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Searched refs:lock_indicator_y (Results 1 – 7 of 7) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudlock.cpp265 …fl2i(lock_point.screen.xyw.y) - (Player->current_target_sy - Players[Player_num].lock_indicator_y); in render()
761 Players[Player_num].lock_indicator_y = Players[Player_num].lock_indicator_start_y; in hud_calculate_lock_position()
772 Players[Player_num].lock_indicator_y = Player->current_target_sy; in hud_calculate_lock_position()
777 delta_y = Players[Player_num].lock_indicator_y - Player->current_target_sy; in hud_calculate_lock_position()
855 Players[Player_num].lock_indicator_y -= (int)int_portion; in hud_calculate_lock_position()
857 …if ( fl_abs((float)Players[Player_num].lock_indicator_y - (float)Player->current_target_sy) < fl_a… in hud_calculate_lock_position()
858 Players[Player_num].lock_indicator_y = Player->current_target_sy; in hud_calculate_lock_position()
908 delta_y = Players[Player_num].lock_indicator_y - Players[Player_num].lock_indicator_start_y; in hud_calculate_lock_position()
944 Players[Player_num].lock_indicator_y -= (int)int_portion; in hud_calculate_lock_position()
946 …if ( fl_abs((float)Players[Player_num].lock_indicator_y - (float)Players[Player_num].lock_indicato… in hud_calculate_lock_position()
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudlock.cpp253 ….xyw.y) - fl2i(i2fl(Player->current_target_sy - Players[Player_num].lock_indicator_y) * scaling_fa… in renderOld()
1739 Players[Player_num].lock_indicator_y = Players[Player_num].lock_indicator_start_y; in hud_calculate_lock_position()
1750 Players[Player_num].lock_indicator_y = Player->current_target_sy; in hud_calculate_lock_position()
1755 delta_y = Players[Player_num].lock_indicator_y - Player->current_target_sy; in hud_calculate_lock_position()
1833 Players[Player_num].lock_indicator_y -= (int)int_portion; in hud_calculate_lock_position()
1835 …if ( fl_abs((float)Players[Player_num].lock_indicator_y - (float)Player->current_target_sy) < fl_a… in hud_calculate_lock_position()
1836 Players[Player_num].lock_indicator_y = Player->current_target_sy; in hud_calculate_lock_position()
1886 delta_y = Players[Player_num].lock_indicator_y - Players[Player_num].lock_indicator_start_y; in hud_calculate_lock_position()
1922 Players[Player_num].lock_indicator_y -= (int)int_portion; in hud_calculate_lock_position()
1924 …if ( fl_abs((float)Players[Player_num].lock_indicator_y - (float)Players[Player_num].lock_indicato… in hud_calculate_lock_position()
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/playerman/
H A Dmanagepilot.cpp438 lock_indicator_y = 0; in reset()
590 lock_indicator_y = other->lock_indicator_y; in assign()
762 && lhs.lock_indicator_x == rhs.lock_indicator_x && lhs.lock_indicator_y == rhs.lock_indicator_y in operator ==()
H A Dplayer.h110 int lock_indicator_y; // 2D screen y-coordinate of the lock indicator variable
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/playerman/
H A Dmanagepilot.cpp420 lock_indicator_y = 0; in reset()
567 lock_indicator_y = other->lock_indicator_y; in assign()
H A Dplayer.h114 int lock_indicator_y; // 2D screen y-coordinate of the lock indicator variable
/dports/games/fs2open/fs2open.github.com-release_21_4_1/test/src/pilotfile/
H A Dplr.cpp175 out << "lock_indicator_y:" << plr.lock_indicator_y << "\n"; in operator <<()