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Searched refs:lockbank (Results 1 – 6 of 6) sorted by relevance

/dports/games/xpilot/xpilot-4.5.5/src/server/
H A Dobject.h541 int lockbank[LOCKBANK_MAX]; /* Saved player locks */ member
H A Dplayer.c486 pl->lockbank[i] = NOT_CONNECTED; in Init_player()
1819 if (Players[i]->lockbank[j] == id) in Delete_player()
1820 Players[i]->lockbank[j] = NOT_CONNECTED; in Delete_player()
H A Devent.c729 int *l = &(pl->lockbank[key - KEY_LOAD_LOCK_1]); in Handle_keyboard()
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/
H A Dplayer.c522 pl->lockbank[i] = NO_ID; in Init_player()
1477 if (pl_i->lockbank[j] == id) in Delete_player()
1478 pl_i->lockbank[j] = NO_ID; in Delete_player()
H A Dplayer.h276 int lockbank[LOCKBANK_MAX]; /* Saved player locks */ member
H A Devent.c900 int *l = &(pl->lockbank[key - KEY_LOAD_LOCK_1]); in Handle_keyboard()