Searched refs:local_tileID (Results 1 – 2 of 2) sorted by relevance
405 osgTerrain::TileID local_tileID(level, local_x, local_y); in getTerrainTile() local407 tile->setTileID(local_tileID); in getTerrainTile()408 insertTile(local_tileID, tile); in getTerrainTile()410 if ( local_tileID == tileID ) in getTerrainTile()
804 trpg2dPoint offsetXY, local_tileID(_tileInfo.x,_tileInfo.y); in apply() local809 offset[0] -= local_tileID.x*tileExtents.x; in apply()810 offset[1] -= local_tileID.y*tileExtents.y; in apply()