Searched refs:locate_shape (Results 1 – 8 of 8) sorted by relevance
/dports/games/exult/exult-snapshot-v1.7.0.20211128/server/ |
H A D | servemsg.h | 75 locate_shape = 27, // Find shape in world. enumerator
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H A D | server.cc | 387 case Exult_server::locate_shape: { in Handle_client_message() 392 bool okay = gwin->locate_shape(shnum, up, frnum, qual); in Handle_client_message() 397 Exult_server::locate_shape, data, wptr - data); in Handle_client_message()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | gamemap.h | 222 Game_object *locate_shape(int shapenum, bool upwards,
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H A D | gamewin.h | 391 bool locate_shape(int shapenum, bool upwards, int frnum, int qual);
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H A D | gamewin.cc | 941 bool Game_window::locate_shape( in locate_shape() function in Game_window 955 Game_object *obj = map->locate_shape(shapenum, upwards, start, frnum, qual); in locate_shape()
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H A D | gamemap.cc | 1536 Game_object *Game_map::locate_shape( in locate_shape() function in Game_map
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/mapedit/ |
H A D | shapelst.cc | 2168 Exult_server::locate_shape, data, ptr - data); in locate()
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H A D | studio.cc | 2720 case Exult_server::locate_shape: in read_from_server()
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