Searched refs:lock_indicator_y (Results 1 – 7 of 7) sorted by relevance
265 …fl2i(lock_point.screen.xyw.y) - (Player->current_target_sy - Players[Player_num].lock_indicator_y); in render()761 Players[Player_num].lock_indicator_y = Players[Player_num].lock_indicator_start_y; in hud_calculate_lock_position()772 Players[Player_num].lock_indicator_y = Player->current_target_sy; in hud_calculate_lock_position()777 delta_y = Players[Player_num].lock_indicator_y - Player->current_target_sy; in hud_calculate_lock_position()855 Players[Player_num].lock_indicator_y -= (int)int_portion; in hud_calculate_lock_position()857 …if ( fl_abs((float)Players[Player_num].lock_indicator_y - (float)Player->current_target_sy) < fl_a… in hud_calculate_lock_position()858 Players[Player_num].lock_indicator_y = Player->current_target_sy; in hud_calculate_lock_position()908 delta_y = Players[Player_num].lock_indicator_y - Players[Player_num].lock_indicator_start_y; in hud_calculate_lock_position()944 Players[Player_num].lock_indicator_y -= (int)int_portion; in hud_calculate_lock_position()946 …if ( fl_abs((float)Players[Player_num].lock_indicator_y - (float)Players[Player_num].lock_indicato… in hud_calculate_lock_position()[all …]
253 ….xyw.y) - fl2i(i2fl(Player->current_target_sy - Players[Player_num].lock_indicator_y) * scaling_fa… in renderOld()1739 Players[Player_num].lock_indicator_y = Players[Player_num].lock_indicator_start_y; in hud_calculate_lock_position()1750 Players[Player_num].lock_indicator_y = Player->current_target_sy; in hud_calculate_lock_position()1755 delta_y = Players[Player_num].lock_indicator_y - Player->current_target_sy; in hud_calculate_lock_position()1833 Players[Player_num].lock_indicator_y -= (int)int_portion; in hud_calculate_lock_position()1835 …if ( fl_abs((float)Players[Player_num].lock_indicator_y - (float)Player->current_target_sy) < fl_a… in hud_calculate_lock_position()1836 Players[Player_num].lock_indicator_y = Player->current_target_sy; in hud_calculate_lock_position()1886 delta_y = Players[Player_num].lock_indicator_y - Players[Player_num].lock_indicator_start_y; in hud_calculate_lock_position()1922 Players[Player_num].lock_indicator_y -= (int)int_portion; in hud_calculate_lock_position()1924 …if ( fl_abs((float)Players[Player_num].lock_indicator_y - (float)Players[Player_num].lock_indicato… in hud_calculate_lock_position()[all …]
438 lock_indicator_y = 0; in reset()590 lock_indicator_y = other->lock_indicator_y; in assign()762 && lhs.lock_indicator_x == rhs.lock_indicator_x && lhs.lock_indicator_y == rhs.lock_indicator_y in operator ==()
110 int lock_indicator_y; // 2D screen y-coordinate of the lock indicator variable
420 lock_indicator_y = 0; in reset()567 lock_indicator_y = other->lock_indicator_y; in assign()
114 int lock_indicator_y; // 2D screen y-coordinate of the lock indicator variable
175 out << "lock_indicator_y:" << plr.lock_indicator_y << "\n"; in operator <<()