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Searched refs:lock_fov (Results 1 – 4 of 4) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapon.h425 float lock_fov; member
H A Dweapons.cpp8516 this->lock_fov = 0.85f; in reset()
9155 if (dot < wip->lock_fov) in weapon_multilock_can_lock_on_subsys()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudlock.cpp540 current_lock->target_in_lock_cone = dot > wip->lock_fov; in hud_lock_check_if_target_in_lock_cone()
867 if ( dot < wip->lock_fov ) { in hud_lock_acquire_uncaged_target()
930 …eapon_secondary_world_pos_in_range(Player_obj, wip, &lock_slot->obj->pos) || dot < wip->lock_fov) { in hud_lock_determine_lock_target()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daicode.cpp5847 if (dot < wip->lock_fov) in ai_do_multilock()