Searched refs:lock_fov (Results 1 – 4 of 4) sorted by relevance
425 float lock_fov; member
8516 this->lock_fov = 0.85f; in reset()9155 if (dot < wip->lock_fov) in weapon_multilock_can_lock_on_subsys()
540 current_lock->target_in_lock_cone = dot > wip->lock_fov; in hud_lock_check_if_target_in_lock_cone()867 if ( dot < wip->lock_fov ) { in hud_lock_acquire_uncaged_target()930 …eapon_secondary_world_pos_in_range(Player_obj, wip, &lock_slot->obj->pos) || dot < wip->lock_fov) { in hud_lock_determine_lock_target()
5847 if (dot < wip->lock_fov) in ai_do_multilock()