Searched refs:localaiming (Results 1 – 17 of 17) sorted by relevance
176 extern angle_t localaiming[2]; // should be a angle_t but signed
829 angle_t localaiming[2]; variable1028 pitch = localaiming[pind]; in G_BuildTiccmd()1251 localaiming[pind] = pitch; in G_BuildTiccmd()
1830 localaiming[0] = 0; in P_KillMobj()1836 localaiming[1] = 0; in P_KillMobj()
1258 aimingangle=localaiming[pind]; in R_SetupFrame()
2543 localaiming[0] = 0; in P_SpawnPlayer()2548 localaiming[1] = 0; in P_SpawnPlayer()
1155 localaiming[0] = new_angle; in SF_PlayerPitch()1157 localaiming[1] = new_angle; in SF_PlayerPitch()
111 extern INT32 localaiming, localaiming2; // should be an angle_t but signed
652 localaiming = p->aiming; in P_Ticker()
1184 aimingangle = localaiming; in R_SetupFrame()1266 aimingangle = localaiming; in R_SkyboxFrame()
437 localaiming = plr->aiming; in player_set()
692 localaiming = p->aiming = aim; in Command_Teleport_f()
1067 INT32 localaiming, localaiming2; variable1092 INT32 *myaiming = (ssplayer == 1 ? &localaiming : &localaiming2); in G_BuildTiccmd()
3470 localaiming = 0; in P_RespawnThings()4223 localaiming = 0; in P_LoadLevel()
692 localaiming = 0; in P_DeNightserizePlayer()7629 localaiming = movingangle; in P_NiGHTSMovement()9761 thiscam->aiming = (thiscam == &camera) ? localaiming : localaiming2; in P_ResetCamera()9873 focusaiming = localaiming; in P_MoveChaseCamera()
2606 localaiming = 0; in P_KillMobj()
1370 localaiming = mo->player->aiming; in P_PlayerFlip()
5993 viewangle = localaiming; in HWR_RenderSkyboxView()6211 viewangle = localaiming; in HWR_RenderPlayerView()