacts[p_contact_idx].local_shape; in get_contact_local_shape()
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