Searched refs:lockbank (Results 1 – 6 of 6) sorted by relevance
541 int lockbank[LOCKBANK_MAX]; /* Saved player locks */ member
486 pl->lockbank[i] = NOT_CONNECTED; in Init_player()1819 if (Players[i]->lockbank[j] == id) in Delete_player()1820 Players[i]->lockbank[j] = NOT_CONNECTED; in Delete_player()
729 int *l = &(pl->lockbank[key - KEY_LOAD_LOCK_1]); in Handle_keyboard()
522 pl->lockbank[i] = NO_ID; in Init_player()1477 if (pl_i->lockbank[j] == id) in Delete_player()1478 pl_i->lockbank[j] = NO_ID; in Delete_player()
276 int lockbank[LOCKBANK_MAX]; /* Saved player locks */ member
900 int *l = &(pl->lockbank[key - KEY_LOAD_LOCK_1]); in Handle_keyboard()