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Searched refs:lodRadius (Results 1 – 25 of 56) sorted by relevance

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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_curve.c345 grid->lodRadius = grid->meshRadius; in R_CreateSurfaceGridMesh()
535 float lodRadius; in R_GridInsertColumn() local
571 lodRadius = grid->lodRadius; in R_GridInsertColumn()
576 grid->lodRadius = lodRadius; in R_GridInsertColumn()
591 float lodRadius; in R_GridInsertRow() local
627 lodRadius = grid->lodRadius; in R_GridInsertRow()
632 grid->lodRadius = lodRadius; in R_GridInsertRow()
H A Dtr_bsp.c488 grid->lodRadius = VectorLength( tmpVec ); in ParseMesh()
663 if ( grid1->lodRadius != grid2->lodRadius ) { in R_FixSharedVertexLodError_r()
1375 if ( grid1->lodRadius != grid2->lodRadius ) { in R_TryStitchingPatch()
H A Dtr_animation.c74 static float lodRadius, lodScale; variable
1062 lodRadius = frame->radius;
1063 lodScale = RB_CalcMDSLod( refent, vec, lodRadius, header->lodBias, header->lodScale );
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_curve.c339 grid->lodRadius = grid->meshRadius; in R_CreateSurfaceGridMesh()
530 float lodRadius; in R_GridInsertColumn() local
564 lodRadius = grid->lodRadius; in R_GridInsertColumn()
569 grid->lodRadius = lodRadius; in R_GridInsertColumn()
584 float lodRadius; in R_GridInsertRow() local
618 lodRadius = grid->lodRadius; in R_GridInsertRow()
623 grid->lodRadius = lodRadius; in R_GridInsertRow()
H A Dtr_bsp.c437 grid->lodRadius = VectorLength( tmpVec ); in ParseMesh()
593 if ( grid1->lodRadius != grid2->lodRadius ) continue; in R_FixSharedVertexLodError_r()
1146 if ( grid1->lodRadius != grid2->lodRadius ) continue; in R_TryStitchingPatch()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_curve.c339 grid->lodRadius = grid->meshRadius; in R_CreateSurfaceGridMesh()
530 float lodRadius; in R_GridInsertColumn() local
564 lodRadius = grid->lodRadius; in R_GridInsertColumn()
569 grid->lodRadius = lodRadius; in R_GridInsertColumn()
584 float lodRadius; in R_GridInsertRow() local
618 lodRadius = grid->lodRadius; in R_GridInsertRow()
623 grid->lodRadius = lodRadius; in R_GridInsertRow()
H A Dtr_bsp.c437 grid->lodRadius = VectorLength( tmpVec ); in ParseMesh()
593 if ( grid1->lodRadius != grid2->lodRadius ) continue; in R_FixSharedVertexLodError_r()
1146 if ( grid1->lodRadius != grid2->lodRadius ) continue; in R_TryStitchingPatch()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_curve.c345 grid->lodRadius = grid->meshRadius; in R_CreateSurfaceGridMesh()
535 float lodRadius; in R_GridInsertColumn() local
571 lodRadius = grid->lodRadius; in R_GridInsertColumn()
576 grid->lodRadius = lodRadius; in R_GridInsertColumn()
591 float lodRadius; in R_GridInsertRow() local
627 lodRadius = grid->lodRadius; in R_GridInsertRow()
632 grid->lodRadius = lodRadius; in R_GridInsertRow()
H A Dtr_bsp.c486 grid->lodRadius = VectorLength( tmpVec ); in ParseMesh()
661 if ( grid1->lodRadius != grid2->lodRadius ) { in R_FixSharedVertexLodError_r()
1373 if ( grid1->lodRadius != grid2->lodRadius ) { in R_TryStitchingPatch()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_curve.c340 grid->lodRadius = grid->meshRadius; in R_CreateSurfaceGridMesh()
531 float lodRadius; in R_GridInsertColumn() local
565 lodRadius = grid->lodRadius; in R_GridInsertColumn()
570 grid->lodRadius = lodRadius; in R_GridInsertColumn()
585 float lodRadius; in R_GridInsertRow() local
619 lodRadius = grid->lodRadius; in R_GridInsertRow()
624 grid->lodRadius = lodRadius; in R_GridInsertRow()
H A Dtr_bsp.c438 grid->lodRadius = VectorLength( tmpVec ); in ParseMesh()
594 if ( grid1->lodRadius != grid2->lodRadius ) continue; in R_FixSharedVertexLodError_r()
1147 if ( grid1->lodRadius != grid2->lodRadius ) continue; in R_TryStitchingPatch()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_curve.c339 grid->lodRadius = grid->meshRadius; in R_CreateSurfaceGridMesh()
530 float lodRadius; in R_GridInsertColumn() local
564 lodRadius = grid->lodRadius; in R_GridInsertColumn()
569 grid->lodRadius = lodRadius; in R_GridInsertColumn()
584 float lodRadius; in R_GridInsertRow() local
618 lodRadius = grid->lodRadius; in R_GridInsertRow()
623 grid->lodRadius = lodRadius; in R_GridInsertRow()
H A Dtr_bsp.c437 grid->lodRadius = VectorLength( tmpVec ); in ParseMesh()
593 if ( grid1->lodRadius != grid2->lodRadius ) continue; in R_FixSharedVertexLodError_r()
1146 if ( grid1->lodRadius != grid2->lodRadius ) continue; in R_TryStitchingPatch()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_curve.c339 grid->lodRadius = grid->meshRadius; in R_CreateSurfaceGridMesh()
530 float lodRadius; in R_GridInsertColumn() local
564 lodRadius = grid->lodRadius; in R_GridInsertColumn()
569 grid->lodRadius = lodRadius; in R_GridInsertColumn()
584 float lodRadius; in R_GridInsertRow() local
618 lodRadius = grid->lodRadius; in R_GridInsertRow()
623 grid->lodRadius = lodRadius; in R_GridInsertRow()
H A Dtr_bsp.c435 grid->lodRadius = VectorLength( tmpVec ); in ParseMesh()
591 if ( grid1->lodRadius != grid2->lodRadius ) continue; in R_FixSharedVertexLodError_r()
1144 if ( grid1->lodRadius != grid2->lodRadius ) continue; in R_TryStitchingPatch()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_curve.cpp348 grid->lodRadius = grid->meshRadius; in R_CreateSurfaceGridMesh()
536 float lodRadius; in R_GridInsertColumn() local
570 lodRadius = grid->lodRadius; in R_GridInsertColumn()
575 grid->lodRadius = lodRadius; in R_GridInsertColumn()
590 float lodRadius; in R_GridInsertRow() local
624 lodRadius = grid->lodRadius; in R_GridInsertRow()
629 grid->lodRadius = lodRadius; in R_GridInsertRow()
H A Dtr_bsp.cpp508 grid->lodRadius = VectorLength( tmpVec ); in ParseMesh()
686 if ( grid1->lodRadius != grid2->lodRadius ) continue; in R_FixSharedVertexLodError_r()
1255 if ( grid1->lodRadius != grid2->lodRadius ) continue; in R_TryStitchingPatch()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_curve.c339 grid->lodRadius = grid->meshRadius; in R_CreateSurfaceGridMesh()
530 float lodRadius; in R_GridInsertColumn() local
564 lodRadius = grid->lodRadius; in R_GridInsertColumn()
569 grid->lodRadius = lodRadius; in R_GridInsertColumn()
584 float lodRadius; in R_GridInsertRow() local
618 lodRadius = grid->lodRadius; in R_GridInsertRow()
623 grid->lodRadius = lodRadius; in R_GridInsertRow()
H A Dtr_bsp.c435 grid->lodRadius = VectorLength( tmpVec ); in ParseMesh()
591 if ( grid1->lodRadius != grid2->lodRadius ) continue; in R_FixSharedVertexLodError_r()
1144 if ( grid1->lodRadius != grid2->lodRadius ) continue; in R_TryStitchingPatch()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_curve.c431 grid->lodRadius = grid->cullRadius; in R_CreateSurfaceGridMesh()
637 float lodRadius; in R_GridInsertColumn() local
680 lodRadius = grid->lodRadius; in R_GridInsertColumn()
685 grid->lodRadius = lodRadius; in R_GridInsertColumn()
699 float lodRadius; in R_GridInsertRow() local
742 lodRadius = grid->lodRadius; in R_GridInsertRow()
747 grid->lodRadius = lodRadius; in R_GridInsertRow()
H A Dtr_bsp.c899 grid->lodRadius = VectorLength( tmpVec ); in ParseMesh()
1106 if ( grid1->lodRadius != grid2->lodRadius ) { in R_FixSharedVertexLodError_r()
1818 if ( grid1->lodRadius != grid2->lodRadius ) { in R_TryStitchingPatch()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_curve.c431 grid->lodRadius = grid->cullRadius; in R_CreateSurfaceGridMesh()
637 float lodRadius; in R_GridInsertColumn() local
680 lodRadius = grid->lodRadius; in R_GridInsertColumn()
685 grid->lodRadius = lodRadius; in R_GridInsertColumn()
699 float lodRadius; in R_GridInsertRow() local
742 lodRadius = grid->lodRadius; in R_GridInsertRow()
747 grid->lodRadius = lodRadius; in R_GridInsertRow()
H A Dtr_bsp.c896 grid->lodRadius = VectorLength( tmpVec ); in ParseMesh()
1103 if ( grid1->lodRadius != grid2->lodRadius ) { in R_FixSharedVertexLodError_r()
1815 if ( grid1->lodRadius != grid2->lodRadius ) { in R_TryStitchingPatch()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_curve.c696 grid->lodRadius = grid->meshRadius; in R_CreateSurfaceGridMesh()
932 float lodRadius; in R_GridInsertColumn() local
982 lodRadius = grid->lodRadius; in R_GridInsertColumn()
987 grid->lodRadius = lodRadius; in R_GridInsertColumn()
1004 float lodRadius; in R_GridInsertRow() local
1053 lodRadius = grid->lodRadius; in R_GridInsertRow()
1058 grid->lodRadius = lodRadius; in R_GridInsertRow()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_curve.cpp482 grid->lodRadius = grid->meshRadius; in R_SubdividePatchToGrid()

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