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Searched refs:locate_shape (Results 1 – 8 of 8) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/server/
H A Dservemsg.h75 locate_shape = 27, // Find shape in world. enumerator
H A Dserver.cc387 case Exult_server::locate_shape: { in Handle_client_message()
392 bool okay = gwin->locate_shape(shnum, up, frnum, qual); in Handle_client_message()
397 Exult_server::locate_shape, data, wptr - data); in Handle_client_message()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dgamemap.h222 Game_object *locate_shape(int shapenum, bool upwards,
H A Dgamewin.h391 bool locate_shape(int shapenum, bool upwards, int frnum, int qual);
H A Dgamewin.cc941 bool Game_window::locate_shape( in locate_shape() function in Game_window
955 Game_object *obj = map->locate_shape(shapenum, upwards, start, frnum, qual); in locate_shape()
H A Dgamemap.cc1536 Game_object *Game_map::locate_shape( in locate_shape() function in Game_map
/dports/games/exult/exult-snapshot-v1.7.0.20211128/mapedit/
H A Dshapelst.cc2168 Exult_server::locate_shape, data, ptr - data); in locate()
H A Dstudio.cc2720 case Exult_server::locate_shape: in read_from_server()