Searched refs:localaiming2 (Results 1 – 9 of 9) sorted by relevance
111 extern INT32 localaiming, localaiming2; // should be an angle_t but signed
1189 aimingangle = localaiming2; in R_SetupFrame()1271 aimingangle = localaiming2; in R_SkyboxFrame()
439 localaiming2 = plr->aiming; in player_set()
1067 INT32 localaiming, localaiming2; variable1092 INT32 *myaiming = (ssplayer == 1 ? &localaiming : &localaiming2); in G_BuildTiccmd()
3471 localaiming2 = 0; in P_RespawnThings()4224 localaiming2 = 0; in P_LoadLevel()
694 localaiming2 = 0; in P_DeNightserizePlayer()7631 localaiming2 = movingangle; in P_NiGHTSMovement()9761 thiscam->aiming = (thiscam == &camera) ? localaiming : localaiming2; in P_ResetCamera()9878 focusaiming = localaiming2; in P_MoveChaseCamera()
2611 localaiming2 = 0; in P_KillMobj()
1380 localaiming2 = mo->player->aiming; in P_PlayerFlip()
5995 viewangle = localaiming2; in HWR_RenderSkyboxView()6213 viewangle = localaiming2; in HWR_RenderPlayerView()