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Searched refs:localaiming2 (Results 1 – 9 of 9) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dg_game.h111 extern INT32 localaiming, localaiming2; // should be an angle_t but signed
H A Dr_main.c1189 aimingangle = localaiming2; in R_SetupFrame()
1271 aimingangle = localaiming2; in R_SkyboxFrame()
H A Dlua_playerlib.c439 localaiming2 = plr->aiming; in player_set()
H A Dg_game.c1067 INT32 localaiming, localaiming2; variable
1092 INT32 *myaiming = (ssplayer == 1 ? &localaiming : &localaiming2); in G_BuildTiccmd()
H A Dp_setup.c3471 localaiming2 = 0; in P_RespawnThings()
4224 localaiming2 = 0; in P_LoadLevel()
H A Dp_user.c694 localaiming2 = 0; in P_DeNightserizePlayer()
7631 localaiming2 = movingangle; in P_NiGHTSMovement()
9761 thiscam->aiming = (thiscam == &camera) ? localaiming : localaiming2; in P_ResetCamera()
9878 focusaiming = localaiming2; in P_MoveChaseCamera()
H A Dp_inter.c2611 localaiming2 = 0; in P_KillMobj()
H A Dp_mobj.c1380 localaiming2 = mo->player->aiming; in P_PlayerFlip()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.c5995 viewangle = localaiming2; in HWR_RenderSkyboxView()
6213 viewangle = localaiming2; in HWR_RenderPlayerView()