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Searched refs:lodBias (Results 1 – 25 of 230) sorted by relevance

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/dports/games/supertux2/SuperTux-v0.6.3-Source/external/discord-sdk/examples/button-clicker/ProjectSettings/
H A DQualitySettings.asset30 lodBias: 0.3
58 lodBias: 0.4
86 lodBias: 0.7
114 lodBias: 1
142 lodBias: 1.5
170 lodBias: 2
/dports/devel/grpc/grpc-1.42.0/examples/csharp/HelloworldUnity/ProjectSettings/
H A DQualitySettings.asset30 lodBias: 0.3
58 lodBias: 0.4
86 lodBias: 0.7
114 lodBias: 1
142 lodBias: 1.5
170 lodBias: 2
/dports/devel/grpc130/grpc-1.30.2/examples/csharp/HelloworldUnity/ProjectSettings/
H A DQualitySettings.asset30 lodBias: 0.3
58 lodBias: 0.4
86 lodBias: 0.7
114 lodBias: 1
142 lodBias: 1.5
170 lodBias: 2
/dports/devel/grpc134/grpc-1.34.1/examples/csharp/HelloworldUnity/ProjectSettings/
H A DQualitySettings.asset30 lodBias: 0.3
58 lodBias: 0.4
86 lodBias: 0.7
114 lodBias: 1
142 lodBias: 1.5
170 lodBias: 2
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/grpc/src/examples/csharp/HelloworldUnity/ProjectSettings/
H A DQualitySettings.asset30 lodBias: 0.3
58 lodBias: 0.4
86 lodBias: 0.7
114 lodBias: 1
142 lodBias: 1.5
170 lodBias: 2
/dports/games/warzone2100/warzone2100/3rdparty/discord-rpc/examples/button-clicker/ProjectSettings/
H A DQualitySettings.asset30 lodBias: 0.3
58 lodBias: 0.4
86 lodBias: 0.7
114 lodBias: 1
142 lodBias: 1.5
170 lodBias: 2
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgWrappers/deprecated-dotosg/osg/
H A DTexEnvFilter.cpp31 float lodBias = 0.0f; in TexEnvFilter_readLocalData() local
32 if (fr[0].matchWord("lodBias") && fr[1].getFloat(lodBias)) in TexEnvFilter_readLocalData()
35 texenvfilter.setLodBias(lodBias); in TexEnvFilter_readLocalData()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgWrappers/deprecated-dotosg/osg/
H A DTexEnvFilter.cpp31 float lodBias = 0.0f;
32 if (fr[0].matchWord("lodBias") && fr[1].getFloat(lodBias))
35 texenvfilter.setLodBias(lodBias);
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders-msl/vert/
H A Din_out_array_mat.vert7 float lodBias;
22 outTransModel[1][1] = ubo.lodBias;
37 outLodBias = ubo.lodBias;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders-msl/vert/
H A Din_out_array_mat.vert7 float lodBias;
22 outTransModel[1][1] = ubo.lodBias;
37 outLodBias = ubo.lodBias;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl/vert/
H A Din_out_array_mat.vert7 float lodBias;
22 outTransModel[1][1] = ubo.lodBias;
37 outLodBias = ubo.lodBias;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl/vert/
H A Din_out_array_mat.vert7 float lodBias;
22 outTransModel[1][1] = ubo.lodBias;
37 outLodBias = ubo.lodBias;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/shaders-msl/vert/
H A Din_out_array_mat.vert7 float lodBias;
22 outTransModel[1][1] = ubo.lodBias;
37 outLodBias = ubo.lodBias;
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/spirv-cross/spirv-cross/shaders-msl/vert/
H A Din_out_array_mat.vert7 float lodBias;
22 outTransModel[1][1] = ubo.lodBias;
37 outLodBias = ubo.lodBias;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders-msl/vert/
H A Din_out_array_mat.vert7 float lodBias;
22 outTransModel[1][1] = ubo.lodBias;
37 outLodBias = ubo.lodBias;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl/vert/
H A Din_out_array_mat.vert7 float lodBias;
22 outTransModel[1][1] = ubo.lodBias;
37 outLodBias = ubo.lodBias;
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders-msl/vert/
H A Din_out_array_mat.vert7 float lodBias;
22 outTransModel[1][1] = ubo.lodBias;
37 outLodBias = ubo.lodBias;
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DTexEnvFilter.cpp20 TexEnvFilter::TexEnvFilter(float lodBias) : in TexEnvFilter() argument
21 _lodBias(lodBias) in TexEnvFilter()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DTexEnvFilter.cpp20 TexEnvFilter::TexEnvFilter(float lodBias) : in TexEnvFilter() argument
21 _lodBias(lodBias) in TexEnvFilter()
/dports/games/openspades/openspades-0.1.3/Resources/Shaders/
H A DWater2.fs155 float lodBias = 1.0 / ongoing.z;
157 lodBias = log2(lodBias);
158 lodBias = clamp(lodBias, 0., 2.);
166 vec3 refl = texture2D(mirrorTexture, scrPos2, lodBias).xyz;
180 clamp(lodBias * .13 - .13, 0., 1.));
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-msl/vert/
H A Din_out_array_mat.vert10 float lodBias;
56 out.outLodBias = ubo.lodBias;
59 outTransModel[1].y = ubo.lodBias;
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders-msl/vert/
H A Din_out_array_mat.vert10 float lodBias;
56 out.outLodBias = ubo.lodBias;
59 outTransModel[1].y = ubo.lodBias;
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DTexEnvFilter32 TexEnvFilter(float lodBias = 0.0f);
56 void setLodBias( float lodBias ) { _lodBias = lodBias; }
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DTexEnvFilter32 TexEnvFilter(float lodBias = 0.0f);
56 void setLodBias( float lodBias ) { _lodBias = lodBias; }
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-msl/vert/
H A Din_out_array_mat.vert12 float lodBias;
43 outTransModel[1].y = ubo.lodBias;
69 out.outLodBias = ubo.lodBias;

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